示例#1
0
 public virtual void AddActivity(Activity activity) {
     this.SyncObject.EnterWriteLock();
     try {
         _Activities.Add(activity);
     } finally {
         this.SyncObject.ExitWriteLock();
     }
 }
示例#2
0
 public virtual bool RemoveActivity(Activity activity)
 {
     this.SyncObject.EnterWriteLock();
     try
     {
         return _Activities.Remove(activity);
     }
     finally
     {
         this.SyncObject.ExitWriteLock();
     }
 }
示例#3
0
 void ActiveNext(Activity finished)
 {
     this.SyncObject.EnterWriteLock();
     try
     {
         if (finished._State != ActivityStates.Finished) throw new InvalidOperationException("ActiveNext只能从Finished状态出来,而当前状态是" + Enum.GetName(typeof(ActivityStates), finished._State));
         foreach (var activity in this._Activities)
         {
             var trans = activity as Transaction;
             if (trans != null)
             {
                 if (trans.FromActivityId == finished.Id)
                     this.InternalActive(activity);
             }
         }
     }
     finally
     {
         this.SyncObject.ExitWriteLock();
     }
 }
示例#4
0
 void InternalActive(Activity activity)
 {
     if (activity._State == ActivityStates.Inactive || activity._State == ActivityStates.Finished)
     {
         activity._State = ActivityStates.Actived;
     }
     this._ActivedActivities.Enqueue(activity);
 }
示例#5
0
 /// <summary>
 /// 把某个Activity加入到执行队列里去
 /// </summary>
 /// <param name="finishedActivity"></param>
 public void Active(Activity activity)
 {
     this.SyncObject.EnterWriteLock();
     try
     {
         InternalActive(activity);
     }
     finally
     {
         this.SyncObject.ExitWriteLock();
     }
 }
示例#6
0
 void Active(Activity activity) {
     this._syncLocker.EnterWriteLock();
     try
     {
         if (activity._ExecutionState.IsInactive()) activity._ExecutionState = ExecutionStates.Actived;
         _activedActivities.Enqueue(activity);
         if (_scheduling != null && _schedulingTask==null) {
             _schedulingTask = new Task(async ()=> await Scheduling());
             _scheduling = true;
             _schedulingTask.Start();
         }
     }
     finally
     {
         this._syncLocker.ExitWriteLock();
     }
 }
示例#7
0
        void ActiveNexts(Activity finishedActivity) {

        }
示例#8
0
 ActivityStates InteralExecuteActivity(Activity activity,Queue<Activity> suspendedQueue, DateTime execTime) {
     //这个属性虽然放在activity上面,起读写都受Engine锁的保护
     var state = activity._ExecutionState;
     //谁在线程sleep期间修改了activity的状态
     //比如手动调用了ExecuteActivity
     //就不用执行了。
     if (state.IsInactive()) return activity._State;
     //状态是挂起,但时间还没到,继续挂起,处理下一个活动
     if (state == ExecutionStates.Suspended && activity.ResumeTime > execTime)
     {
         suspendedQueue.Enqueue(activity);
         return activity._State;
     }
     activity._ExecutionState = ExecutionStates.Running;
     var result1 = activity.Execute();
     var result = new ExecuteResult();
     ///挂起状态,并且有明确的恢复时间,重新进入执行队列
     if (result.ResumeTime != null)
     {
         activity._ExecutionState = ExecutionStates.Suspended;
         suspendedQueue.Enqueue(activity);
     }
     else if (result.State == ActivityStates.Finished)
     {
         activity._ExecutionState = ExecutionStates.Completed;
     }
     else {
         activity._ExecutionState = ExecutionStates.Inactive;
     }
     return activity._State;
 }