IEnumerator ChangeSizeCoroutine(HorizontalSizeChanger sizeChanger, float newValue, float maxSize)
        {
            float step = maxSize * 0.01F;

            while (true)
            {
                yield return(new WaitForEndOfFrame());

                if (!ChangeSize(sizeChanger, newValue, step))
                {
                    break;
                }
            }
        }
        bool ChangeSize(HorizontalSizeChanger sizeChanger, float newSize, float step)
        {
            float width = sizeChanger.GetWidth();
            float delta = newSize - width;

            if (Mathf.Abs(delta) > step)
            {
                delta *= Speed * Time.deltaTime;
                sizeChanger.SetWidth(width + delta);
                return(true);
            }
            else
            {
                sizeChanger.SetWidth(newSize);
                return(false);
            }
        }