private static void VoidAll(State s) { var commands = new Command[s.Bots.Count]; int r = s.Matrix.R; Delta down = Delta.LinearY(-1); while (s.Bots[0].Pos.Y > 0) { for (int i = 0; i < s.Bots.Count; i++) { int dx = (s.Bots[i].Pos.X % 31 == (r - 1) % 31) ? -30 : +30; if (s.Bots[i].Pos.X == 0) { dx = r - 63; } dx = Math.Max(dx, -s.Bots[i].Pos.X); int dz = (s.Bots[i].Pos.Z % 31 == (r - 1) % 31) ? -30 : +30; if (s.Bots[i].Pos.Z == 0) { dz = r - 63; } dz = Math.Max(dz, -s.Bots[i].Pos.Z); commands[i] = Commands.GVoid(down, Delta.Of(dx, 0, dz)); } s.DoTurn(commands); for (int i = 0; i < s.Bots.Count; i++) { commands[i] = Commands.SMove(down); } s.DoTurn(commands); } }
protected void MoveToY(int y) { while (S.Bots[0].Pos.Y < y) { int dy = y - S.Bots[0].Pos.Y; S.DoTurn(new [] { Commands.SMove(Delta.LinearY(Math.Min(dy, 15))) }); } }
private void Execute() { Delta down = Delta.LinearY(-1); var gvoid = new Command[S.Bots.Count]; for (int i = 0; i < S.Bots.Count; i++) { int dx = (S.Bots[i].Pos.X % 31 == (R - 1) % 31) ? -30 : +30; if (S.Bots[i].Pos.X == 0) { dx = (R + 30) % 31; } dx = Math.Max(dx, -S.Bots[i].Pos.X); int dz = (S.Bots[i].Pos.Z % 31 == (R - 1) % 31) ? -30 : +30; if (S.Bots[i].Pos.Z == 0) { dz = (R + 30) % 31; } dz = Math.Max(dz, -S.Bots[i].Pos.Z); gvoid[i] = Commands.GVoid(down, Delta.Of(dx, 0, dz)); } var smove = new Command[S.Bots.Count]; for (int i = 0; i < S.Bots.Count; i++) { smove[i] = Commands.SMove(down); } var flipw = new Command[S.Bots.Count]; for (int i = 0; i < S.Bots.Count; i++) { flipw[i] = (i == 0) ? Commands.Flip() : Commands.Wait(); } while (S.Bots[0].Pos.Y > 0) { if (S.Harmonics == Low && mHarmonics[S.Bots[0].Pos.Y - 1] == High) { S.DoTurn(flipw); } S.DoTurn(gvoid); if (S.Harmonics == High && mHarmonics[S.Bots[0].Pos.Y - 1] == Low) { S.DoTurn(flipw); } S.DoTurn(smove); } }
private static Delta DecodeLd(int a, int i, int min) { switch (a) { case 1: return(Delta.LinearX(i - min)); case 2: return(Delta.LinearY(i - min)); case 3: return(Delta.LinearZ(i - min)); default: throw new ArgumentOutOfRangeException(nameof(a)); } }
private static void LocateBots(State s) { var commands = new List <Command>(); int r = s.Matrix.R; while (s.Bots[0].Pos.Y < r - 1) { int dy = r - 1 - s.Bots[0].Pos.Y; s.DoTurn(new [] { Commands.SMove(Delta.LinearY(Math.Min(dy, 15))) }); } var dests = new List <Coord>(); { int[] coords = { r - 1, r - 31, r - 32, r - 62, r - 63, 0 }; var upper = new List <Coord>(); for (int i = 0; i < 6; i++) { for (int j = 0; j < i; j++) { upper.Add(Coord.Of(coords[i], r - 1, coords[j])); } } upper.Sort((c1, c2) => { int n1 = c1.X + c1.Z; int n2 = c2.X + c2.Z; return(-Comparer <Int32> .Default.Compare(n1, n2)); }); dests.Add(Coord.Of(0, r - 1, 0)); for (int i = 0; i <= 4; i++) { dests.Add(Coord.Of(coords[i], r - 1, coords[i])); } foreach (Coord c in upper) { dests.Add(c); dests.Add(Coord.Of(c.Z, c.Y, c.X)); } } while (true) { commands.Clear(); if (s.Bots.Count < dests.Count) { int dx = (s.Bots.Count % 2 == 1) ? 