protected override void Initialize() { // Remember resolution width = graphics.GraphicsDevice.Viewport.Width; height = graphics.GraphicsDevice.Viewport.Height; // Create font font = new TextureFont(graphics.GraphicsDevice); base.Initialize(); }
/// <summary> /// Load all graphics content (just our background texture). /// Use this method to make sure a device reset event is handled correctly. /// </summary> protected override void LoadContent() { // Create font font = new TextureFont(graphics.GraphicsDevice, Content); }