private Communicator(string name, string serverIp, int port) { tcpConnector = new TcpConnector(name, "asdasdasd", serverIp, port); #region TcpConnector events subscription tcpConnector.waitingForOpponent += tcpConnector_waitingForOpponent; tcpConnector.gameStarted += tcpConnector_gameStarted; tcpConnector.messageRecieved += TcpConnector_messageRecieved; tcpConnector.opponentDisconnected += TcpConnector_opponentDisconnected; #endregion #region GameEventManager events subscription GameEventManager.throwDice += GameEventManager_throwDice; GameEventManager.loadXmlForBibliotheca += GameEventManager_loadXmlForBibliotheca; GameEventManager.sendOpponentName += GameEventManager_SendOpponentName; GameEventManager.endRoud += GameEventManager_endRound; GameEventManager.playCard += GameEventManager_playCard; GameEventManager.canPlayCard += GameEventManager_CanPlayCard; GameEventManager.idTarget += GameEventManager_idTarget; GameEventManager.unityReady += GameEventManager_unityReady; GameEventManager.manaChosen += GameEventManager_manaChosen; GameEventManager.createPool += GameEventManager_createPool; GameEventManager.canCreateManaPool += GameEventManager_canCreateManaPool; GameEventManager.menuRequest += GameEventManager_menuRequest; #endregion tcpConnector.Connect(); }
public XmppMessageManager(TcpConnector tc, string nickname, string password, string partner) { this.nickname = nickname; this.password = password; this.partner = partner; this.tcpConnector = tc; this.uniqueMessageId = 0; messagesQueue = new LinkedList<KeyValuePair<string,string>>(); loginSasl = XmlGenericMessages.Base64Encode("\0"+nickname+"\0"+password); messagesQueue.AddLast(new KeyValuePair<string, string>(XmlGenericMessages.OpenStream, "features>")); messagesQueue.AddLast(new KeyValuePair<string, string>(loginSasl, "\"/>")); messagesQueue.AddLast(new KeyValuePair<string, string>(XmlGenericMessages.ResourceSetup,"</iq>")); messagesQueue.AddLast(new KeyValuePair<string, string>(XmlGenericMessages.OpenSessionRequest,">")); messagesQueue.AddLast(new KeyValuePair<string, string>(XmlGenericMessages.PresenceNotify,"/presence>")); messagesQueue.AddLast(new KeyValuePair<string, string>(XmlGenericMessages.FindRooms,"/iq>")); tcpConnector.sendServerMessage(messagesQueue.First.Value); messagesQueue.RemoveFirst(); }