/// <summary> /// The load translation. /// </summary> /// <param name="fileName"> /// The file name. /// </param> /// <returns> /// Returns the translation Culture Info. /// </returns> public CultureInfo LoadTranslation([NotNull] string fileName) { CodeContracts.VerifyNotNull(fileName, "fileName"); if (this._localizer != null) { return this._localizer.CurrentCulture; } #if !DEBUG if ( _localizer == null && HttpContext.Current.Cache ["Localizer." + fileName] != null ) _localizer = ( Localizer ) HttpContext.Current.Cache ["Localizer." + fileName]; #endif if (this._localizer == null) { this._localizer = new Localizer( HttpContext.Current.Server.MapPath( "{0}languages/{1}".FormatWith(YafForumInfo.ForumServerFileRoot, fileName))); #if !DEBUG HttpContext.Current.Cache ["Localizer." + fileName] = _localizer; #endif } // If not using default language load that too if (fileName.ToLower() != "english.xml") { #if !DEBUG if ( _defaultLocale == null && HttpContext.Current.Cache ["DefaultLocale"] != null ) _defaultLocale = ( Localizer ) HttpContext.Current.Cache ["DefaultLocale"]; #endif if (this._defaultLocale == null) { this._defaultLocale = new Localizer( HttpContext.Current.Server.MapPath( "{0}languages/english.xml".FormatWith(YafForumInfo.ForumServerFileRoot))); #if !DEBUG HttpContext.Current.Cache ["DefaultLocale"] = _defaultLocale; #endif } } try { // try to load culture info defined in localization file this._culture = this._localizer.CurrentCulture; } catch { // if it's wrong, fall back to current culture this._culture = CultureInfo.CurrentCulture; } this._languageFileName = fileName.ToLower(); return this._culture; }
/// <summary> /// The load translation. /// </summary> /// <param name="fileName"> /// The file name. /// </param> /// <returns> /// Returns the translation Culture Info. /// </returns> public CultureInfo LoadTranslation([NotNull] string fileName) { CodeContracts.VerifyNotNull(fileName, "fileName"); if (this._localizer != null) { return(this._localizer.CurrentCulture); } #if !DEBUG if (_localizer == null && HttpContext.Current.Cache["Localizer." + fileName] != null) { _localizer = (Localizer)HttpContext.Current.Cache["Localizer." + fileName]; } #endif if (this._localizer == null) { this._localizer = new Localizer( HttpContext.Current.Server.MapPath( "{0}languages/{1}".FormatWith(YafForumInfo.ForumServerFileRoot, fileName))); #if !DEBUG HttpContext.Current.Cache["Localizer." + fileName] = _localizer; #endif } // If not using default language load that too if (fileName.ToLower() != "english.xml") { #if !DEBUG if (_defaultLocale == null && HttpContext.Current.Cache["DefaultLocale"] != null) { _defaultLocale = (Localizer)HttpContext.Current.Cache["DefaultLocale"]; } #endif if (this._defaultLocale == null) { this._defaultLocale = new Localizer( HttpContext.Current.Server.MapPath( "{0}languages/english.xml".FormatWith(YafForumInfo.ForumServerFileRoot))); #if !DEBUG HttpContext.Current.Cache["DefaultLocale"] = _defaultLocale; #endif } } try { // try to load culture info defined in localization file this._culture = this._localizer.CurrentCulture; } catch { // if it's wrong, fall back to current culture this._culture = CultureInfo.CurrentCulture; } this._languageFileName = fileName.ToLower(); return(this._culture); }