示例#1
0
        public void InitializeGameboard(GameplayDisplay b, Gameboard a)
        {
            b.Change();
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 9; j++)
                {
                    chess[i, j] = new GameboardPiece.blank(3);
                }
            }
            chess[0, 0] = new GameboardPiece.Rook(0);
            chess[0, 1] = new GameboardPiece.Horse(0);
            chess[0, 2] = new GameboardPiece.Elephant(0);
            chess[0, 3] = new GameboardPiece.Advisor(0);
            chess[0, 4] = new GameboardPiece.General(0);
            chess[0, 5] = new GameboardPiece.Advisor(0);
            chess[0, 6] = new GameboardPiece.Elephant(0);
            chess[0, 7] = new GameboardPiece.Horse(0);
            chess[0, 8] = new GameboardPiece.Rook(0);
            chess[2, 1] = new GameboardPiece.Cannon(0);
            chess[2, 7] = new GameboardPiece.Cannon(0);
            chess[3, 0] = new GameboardPiece.Soldier(0);
            chess[3, 2] = new GameboardPiece.Soldier(0);
            chess[3, 4] = new GameboardPiece.Soldier(0);
            chess[3, 6] = new GameboardPiece.Soldier(0);
            chess[3, 8] = new GameboardPiece.Soldier(0);


            chess[9, 0] = new GameboardPiece.Rook(1);
            chess[9, 1] = new GameboardPiece.Horse(1);
            chess[9, 2] = new GameboardPiece.Elephant(1);
            chess[9, 3] = new GameboardPiece.Advisor(1);
            chess[9, 4] = new GameboardPiece.General(1);
            chess[9, 5] = new GameboardPiece.Advisor(1);
            chess[9, 6] = new GameboardPiece.Elephant(1);
            chess[9, 7] = new GameboardPiece.Horse(1);
            chess[9, 8] = new GameboardPiece.Rook(1);
            chess[7, 1] = new GameboardPiece.Cannon(1);
            chess[7, 7] = new GameboardPiece.Cannon(1);
            chess[6, 0] = new GameboardPiece.Soldier(1);
            chess[6, 2] = new GameboardPiece.Soldier(1);
            chess[6, 4] = new GameboardPiece.Soldier(1);
            chess[6, 6] = new GameboardPiece.Soldier(1);
            chess[6, 8] = new GameboardPiece.Soldier(1);

            b.a[0, 0]  = chess[0, 0].ToChar();
            b.a[0, 2]  = chess[0, 1].ToChar();
            b.a[0, 4]  = chess[0, 2].ToChar();
            b.a[0, 6]  = chess[0, 3].ToChar();
            b.a[0, 8]  = chess[0, 4].ToChar();
            b.a[0, 10] = chess[0, 5].ToChar();
            b.a[0, 12] = chess[0, 6].ToChar();
            b.a[0, 14] = chess[0, 7].ToChar();
            b.a[0, 16] = chess[0, 8].ToChar();
            b.a[4, 2]  = chess[2, 1].ToChar();
            b.a[4, 14] = chess[2, 7].ToChar();
            b.a[6, 0]  = chess[3, 0].ToChar();
            b.a[6, 4]  = chess[3, 2].ToChar();
            b.a[6, 8]  = chess[3, 4].ToChar();
            b.a[6, 12] = chess[3, 6].ToChar();
            b.a[6, 16] = chess[3, 8].ToChar();

            b.a[18, 0]  = chess[9, 0].ToChar();
            b.a[18, 2]  = chess[9, 1].ToChar();
            b.a[18, 4]  = chess[9, 2].ToChar();
            b.a[18, 6]  = chess[9, 3].ToChar();
            b.a[18, 8]  = chess[9, 4].ToChar();
            b.a[18, 10] = chess[9, 5].ToChar();
            b.a[18, 12] = chess[9, 6].ToChar();
            b.a[18, 14] = chess[9, 7].ToChar();
            b.a[18, 16] = chess[9, 8].ToChar();
            b.a[14, 2]  = chess[7, 1].ToChar();
            b.a[14, 14] = chess[7, 7].ToChar();
            b.a[12, 0]  = chess[6, 0].ToChar();
            b.a[12, 4]  = chess[6, 2].ToChar();
            b.a[12, 8]  = chess[6, 4].ToChar();
            b.a[12, 12] = chess[6, 6].ToChar();
            b.a[12, 16] = chess[6, 8].ToChar();
            b.DisplayBoard(a);
        }
示例#2
0
        public void MovePiece(int posx, int posy, int posx2, int posy2, GameplayDisplay b)
        {
            if (b.a[posy2, posx2] == 'G')
            {
                Gameover = 1;
            }

            b.a[posy2, posx2]           = b.a[posy, posx];
            chess[posy2 / 2, posx2 / 2] = chess[posy / 2, posx / 2];
            chess[posy / 2, posx / 2]   = new GameboardPiece.blank(3);

            if (posy == 0)
            {
                if (posx == 0)
                {
                    b.a[posy, posx] = '┏';
                }
                else if (posx == 16)
                {
                    b.a[posy, posx] = '┓';
                }
                else
                {
                    b.a[posy, posx] = '┳';
                }
            }
            else if (posy == 18)
            {
                if (posx == 0)
                {
                    b.a[posy, posx] = '┗';
                }
                else if (posx == 16)
                {
                    b.a[posy, posx] = '┛';
                }
                else
                {
                    b.a[posy, posx] = '┻';
                }
            }
            else if (posx == 0)
            {
                if (posy > 0 && posy < 18)
                {
                    b.a[posy, posx] = '┣';
                }
            }
            else if (posx == 16)
            {
                if (posy > 0 && posy < 18)
                {
                    b.a[posy, posx] = '┫';
                }
            }
            else if (posy == 8)
            {
                if (posx > 0 && posx < 16)
                {
                    b.a[posy, posx] = '┻';
                }
            }
            else if (posy == 10)
            {
                if (posx > 0 && posx < 16)
                {
                    b.a[posy, posx] = '┳';
                }
            }

            else
            {
                b.a[posy, posx] = '╋';
            }
        }