// Runs one of the optional commands public override IEnumerator RunCommand(Yarn.Command command) { // Since we're not using any commands for this demo, this coroutine is empty // Ends a coroutine. Required if you're not returning an IEnumerator elsewhere yield break; }
/// Run an internal command. public override IEnumerator RunCommand(Yarn.Command command) { // "Perform" the command Debug.Log("Command: " + command.text); yield break; }
public override System.Collections.IEnumerator RunCommand(Yarn.Command command) { if (commandHandler != null) { commandHandler(command); } yield break; }
/// Runs a command. /// <inheritdoc/> public override Dialogue.HandlerExecutionType RunCommand(Yarn.Command command, System.Action onCommandComplete) { // Dispatch this command via the 'On Command' handler. onCommand?.Invoke(command.Text); // Signal to the DialogueRunner that it should continue // executing. (This implementation of RunCommand always signals // that execution should continue, and never calls // onCommandComplete.) return(Dialogue.HandlerExecutionType.ContinueExecution); }
/// Run an internal command. public override IEnumerator RunCommand(Yarn.Command command) { // "Perform" the command Debug.Log("Command: " + command.text); // if (command.text == "jump") // { // player.GetComponent<Rigidbody2D>().AddForce(new Vector2(0, 300)); // } yield break; }
/// Run an internal command. public override IEnumerator RunCommand(Yarn.Command command) { // "Perform" the command // dialogueRunner.? // command. Debug.Log("Command: " + command.text); if (command.text.Contains("end")) #if UNITY_EDITOR { UnityEditor.EditorApplication.isPlaying = false; } #else { Application.Quit(); } #endif yield break; }
public CommandResult(string text) { var command = new Command(); command.text = text; this.command = command; }
public override IEnumerator RunCommand(Yarn.Command command) { string[] commandSplit = command.text.Split(' '); if (commandSplit[0] == "hideui") { dialogueUIFrame.SetActive(false); yield return(null); } else if (commandSplit[0] == "wait") { float seconds = 0.0f; float.TryParse(commandSplit[1], out seconds); yield return(new WaitForSeconds(seconds)); } else if (command.text == "protag_passed_out_eyes_closed") { player.AnimatePassedOut(); yield return(null); } else if (command.text == "protag_passed_out_eyes_open") { player.AnimatePassedOutEyesOpen(); yield return(null); } else if (command.text == "protag_idle") { player.AnimateIdle(); yield return(null); } else if (command.text == "protag_still") { player.AnimateStill(); yield return(null); } else if (command.text == "protag_smoke") { Debug.Log("dialogue says to smoke"); player.AnimateSmoking(); yield return(null); } else if (command.text == "protag_vom") { yield return(player.AnimateVom()); } else if (command.text == "logan_put_out_cig") { yield return(logan.AnimatePutOutCig()); } else if (command.text == "logan_pull_out_gun") { yield return(logan.AnimatePullOutGun()); } else if (command.text == "loop") { dialogueUIFrame.SetActive(false); runner.Stop(); yield return(gameCoordinator.ShootAndLoop()); } else if (command.text == "win") { dialogueUIFrame.SetActive(false); runner.Stop(); yield return(gameCoordinator.Win()); } }
/// Run an internal command. public override IEnumerator RunCommand(Yarn.Command command) { // "Perform" the command //Debug.Log("Command: " + command.text); //Debug.Log("listenToJordy Variable: " + Choices.listenedToJordy); if (command.text.StartsWith("setscene") && inBrainRoom) { if (command.text == "setscene Dryve") { EventManager.TriggerEvent("ExitBrainRoom"); cameraTransition.ZoomOut(); } else { EventManager.TriggerEvent("ExitBrainRoomQuick"); } inBrainRoom = false; } switch (command.text) { case "setscene innerDateCut": EventManager.TriggerEvent("EnterBrainRoomQuick"); cameraTransition.ToggleBrainRoomCut(); inBrainRoom = true; break; case "setscene innerDate": EventManager.TriggerEvent("EnterBrainRoom"); cameraTransition.ZoomIn(); inBrainRoom = true; break; case "setScene nextScene": sceneHandler.LoadNextScene(); break; case "setscene 06_Ending_SecondDate": sceneHandler.LoadScene("06_Ending_SecondDate"); break; case "setscene 07_Ending_Jordy": if (Choices.listenedToJordy) { sceneHandler.LoadScene("07_Ending_Jordy"); } else { sceneHandler.LoadScene("08_Ending_Alone"); } break; case "setscene 08_Ending_Alone": sceneHandler.LoadScene("08_Ending_Alone"); break; case "listenToJordy": Choices.listenedToJordy = true; break; case "setscene 09_Credits": StartCoroutine(RollCredits()); break; default: inBrainRoom = false; break; } yield break; }
public override IEnumerator RunCommand(Yarn.Command command) { /* * Running the custom commands made for the textbox system, like those that * define what is in a textbox. */ switch (command.text) { case "Textbox": // clear the text to show so it can be read //Debug.Log("At start of a textbox!"); readingDialogue = true; textToShow = new StringBuilder(); CreateTextbox(); break; case "/Textbox": // its time to display the text read up to this point //Debug.Log(this.name + ": At end of a textbox!"); dialogueRunner.paused = true; readingDialogue = false; GetTextDisplayed(); break; } string imageName; // The following can't be handled with a switch statement, so... string commandText = command.text.ToLower(); bool textboxCommand = commandText.Contains("textbox"); bool nameCommand = commandText.Contains("name|"); bool portraitCommand = commandText.Contains("portrait|"); bool nameTagCommand = commandText.Contains("nametag|"); if (nameCommand) { // for reading in nametags if (textboxController.nameTag != null) { nameTagText = command.text.Remove(0, "name|".Length); } else { throw new System.InvalidOperationException(this.name + ": Tried to set nametag text for a textbox with no name tag!"); } } else if (portraitCommand) { // for choosing which portrait to show imageName = command.text.Remove(0, "portrait|".Length); if (textboxController.portrait != null) { portrait = Resources.Load <Sprite> ("Graphics/Portraits/" + imageName); } else { throw new System.InvalidOperationException(this.name + ": Tried to set a portrait for a textbox with no portrait!"); } } else if (nameTagCommand) { float xPos = 0; TextboxNametag nameTag = textboxController.nameTag; if (commandText.Contains("rightedge")) { xPos = textboxController.box.rectTransform.RightEdgeX(); xPos -= nameTag.rectTransform.rect.width / 2; } else if (commandText.Contains("leftedge")) { xPos = textboxController.box.rectTransform.LeftEdgeX(); xPos += nameTag.rectTransform.rect.width / 2; } Vector3 newPos = nameTag.rectTransform.position; newPos.x = xPos; nameTag.rectTransform.position = newPos; } bool someUnaccountedCommand = !textboxCommand && !nameCommand && !portraitCommand; if (someUnaccountedCommand) { Debug.LogWarning("Unaccounted command: " + command.text); } yield return(null); }
public override IEnumerator RunCommand(Yarn.Command command) { yield return(null); }