public override void Update(List <InputEvent> inputEvents) { var reading = Gamepad.GetCurrentReading(); ClearButtonStates(); // Check buttons for (int i = 0; i < 14; i++) { int mask = 1 << i; GamePadButton button = buttonMap[(GamepadButtons)mask]; var oldState = (state.Buttons & button) != 0; var newState = (reading.Buttons & (GamepadButtons)mask) != 0; if (oldState != newState) { GamePadButtonEvent buttonEvent = InputEventPool <GamePadButtonEvent> .GetOrCreate(this); buttonEvent.IsDown = newState; buttonEvent.Button = button; inputEvents.Add(buttonEvent); if (state.Update(buttonEvent)) { UpdateButtonState(buttonEvent); } } } if (ChangeAxis(0, reading.LeftThumbstickX)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.LeftThumbX, reading.LeftThumbstickX)); } if (ChangeAxis(1, reading.LeftThumbstickY)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.LeftThumbY, reading.LeftThumbstickY)); } if (ChangeAxis(2, reading.RightThumbstickX)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.RightThumbX, reading.RightThumbstickX)); } if (ChangeAxis(3, reading.RightThumbstickY)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.RightThumbY, reading.RightThumbstickY)); } if (ChangeAxis(4, reading.LeftTrigger)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.LeftTrigger, reading.LeftTrigger)); } if (ChangeAxis(5, reading.RightTrigger)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.RightTrigger, reading.RightTrigger)); } }
/// <summary> /// Updates Pressed/Released/Down collections /// </summary> protected void UpdateButtonState(GamePadButtonEvent evt) { if (evt.IsDown && !downButtons.Contains(evt.Button)) { pressedButtons.Add(evt.Button); downButtons.Add(evt.Button); } else if (!evt.IsDown && downButtons.Contains(evt.Button)) { releasedButtons.Add(evt.Button); downButtons.Remove(evt.Button); } }
/// <summary> /// Updates the state from any gamepad events received that have mapped buttons /// </summary> /// <param name="buttonEvent">The gamepad event to process</param> /// <returns><c>true</c> if the event made any changes</returns> public bool Update(GamePadButtonEvent buttonEvent) { if (buttonEvent.IsDown) { if ((Buttons & buttonEvent.Button) != 0) { return(false); } Buttons |= buttonEvent.Button; // Set bits } else { if ((Buttons & buttonEvent.Button) == 0) { return(false); } Buttons &= ~buttonEvent.Button; // Clear bits } return(true); }
/// <summary> /// Maps game controller events to gamepad events /// </summary> /// <returns>The equivalent gamepad event</returns> /// <param name="targetDevice">The gamepad that events are mapped to</param> /// <param name="sourceDevice">The game controller that is mapped to a gamepad</param> /// <param name="controllerEvent">The controller input event as a source</param> /// <param name="target">Target list</param> public virtual void MapInputEvent(IGamePadDevice targetDevice, IGameControllerDevice sourceDevice, InputEvent controllerEvent, List <InputEvent> target) { var buttonEvent = controllerEvent as GameControllerButtonEvent; if (buttonEvent != null) { if (buttonEvent.Index < buttonMap.Count && buttonMap[buttonEvent.Index] != GamePadButton.None) { GamePadButtonEvent buttonEvent1 = InputEventPool <GamePadButtonEvent> .GetOrCreate(targetDevice); buttonEvent1.Button = buttonMap[buttonEvent.Index]; buttonEvent1.IsDown = buttonEvent.IsDown; target.Add(buttonEvent1); } if (buttonEvent.Index < buttonsToTriggerMap.Count && buttonsToTriggerMap[buttonEvent.Index].Axis != GamePadAxis.None) { var mappedAxis = buttonsToTriggerMap[buttonEvent.Index]; GamePadAxisEvent axisEvent1 = InputEventPool <GamePadAxisEvent> .GetOrCreate(targetDevice); axisEvent1.Axis = mappedAxis.Axis; axisEvent1.Value = buttonEvent.IsDown ? 