public override void Update(GameTime gameTime) { player.Velocity = Vector2.Zero; base.Update(gameTime); conversationManager.Update(gameTime, ref player); player.Update(gameTime, world); world.Update(gameTime); menuManager.Update(gameTime, ref player); camera.LockToSprite(world.CurrentMap.Layer[0], player.Image); }
public override void Update(GameTime gameTime) { player.Velocity = Vector2.Zero; base.Update(gameTime); conversationManager.Update(gameTime, ref player); player.Update(gameTime, world); world.Update(gameTime); menuManager.Update(gameTime, ref player); if (moveLeft) { if (methane.Image.Position.Y > pt1.Y) { methane.Image.Position.Y -= 200 * (float)gameTime.ElapsedGameTime.TotalSeconds; } else if (methane.Image.Position.X > pt2.X) { methane.Image.Position.X -= 200 * (float)gameTime.ElapsedGameTime.TotalSeconds; } else { moveLeft = false; } } if (moveUp) { if (methane.Image.Position.Y > pt3.Y) { methane.Image.Position.Y -= 200 * (float)gameTime.ElapsedGameTime.TotalSeconds; } else { moveUp = false; } } if (world.CurrentMapName.Contains("Room1_3") && !moved) { moveRight = true; moved = true; methane.Image.Position.Y = 7 * 128; methane.Image.SpriteSheetEffect.CurrentFrame.Y = 0; } if (moveRight) { if (methane.Image.Position.Y > pt4.Y) { methane.Image.Position.Y -= 200 * (float)gameTime.ElapsedGameTime.TotalSeconds; } else if (methane.Image.Position.X < pt5.X) { methane.Image.Position.X += 200 * (float)gameTime.ElapsedGameTime.TotalSeconds; } else { if (methane.Image.Alpha > 0) { methane.Image.Alpha -= (float)gameTime.ElapsedGameTime.TotalSeconds; } else { methane.Image.Alpha = 0; moveRight = false; } } } methane.Update(gameTime); foreach (SPX spx in spxImage) { spx.Update(gameTime); } camera.LockToSprite(world.CurrentMap.Layer[0], player.Image); }