Inheritance: UnityEngine.MonoBehaviour
示例#1
0
 public void StartPaymentWithoutUtils(XsollaWallet xsollaWallet)
 {
     this._accessToken = xsollaWallet.GetToken();
     GetNextStep(new Dictionary <string, object> ());
 }
 public void StartPaymentWithoutUtils(XsollaWallet xsollaWallet)
 {
     this._accessToken = xsollaWallet.GetToken ();
     GetNextStep (new Dictionary<string, object> ());
 }
示例#3
0
        public void InitPaystation(XsollaWallet xsollaWallet)
        {
            this._accessToken = xsollaWallet.GetToken();
            GetUtils(null);
//			GetNextStep (new Dictionary<string, object> ());
        }
 public void InitPaystation(XsollaWallet xsollaWallet)
 {
     this._accessToken = xsollaWallet.GetToken ();
     GetUtils (null);
     //			GetNextStep (new Dictionary<string, object> ());
 }