示例#1
0
        public unsafe ParticleList GetSortedList(Vector3 depth)
        {
            var livingParticles = ParticlePool.LivingParticles;

            var sortField = ParticlePool.GetField(fieldDesc);

            if (!sortField.IsValid())
            {
                // Field is not valid - return an unsorted list
                return(new ParticleList(ParticlePool, livingParticles));
            }

            SortedParticle[] particleList = ArrayPool.Allocate(ParticlePool.ParticleCapacity);

            var i = 0;

            foreach (var particle in ParticlePool)
            {
                uint order = particle.Get(sortField);
                particleList[i] = new SortedParticle(particle, *((float *)(&order)) * -1f);
                i++;
            }

            Array.Sort(particleList, 0, livingParticles);

            return(new ParticleList(ParticlePool, livingParticles, particleList));
        }
示例#2
0
        public ParticleList GetSortedList(Vector3 depth)
        {
            var livingParticles = ParticlePool.LivingParticles;

            var lifeField = ParticlePool.GetField(fieldDesc);

            if (!lifeField.IsValid())
            {
                // Field is not valid - return an unsorted list
                return(new ParticleList(ParticlePool, livingParticles));
            }

            SortedParticle[] particleList = ArrayPool.Allocate(ParticlePool.ParticleCapacity);

            var i = 0;

            foreach (var particle in ParticlePool)
            {
                if (particle.Get(lifeField) > 0)
                {
                    particleList[i] = new SortedParticle(particle, 0);
                    i++;
                }
            }

            livingParticles = i;
            return(new ParticleList(ParticlePool, livingParticles, particleList));
        }