private void OnRetry()
        {
            int player = Game.WaitForResponse();

            Game.CurPlayers[player].Send(GameServerPacket.EmtryMessage(GameMessage.Retry));
            Game.Replay.End();
            //File.WriteAllBytes("error_" + DateTime.UtcNow.ToString("yyyy-MM-dd_HH-mm-ss") + ".yrp", Game.Replay.GetFile());
        }