public SkyBox(Model model, GraphicsDevice graphicsDevice, TextureCube texture) { _model = new CModel(Vector3.Zero, Vector3.Zero, Vector3.One, model, graphicsDevice); _effect = EffectManager.Content.Load <Effect>("skysphere_effect"); _effect.Parameters["CubeMap"].SetValue(texture); _model.SetModelEffect(_effect, false); graphics = graphicsDevice; }
public Water(Model model, GraphicsDevice graphics, Vector3 position, Vector2 size, Texture2D normalMap) { this.graphics = graphics; waterMesh = new CModel(position, Vector3.Zero, new Vector3(size.X, 1, size.Y), model, graphics); waterEffect = EffectManager.Content.Load <Effect>("WaterEffect"); waterMesh.SetModelEffect(waterEffect, false); waterEffect.Parameters["viewportWidth"].SetValue( graphics.Viewport.Width); waterEffect.Parameters["viewportHeight"].SetValue( graphics.Viewport.Height); waterEffect.Parameters["WaterNormalMap"].SetValue(normalMap); reflectionTarg = new RenderTarget2D(graphics, graphics.Viewport.Width, graphics.Viewport.Height, false, SurfaceFormat.Color, DepthFormat.Depth24); }