ReceiveStatusResponse() public method

Waits for a status response to be received from the xbox.
public ReceiveStatusResponse ( ) : StatusResponse
return StatusResponse
        /// <summary>
        /// Writes to xbox memory. Performance of ~10MB/s due to a simple xbdm.dll modification.
        /// </summary>
        /// <param name="address"></param>
        /// <param name="length"></param>
        /// <param name="buffer"></param>
        /// <param name="offset"></param>
        public void Write(uint address, int length, byte[] buffer, int offset)
        {
            // only check base address - would add too much overhead to check range
            // plus, it's much more likely that the entire range will be valid anyways
            if (safeMode & !Xbox.IsValidAddress(address))
            {
                throw new Exception("Safe Mode detected invalid base address");
            }

            int iterations = length / bufferSize;
            int remainder  = length % bufferSize;
            int index      = 0;

            StatusResponse Response;

            for (int i = 0; i < iterations; i++)
            {
                // hack: hijacked writefile routine in xbdm v7887 so that we can send binary data to memory instead of length-limited ascii
                Response = Xbox.SendCommand("writefile name=| offset=0x" + Convert.ToString(address, 16) + " length=" + bufferSize);
                if (Response.Type == ResponseType.ReadyForBinary)
                {
                    Xbox.Connection.Client.Send(buffer, offset, bufferSize, SocketFlags.None);
                    Response = Xbox.ReceiveStatusResponse(); // garbage number of bytes set...it keeps track of total, dont really care to find how to reset it
                    // check for failure
                    index += bufferSize;
                }
                else
                {
                    throw new Exceptions.ApiException("SendCommand");
                }
            }

            if (remainder > 0)
            {
                Response = Xbox.SendCommand("writefile name=| offset=0x" + Convert.ToString(address, 16) + " length=" + remainder);
                if (Response.Type == ResponseType.ReadyForBinary)
                {
                    Xbox.Connection.Client.Send(buffer, offset, remainder, SocketFlags.None);
                    Response = Xbox.ReceiveStatusResponse();
                    // check for failure - parse message and determine bytes written, then return
                    index += bufferSize;
                }
                else
                {
                    throw new Exceptions.ApiException("SendCommand");
                }
            }
        }
示例#2
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        public void Write(string name, int offset, byte[] buffer, int length)
        {
            int iterations = length / bufferSize;
            int remainder  = length % bufferSize;
            int index      = 0;

            this.position = (uint)offset;

            StatusResponse Response;

            for (int i = 0; i < iterations; i++)
            {
                Response = Xbox.SendCommand("writefile name=\"{0}\" offset={1} length={2}", name, position, bufferSize);
                if (Response.Type == ResponseType.ReadyForBinary)
                {
                    Xbox.Connection.Client.Send(buffer, index, bufferSize, SocketFlags.None);
                    if (Xbox.ReceiveStatusResponse().Success)
                    {
                        index    += bufferSize;
                        position += (uint)bufferSize;
                        if (position > this.length)
                        {
                            this.length = position;
                        }
                    }
                    else
                    {
                        throw new IOException("File Write Failed");
                    }
                }
                else
                {
                    throw new IOException("File Write Failed");
                }
            }

            if (remainder > 0)
            {
                Response = Xbox.SendCommand("writefile name=\"{0}\" offset={1} length={2}", name, position, remainder);
                if (Response.Type == ResponseType.ReadyForBinary)
                {
                    Xbox.Connection.Client.Send(buffer, index, remainder, SocketFlags.None);
                    if (Xbox.ReceiveStatusResponse().Success)
                    {
                        position += (uint)remainder;
                        if (position > this.length)
                        {
                            this.length = position;
                        }
                    }
                    else
                    {
                        throw new IOException("File Write Failed");
                    }
                }
                else
                {
                    throw new IOException("File Write Failed");
                }
            }
        }