示例#1
0
        /// <summary>
        /// 添加面板
        /// </summary>
        /// <param name="panelName"></param>
        /// <returns></returns>
        public bool addPanel(string panelName)
        {
            //已有,返回添加失败
            if (Panels.ContainsKey(panelName))
            {
                return(false);
            }

            //没有,实例化一个
            GameObject panel = ResourceManager.getInstance().getGameObject(panelName);

            if (panel == null)
            {
                return(false);
            }

            //取得面板类
            UIPanelBase uiPanelBase = panel.GetComponent <UIPanelBase>();

            if (uiPanelBase == null)
            {
                return(false);
            }

            //设置面板名
            uiPanelBase.panelName = panelName;


            if (canvas == null)
            {
                canvas = GameObject.Find("Canvas");
            }
            //实例化canvas
            if (canvas == null)
            {
                canvas      = ResourceManager.getInstance().getGameObject("Canvas");
                canvas.name = "Canvas";
            }

            //设置canvas为父容器
            uiPanelBase.transform.SetParent(canvas.transform, false);

            //添加到canvas里
            RectTransform rt = (uiPanelBase.gameObject.transform as RectTransform);

            rt.anchoredPosition = Vector2.zero;
            uiPanelBase.gameObject.transform.localScale = Vector3.one;

            //不可见
            panel.gameObject.SetActive(false);

            //添加到容器
            Panels.Add(panelName, uiPanelBase);

            //返回添加成功
            return(true);
        }
示例#2
0
        /// <summary>
        /// 添加面板
        /// </summary>
        /// <param name="panel"></param>
        /// <returns></returns>
        public bool addPanel(UIPanelBase panel)
        {
            //不存在,返回失败
            if (panel == null)
            {
                return false;
            }

            //已经存在返回添加失败
            if (Panels.ContainsKey(panel.panelName))
            {
                return false;
            }

            //不可见
            panel.gameObject.SetActive(false);

            //添加到容器
            Panels.Add(panel.panelName, panel);

            //返回添加成功
            return true;
        }
示例#3
0
        /// <summary>
        /// 添加面板
        /// </summary>
        /// <param name="panel"></param>
        /// <returns></returns>
        public bool addPanel(UIPanelBase panel)
        {
            //不存在,返回失败
            if (panel == null)
            {
                return(false);
            }

            //已经存在返回添加失败
            if (Panels.ContainsKey(panel.panelName))
            {
                return(false);
            }

            //不可见
            panel.gameObject.SetActive(false);

            //添加到容器
            Panels.Add(panel.panelName, panel);

            //返回添加成功
            return(true);
        }