/// <summary> /// Releases the ticket. /// </summary> /// <param name="session">The session.</param> /// <param name="ticketId">The ticket identifier.</param> internal void ReleaseTicket(GameClient session, uint ticketId) { SupportTicket ticket = GetTicket(ticketId); if (ticket == null || ticket.Status != TicketStatus.Picked || ticket.ModeratorId != session.GetHabbo().Id) { return; } ticket.Release(true); SendTicketToModerators(ticket); }