public EnemyTarget GetEnemy(Vector3 from) { EnemyTarget r = null; float minDist = float.MaxValue; for (int i = 0; i < enemyTargets.Count; i++) { float tDist = Vector3.Distance(from, enemyTargets[i].GerTarget().position); if (tDist < minDist) { minDist = tDist; r = enemyTargets[i]; } } return(r); }
void Start() { health = 10000; anim = GetComponentInChildren <Animator>(); enTarget = GetComponent <EnemyTarget>(); enTarget.Init(this); rigid = GetComponent <Rigidbody>(); a_hook = anim.GetComponent <AnimatorHook>(); if (a_hook == null) { a_hook = anim.gameObject.AddComponent <AnimatorHook>(); } a_hook.Init(null, this); InitRagdoll(); parryIsOn = false; }