public override void Update(float deltaTime) { if (!m_supported) { m_owner.enabled = false; return; } m_elapsedTime += deltaTime; m_glitchComp.Offset = m_random.GetRandom(m_owner.MinAmp, m_owner.MaxAmp, m_owner.MinRand, m_owner.MaxRand, m_owner.WaveLen); m_glitchComp.enabled = true; }
public override void Update(float deltaTime) { m_elapsedTime += deltaTime; m_offset = m_random.GetRandom(m_owner.MinAmp, m_owner.MaxAmp, m_owner.MinRand, m_owner.MaxRand, m_owner.WaveLen); }