示例#1
0
        private void Control_Note_DragDrop(object sender, DragEventArgs e)
        {
            Point locationMouse = this.PointToClient(new Point(e.X, e.Y));

            string droppedText = null;
            string fileSave    = "";

            if (e.Data.GetDataPresent(DataFormats.FileDrop))
            {
                // ファイルドロップ
                string[] fileNames = (string[])e.Data.GetData(DataFormats.FileDrop, false);

                if (this.Bounds.Contains(locationMouse.X, locationMouse.Y))
                {
                    foreach (string fileName in fileNames)
                    {
                        //System.Console.WriteLine(fileName);

                        droppedText = File.ReadAllText(fileName);
                        fileSave    = fileName;

                        //最初のファイルだけ対応
                        break;
                    }
                }
            }
            else if (e.Data.GetDataPresent(DataFormats.StringFormat))
            {
                // 文字列として読み取れる形式のデータがドロップされた場合、
                // テキストボックスに、その文字列データを表示します。
                if (this.Bounds.Contains(locationMouse.X, locationMouse.Y))
                {
                    droppedText = (string)e.Data.GetData(typeof(string));
                    //System.Console.WriteLine(droppedText);
                }
            }
            else
            {
                //log_Method.WriteDebug_ToConsole("ファイル以外のものをドロップした。");
            }

            if (null != droppedText)
            {
                System.Console.WriteLine("ドロップがあったとき。");

                if (this.Parent is Control_Perspective)
                {
                    Control_Perspective perspective = (Control_Perspective)this.Parent;

                    if (perspective.Parent is Form1)
                    {
                        Form1 form1 = (Form1)perspective.Parent;
                        form1.Document = DocumentImpl.Import(droppedText, fileSave, form1.Document);
                    }
                }

                this.Refresh();
            }
        }
示例#2
0
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            Keys keys = e.KeyCode;

            int rowViewed = this.control_Perspective1.GetControl_Note1().GetRow_Viewed();

            switch (keys)
            {
            case Keys.F5:
                //ドキュメントの再読込み。
                if (File.Exists(this.Document.FileSave))
                {
                    string text            = File.ReadAllText(this.Document.FileSave);
                    int    oldRowBeginview = this.Document.RowBeginview;
                    this.Document = DocumentImpl.Import(text, this.Document.FileSave, this.Document);
                    this.Document.RowBeginview = oldRowBeginview;
                    this.Refresh();
                }
                break;

            case Keys.PageDown:
                this.Document.RowBeginview += rowViewed / 2;
                this.Refresh();
                break;

            case Keys.PageUp:
                this.Document.RowBeginview -= rowViewed / 2;
                if (this.Document.RowBeginview < 0)
                {
                    this.Document.RowBeginview = 0;
                }
                this.Refresh();
                break;
            }
            //System.Console.WriteLine("keyDown=["+keys.ToString()+"] "+Keys.PageDown+" "+Keys.PageUp);
        }
示例#3
0
        //────────────────────────────────────────

        public Form1()
        {
            InitializeComponent();
            //this.Document = new DocumentImpl();
            //初期ドキュメント
            {
                StringBuilder sb = new StringBuilder();

                sb.Append("");
                sb.Append(Environment.NewLine);
                sb.Append("{AIMSサンプル『suica32』調査中}");
                sb.Append(Environment.NewLine);
                sb.Append("");
                sb.Append(Environment.NewLine);
                sb.Append(" <boot>{boot.lua}");
                sb.Append(Environment.NewLine);
                sb.Append("  ┃");
                sb.Append(Environment.NewLine);
                sb.Append("  ┗追加><frame>{s/frame.lua}");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[黒画面左]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :└作成→[黒画面右]");
                sb.Append(Environment.NewLine);
                sb.Append("      :");
                sb.Append(Environment.NewLine);
                sb.Append("      <logo>{s/logo.lua}");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[「Loading...」]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :└作成→[ロゴ]");
                sb.Append(Environment.NewLine);
                sb.Append("      :");
                sb.Append(Environment.NewLine);
                sb.Append("      <title>{s/title.lua}");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :└作成→[タイトル]");
                sb.Append(Environment.NewLine);
                sb.Append("      :");
                sb.Append(Environment.NewLine);
                sb.Append("      <game>{s/game.lua}");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[\"padlistener\"/ゲームパッド制御]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[A.bg/背景]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[A.player \"player\"/プレイヤー]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[A.score \"pxf\"/スコアボード「SCORE 0000000000        HI 0000000000」]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[A.extend \"pxf\"/エクステンド「EXTEND0000000000」]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[A.level \"pxf\"/レベル「LEVEL 00」]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[A.lives \"lifecounter\"/ライフカウンター」]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[enemy]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[bullets]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[font]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[common.black]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[common.white]");
                sb.Append(Environment.NewLine);
                sb.Append("      :│");
                sb.Append(Environment.NewLine);
                sb.Append("      :├作成→[common.clear]");
                sb.Append(Environment.NewLine);
                sb.Append("      :I");
                sb.Append(Environment.NewLine);
                sb.Append("      :L開始V(thread_gameover){game.lua。<gameover>へチェンジ・シーンします。}");
                sb.Append(Environment.NewLine);
                sb.Append("      :");
                sb.Append(Environment.NewLine);
                sb.Append("      <gameover>{s/game.lua}");
                sb.Append(Environment.NewLine);
                sb.Append("");
                sb.Append(Environment.NewLine);
                sb.Append("{以上}");
                sb.Append(Environment.NewLine);

                this.Document = DocumentImpl.Import(sb.ToString(), "", null);
            }
        }