public virtual void Update(GameTime gametime) { Transfer.Update(this); for (int i = 0; i < DuelDisk.Length; i++) { DuelDisk[i].Update(gametime); } switch (this.DuelistID) { case ePlayerId.PLAYER: this.opponent = PlayScene.Computer; break; case ePlayerId.COMPUTER: this.opponent = PlayScene.Player; break; default: break; } switch (this.Phase) { case ePhase.STARTUP: break; case ePhase.DRAW: break; case ePhase.STANDBY: foreach (var item in MonsterField.ListCard) { if ((item as Monster).BattlePosition == eBattlePosition.ATK) { (item as Monster).CanATK = true; } } break; case ePhase.MAIN1: break; case ePhase.BATTLE: break; case ePhase.MAIN2: break; case ePhase.END: break; case ePhase.TEST: break; default: break; } this.m_healthbar.Update(gametime); this.Lp_change.Update(gametime); }
public HealthBar(ContentManager _content, Duelist _duelist) : base(_content,ID.HEALTH_BAR,SpriteID.lp_bar) { duelist = _duelist; m_lp_extractor = new Sprite( SpriteManager.getInstance(_content).GetSprite(SpriteID.lp_extract)); switch (_duelist.DuelistID) { case ePlayerId.PLAYER: m_lp_extractor.Position = GlobalSetting.Default.LPBAR; this.Sprite.Frame = new Rectangle(0, 0, 150, 16); break; case ePlayerId.COMPUTER: m_lp_extractor.Position = ComputerSetting.Default.LPBAR; this.Sprite.Frame = new Rectangle(0, 16, 150, 16); break; default: break; } this.Sprite.Position = this.m_lp_extractor.Position + new Vector2(28, 2); }
public void Update(Duelist _player) { this.collector(_player.DuelDisk); this.distribute(_player.DuelDisk); }
public void DirectAtk(Duelist _duelist) { Vector2 point_vt = GlobalSetting.Default.CenterField + ((_duelist.DuelistID == ePlayerId.PLAYER) ? new Vector2(0, 210) : new Vector2(0, -210)); Point p = new Point((int)point_vt.X,(int)point_vt.Y); this.Rotation =this.SetRotation(p); this.AddMoveTo( new MoveTo(0.3f, point_vt)); }
public virtual void Update(GameTime gametime) { Transfer.Update(this); for (int i = 0; i < DuelDisk.Length; i++) { DuelDisk[i].Update(gametime); } switch (this.DuelistID) { case ePlayerId.PLAYER: this.opponent = PlayScene.Computer; break; case ePlayerId.COMPUTER: this.opponent = PlayScene.Player; break; default: break; } switch (this.Phase) { case ePhase.STARTUP: break; case ePhase.DRAW: break; case ePhase.STANDBY: foreach (var item in MonsterField.ListCard) { if ((item as Monster).BattlePosition == eBattlePosition.ATK) (item as Monster).CanATK = true; } break; case ePhase.MAIN1: break; case ePhase.BATTLE: break; case ePhase.MAIN2: break; case ePhase.END: break; case ePhase.TEST: break; default: break; } this.m_healthbar.Update(gametime); this.Lp_change.Update(gametime); }
public void Update(Duelist _duelist) { if (_duelist.IsTurn == false) return; if (_duelist.DuelistID == ePlayerId.COMPUTER) { foreach (var bt in buttons) { bt.Hovered = false; } } int frameY = 75 * Convert.ToInt32(_duelist.DuelistID); foreach (var button in buttons) { button.NormalImage.Frame = new Rectangle(0,frameY,25,75); } buttons[Math.Max(0,Convert.ToInt32(_duelist.Phase) - 1)].NormalImage.Frame = new Rectangle(40, frameY, 25, 75); }