void Start() { data = GameObject.Find("DataManager").GetComponent <YsoCorp.DataManager>(); int i = 0; if (data.getSkint(0) == true && data.getSkint(1) == true) { i = 2; } else if (data.getSkint(0) == true || data.getSkint(1) == true) { i = 1; } var number = Random.Range(0, i + 1); SkinnedMeshRenderer meshRenderer = GetComponent <SkinnedMeshRenderer>(); Debug.Log("number : " + number); meshRenderer.material = mat[number]; selected = mat[number]; }
private void Awake() { data = GameObject.Find("DataManager").GetComponent <YsoCorp.DataManager>(); }