public void Die_RollDie_ValueShouldBeInSixSidedDieRange() { // Arrange var die = new Die(); // This is not deterministic, but for 100 rolls, the result should be in the correct range all the time for (int i = 0; i < 100; i++) { // Act var rollResult = die.Roll(); // Assert die.Value.Should().BeInRange(1, 6); die.Value.Should().Be(rollResult); } }
public void Die_RollDie_ValueFrequencyShouldBeRelativelyEvenlyDistributed() { // Arrange var die = new Die(); var rolls = new int[7] { 0, 0, 0, 0, 0, 0, 0 }; // This is not completely deterministic, but given 100 rolls, each valid value (1, 2, 3, 4, 5, 6) should happen at least 5 times each for (int i = 0; i < 100; i++) { // Act rolls[die.Roll()]++; } // Assert rolls[0].Should().Be(0); for (int i = 1; i <= 6; i++) { rolls[i].Should().BeGreaterOrEqualTo(5); } }