1.0f : 0.0f; if (mappedAxis.Invert) { axisEvent1.Value = -axisEvent1.Value; } target.Add(axisEvent1); } } else { var axisEvent = controllerEvent as GameControllerAxisEvent; if (axisEvent != null) { if (axisEvent.Index < axisMap.Count && axisMap[axisEvent.Index].Axis != GamePadAxis.None) { var mappedAxis = axisMap[axisEvent.Index]; GamePadAxisEvent axisEvent1 = InputEventPool <GamePadAxisEvent> .GetOrCreate(targetDevice); axisEvent1.Axis = mappedAxis.Axis; if (mappedAxis.Invert) { axisEvent1.Value = -axisEvent.Value; } else { axisEvent1.Value = axisEvent.Value; } if (mappedAxis.Remap) { axisEvent1.Value = (axisEvent1.Value + 1.0f) * 0.5f; if (axisEvent1.Value < 0.0001f) { axisEvent1.Value = 0.0f; } } target.Add(axisEvent1); } if (axisEvent.Index < axisToButtonMap.Count && axisToButtonMap[axisEvent.Index] != GamePadButton.None) { GamePadButtonEvent buttonEvent1 = InputEventPool <GamePadButtonEvent> .GetOrCreate(targetDevice); buttonEvent1.Button = axisToButtonMap[axisEvent.Index]; buttonEvent1.IsDown = axisEvent.Value > 0.5f; target.Add(buttonEvent1); } } else if (mapFirstPovToPad) { var directionEvent = controllerEvent as GameControllerDirectionEvent; if (directionEvent?.Index == 0) { GamePadButton targetButtons = GameControllerUtils.DirectionToButtons(directionEvent.Direction); // Pad buttons down for (int i = 0; i < 4; i++) { int mask = (1 << i); if (((int)targetDevice.State.Buttons & mask) != ((int)targetButtons & mask)) { GamePadButtonEvent buttonEvent1 = InputEventPool <GamePadButtonEvent> .GetOrCreate(targetDevice); buttonEvent1.Button = (GamePadButton)mask; buttonEvent1.IsDown = ((int)targetButtons & mask) != 0; target.Add(buttonEvent1); } } } } } }
public override void Update(List <InputEvent> inputEvents) { if ((int)controller.UserIndex != Index) { SetIndexInternal((int)controller.UserIndex); } ClearButtonStates(); if (controller.GetState(out xinputState)) { // DPad/Shoulder/Thumb/Option buttons for (int i = 0; i < 16; i++) { int mask = 1 << i; var masked = (int)xinputState.Gamepad.Buttons & mask; if (masked != ((int)state.Buttons & mask)) { bool buttonState = (masked != 0); GamePadButtonEvent buttonEvent = InputEventPool <GamePadButtonEvent> .GetOrCreate(this); buttonEvent.IsDown = buttonState; buttonEvent.Button = (GamePadButton)mask; // 1 to 1 mapping with XInput buttons inputEvents.Add(buttonEvent); if (state.Update(buttonEvent)) { UpdateButtonState(buttonEvent); } } } // Axes if (ChangeAxis(0, xinputState.Gamepad.LeftThumbX)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.LeftThumbX, xinputState.Gamepad.LeftThumbX / 32768.0f)); } if (ChangeAxis(1, xinputState.Gamepad.LeftThumbY)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.LeftThumbY, xinputState.Gamepad.LeftThumbY / 32768.0f)); } if (ChangeAxis(2, xinputState.Gamepad.RightThumbX)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.RightThumbX, xinputState.Gamepad.RightThumbX / 32768.0f)); } if (ChangeAxis(3, xinputState.Gamepad.RightThumbY)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.RightThumbY, xinputState.Gamepad.RightThumbY / 32768.0f)); } if (ChangeAxis(4, xinputState.Gamepad.LeftTrigger)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.LeftTrigger, xinputState.Gamepad.LeftTrigger / 255.0f)); } if (ChangeAxis(5, xinputState.Gamepad.RightTrigger)) { inputEvents.Add(CreateAxisEvent(GamePadAxis.RightTrigger, xinputState.Gamepad.RightTrigger / 255.0f)); } } if (!controller.IsConnected) { DisconnectAndDispose(); } }