// ------------------------------------------- /* * A client has been disconnected */ public void ClientDisconnected(int _idConnection) { if (RemoveConnection(_idConnection)) { string eventDisconnected = CommunicationsController.CreateJSONMessage(_idConnection, CommunicationsController.MESSAGE_TYPE_DISCONNECTION); Debug.Log(eventDisconnected); UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMAINCOMMANDCENTER_LIST_USERS, m_playersConnections); UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMAINCOMMANDCENTER_REGISTER_LOG, eventDisconnected); NetworkEventController.Instance.DispatchLocalEvent(NetworkEventController.EVENT_PLAYERCONNECTIONDATA_USER_DISCONNECTED, _idConnection); } }
// ------------------------------------------- /* * New client has been connected */ public bool ClientNewConnection(int _idConnection) { PlayerConnectionData newPlayerConnection = new PlayerConnectionData(_idConnection, null); if (!m_playersConnections.Contains(newPlayerConnection)) { m_playersConnections.Add(newPlayerConnection); string eventConnected = CommunicationsController.CreateJSONMessage(_idConnection, CommunicationsController.MESSAGE_TYPE_NEW_CONNECTION); Debug.Log(eventConnected); UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMAINCOMMANDCENTER_LIST_USERS, m_playersConnections); UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMAINCOMMANDCENTER_REGISTER_LOG, eventConnected); return(true); } else { return(false); } }