1 : 0; int dz = (s.Bots.Count % 2 == 1) ? 0 : 1; commands.Add(Commands.Fission(Delta.Of(dx, 0, dz), 0)); } else { commands.Add(Commands.Wait()); } for (int i = 1; i < s.Bots.Count; i++) { int dx = dests[i].X - s.Bots[i].Pos.X; int dz = dests[i].Z - s.Bots[i].Pos.Z; if (dx > 0 && (i % 2 == 1 || dz == 0)) { commands.Add(Commands.SMove(Delta.LinearX(Math.Min(dx, 15)))); continue; } if (dz > 0 && (i % 2 == 0 || dx == 0)) { commands.Add(Commands.SMove(Delta.LinearZ(Math.Min(dz, 15)))); continue; } commands.Add(Commands.Wait()); } if (IsNoop(commands)) { break; } s.DoTurn(commands); } }
private void Execute() { var commands = new Command[S.Bots.Count]; Delta down = Delta.LinearY(-1); while (true) { int z = 0; while (true) { for (int i = 0; i < S.Bots.Count; i++) { int dx = (S.Bots[i].Pos.X % 31 == (R - 1) % 31) ? -30 : +30; if (S.Bots[i].Pos.X == 0) { dx = (R + 30) % 31; } dx = Math.Max(dx, -S.Bots[i].Pos.X); int dz = (S.Bots[i].Pos.Z == z) ? +30 : -30; commands[i] = Commands.GVoid(down, Delta.Of(dx, 0, dz)); } S.DoTurn(commands); if (z + 30 == MaxZ) { break; } int dz0 = Math.Min(z + 30, MaxZ - 30) - z; z += dz0; for (int dz = dz0; dz > 0; dz -= 15) { for (int i = 0; i < S.Bots.Count; i++) { commands[i] = Commands.SMove(Delta.LinearZ(Math.Min(dz, 15))); } S.DoTurn(commands); } } for (int i = 0; i < S.Bots.Count; i++) { commands[i] = Commands.SMove(down); } S.DoTurn(commands); if (S.Bots[0].Pos.Y == 0) { for (; z > 0; z -= 15) { for (int i = 0; i < S.Bots.Count; i++) { commands[i] = Commands.SMove(Delta.LinearZ(-Math.Min(z, 15))); } S.DoTurn(commands); } break; } while (true) { for (int i = 0; i < S.Bots.Count; i++) { int dx = (S.Bots[i].Pos.X % 31 == (R - 1) % 31) ? -30 : +30; if (S.Bots[i].Pos.X == 0) { dx = (R + 30) % 31; } dx = Math.Max(dx, -S.Bots[i].Pos.X); int dz = (S.Bots[i].Pos.Z == z) ? +30 : -30; commands[i] = Commands.GVoid(down, Delta.Of(dx, 0, dz)); } S.DoTurn(commands); if (z == 0) { break; } int dz0 = z - Math.Max(z - 30, 0); z -= dz0; for (int dz = dz0; dz > 0; dz -= 15) { for (int i = 0; i < S.Bots.Count; i++) { commands[i] = Commands.SMove(Delta.LinearZ(-Math.Min(dz, 15))); } S.DoTurn(commands); } } for (int i = 0; i < S.Bots.Count; i++) { commands[i] = Commands.SMove(down); } S.DoTurn(commands); if (S.Bots[0].Pos.Y == 0) { break; } } }