public void SetInfectionTransition(InfectionTransition <T> infectionTransition) { if (_allTransitions.Contains(InfectionTransition)) { _allTransitions.Remove(InfectionTransition); } InfectionTransition = infectionTransition; _allTransitions.Add(infectionTransition); }
public Transition <T> DetermineAgentInteractionTransition(T agent, Encounter <T> encounter, IRandomProvider randomProvider) { var transitionOccurs = InfectionTransition.InfectionOccurs(agent, encounter, randomProvider); return(!transitionOccurs ? null : InfectionTransition); }