示例#1
0
        public static ISignalPreProcessor Create(ISignalPreProcessor previous, PreProcessorType type = PreProcessorType.Endless)
        {
            if (previous != null)
            {
                Points = previous.Points;
            }

            switch (type)
            {
            case PreProcessorType.ByFrame:

                return(new PreProcessor((context, xpoints, rawSignal) => {
                    var last = context.Steps + 1;

                    var m = rawSignal.X % (last);

                    var next = Points.Count + 1 <= last ? Points.Count + 1 : 0;

                    var index = next == m + 1 ? m : next;

                    if (index == 0)
                    {
                        Points = new List <RPoint> ();
                    }

                    Points.Add(new RPoint(index, rawSignal.Y));

                    //Scale
                    return Points.Select(x => {
                        var step = (float)((x.X) * context.Step);

                        return XPointFty.New(step, x.Y);
                    }
                                         ).ToArray();
                }, Points));

            case PreProcessorType.Endless:
                return(new ContinuousPreProcessor(Points));
            }

            throw new ArgumentException("unkwon Preprocessor Type");
        }
示例#2
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            base.OnCreate(savedInstanceState);

            SetContentView(Resource.Layout.Main);

            _surface = FindViewById <Xurface> (Resource.Id.surfaceView1);

            ActivityState = new ActivityState();

            ActivityState.Scale        = 10;
            ActivityState.SamplingRate = 200;
            ActivityState.SignalRate   = 200;


            Func <float> getSignal = () => {
                var halfHeight = ActivityState.Height / 2;
                var r          = _random.Next(-halfHeight, halfHeight);
                return(halfHeight + r);
            };

            var signalSource = Observable.Interval(TimeSpan.FromMilliseconds(ActivityState.SignalRate))
                               .Select(x => getSignal());

            var timer = Observable.Interval(TimeSpan.FromMilliseconds(ActivityState.SamplingRate))
                        .Select(x => (int)x);

            var signalSources = timer
                                // Setup , dimensions
                                .Do(x =>
                                    ActivityState.SetDimensions(_surface.Width, _surface.Height))
                                //Merge Signal and TimeLine
                                .Zip(signalSource, (x, y) => XPointFty.New(x, y));

            //IEnumerable<XPoint> points = new List<XPoint> ();

            _signalPreProcessor = PreProcessorFty.Create(_signalPreProcessor, PreProcessorType);

            subscribe = () => {
                //points = new List<XPoint>();
                if (_subscription != null)
                {
                    _subscription.Dispose();
                }
                _subscription = signalSources
                                .TakeWhile(x => ActivityState.State == States.Running)
                                //Arrange
                                .Select(rawSignal => {
                    return(_signalPreProcessor.Arrange(ActivityState, rawSignal).ToArray());
                })
                                .Subscribe(xpoints => {
                    var canvasActions = new List <Action <Canvas> >();

                    //Before Signal
                    canvasActions.AddRange(CanvasActions
                                           .Where(plugin => plugin.IsEnabled && plugin.Order == CanvasActionOrder.BeforeSignal)
                                           .Select(plugin => plugin.GetAction(xpoints, ActivityState)));

                    // Highlander principle : Only One
                    canvasActions.Add(SignalRenders.FirstOrDefault(x => x.IsEnabled).GetAction(xpoints, ActivityState));

                    //After Signal
                    canvasActions.AddRange(CanvasActions
                                           .Where(plugin => plugin.IsEnabled && plugin.Order == CanvasActionOrder.AfterSignal)
                                           .Select(plugin => plugin.GetAction(xpoints, ActivityState)));

                    using (var _canvas = new Canvas()){
                        _surface.Drawit(_canvas, canvasActions.ToArray());
                    }

                    RunOnUiThread(_surface.Invalidate);
                }, /*onCompleted*/ subscribe);
            };


            Action Unsubscribe = () => {
                if (_subscription != null)
                {
                    _subscription.Dispose();
                }
            };

            ActivityState
            .Changed
            .Where(p => p.Name == "State")
            .Subscribe(p => {
                var state = p.Value as States?;

                switch (state)
                {
                case States.Running:
                    subscribe();
                    break;

                case States.Stopped:
                    Unsubscribe();
                    break;
                }
            });
        }
示例#3
0
 XPoint Expand(ActivityState context, XPoint rawSignal)
 {
     return(XPointFty.New(rawSignal.X * context.Step, rawSignal.Y));
 }