public override void Update(float deltaTime)
 {
     if (!m_supported)
     {
         m_owner.enabled = false;
         return;
     }
     m_elapsedTime       += deltaTime;
     m_glitchComp.Offset  = m_random.GetRandom(m_owner.MinAmp, m_owner.MaxAmp, m_owner.MinRand, m_owner.MaxRand, m_owner.WaveLen);
     m_glitchComp.enabled = true;
 }
示例#2
0
 public override void Update(float deltaTime)
 {
     m_elapsedTime += deltaTime;
     m_offset       = m_random.GetRandom(m_owner.MinAmp, m_owner.MaxAmp, m_owner.MinRand, m_owner.MaxRand, m_owner.WaveLen);
 }