public static void OnServerClose(this RoomServer roomServer, DuelServer server)
 {
     using (PacketWriter writer = new PacketWriter(2))
     {
         writer.Write((byte)RoomMessage.ServerClose);
         writer.Write(server.Port);
         DuelServer srv = roomServer.GetMinServer();
         lock (srv.AsyncLock)
         {
             srv.Count = 0;
         }
         if (srv != null)
         {
             //Special handling
             writer.Write(srv.Port);
             writer.Write(srv.NeedAuth);
             //session.ServerInfo = srv;
             lock (roomServer.Clients)
             {
                 foreach (Session client in roomServer.Clients.Values)
                 {
                     if (client.ServerInfo != null && client.ServerInfo.Port == server.Port)
                     {
                         client.ServerInfo = srv;
                         client.Send(writer.Content);
                     }
                 }
             }
         }
     }
 }
 public static void OnSendServerInfo(this RoomServer roomServer, Session session)
 {
     using (PacketWriter writer = new PacketWriter(2))
     {
         writer.Write((byte)RoomMessage.Info);
         writer.Write(roomServer.GetChatPort());
         DuelServer srv = roomServer.GetMinServer();
         lock (srv.AsyncLock)
         {
             srv.Count++;
         }
         if (srv != null)
         {
             session.ServerInfo = srv;
             writer.Write(srv.Port);
             writer.Write(srv.NeedAuth);
         }
         else
         {
             writer.Write(0);
             writer.Write((byte)0);
         }
         writer.WriteUnicode(session.Token, 32);
         session.Send(writer.Content);
     }
 }