//新增手牌类型 private void addSeatType_Click(object sender, EventArgs e) { SeatTypeForm addSeatType = new SeatTypeForm(db, null); if (addSeatType.ShowDialog() == DialogResult.OK) { createTree(); } }
//编辑手牌类型 private void editSeatType_Click(object sender, EventArgs e) { if (seatTypeTree.SelectedNode == null || db.SeatType.FirstOrDefault(x => x.name == seatTypeTree.SelectedNode.Text) == null) { GeneralClass.printErrorMsg("没有选择类别!"); return; } SeatType seatType = db.SeatType.FirstOrDefault(x => x.name == seatTypeTree.SelectedNode.Text); SeatTypeForm editType = new SeatTypeForm(db, seatType); if (editType.ShowDialog() == DialogResult.OK) { createTree(); } }
//新增手牌类型 private void addSeatType_Click(object sender, EventArgs e) { SeatTypeForm addSeatType = new SeatTypeForm(db, null); if (addSeatType.ShowDialog() == DialogResult.OK) createTree(); }
//编辑手牌类型 private void editSeatType_Click(object sender, EventArgs e) { if (seatTypeTree.SelectedNode == null || db.SeatType.FirstOrDefault(x => x.name == seatTypeTree.SelectedNode.Text) == null) { GeneralClass.printErrorMsg("没有选择类别!"); return; } SeatType seatType = db.SeatType.FirstOrDefault(x => x.name == seatTypeTree.SelectedNode.Text); SeatTypeForm editType = new SeatTypeForm(db, seatType); if (editType.ShowDialog() == DialogResult.OK) createTree(); }