private void OnRetry() { int player = Game.WaitForResponse(); Game.CurPlayers[player].Send(GameServerPacket.EmtryMessage(GameMessage.Retry)); Game.Replay.End(); //File.WriteAllBytes("error_" + DateTime.UtcNow.ToString("yyyy-MM-dd_HH-mm-ss") + ".yrp", Game.Replay.GetFile()); }