示例#1
0
        public static void Main()
        {
            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
            EditorPath.EditorTitle = XenkoGameStudio.EditorName;

            if (IntPtr.Size == 4)
            {
                MessageBox.Show("Xenko GameStudio requires a 64bit OS to run.", "Xenko", MessageBoxButton.OK, MessageBoxImage.Error);
                Environment.Exit(1);
            }

            PrivacyPolicyHelper.RestartApplication = RestartApplication;
            PrivacyPolicyHelper.EnsurePrivacyPolicyXenko30();

            // Set the XenkoDir environment variable
            var installDir = DirectoryHelper.GetInstallationDirectory("Xenko");

            Environment.SetEnvironmentVariable("XenkoDir", installDir);

            // We use MRU of the current version only when we're trying to reload last session.
            var mru = new MostRecentlyUsedFileCollection(InternalSettings.LoadProfileCopy, InternalSettings.MostRecentlyUsedSessions, InternalSettings.WriteFile, XenkoGameStudio.EditorVersionMajor, false);

            mru.LoadFromSettings();

            EditorSettings.Initialize();
            Thread.CurrentThread.Name = "Main thread";

            // Install Metrics for the editor
            using (XenkoGameStudio.MetricsClient = new MetricsClient(CommonApps.XenkoEditorAppId))
            {
                try
                {
                    // Environment.GetCommandLineArgs correctly process arguments regarding the presence of '\' and '"'
                    var args = Environment.GetCommandLineArgs().Skip(1).ToList();
                    var startupSessionPath = XenkoEditorSettings.StartupSession.GetValue();
                    var lastSessionPath    = EditorSettings.ReloadLastSession.GetValue() ? mru.MostRecentlyUsedFiles.FirstOrDefault() : null;
                    var initialSessionPath = !UPath.IsNullOrEmpty(startupSessionPath) ? startupSessionPath : lastSessionPath?.FilePath;

                    // Handle arguments
                    for (var i = 0; i < args.Count; i++)
                    {
                        if (args[i] == "/LauncherWindowHandle")
                        {
                            windowHandle = new IntPtr(long.Parse(args[++i]));
                        }
                        else if (args[i] == "/NewProject")
                        {
                            initialSessionPath = null;
                        }
                        else if (args[i] == "/DebugEditorGraphics")
                        {
                            EmbeddedGame.DebugMode = true;
                        }
                        else if (args[i] == "/RenderDoc")
                        {
                            // TODO: RenderDoc is not working here (when not in debug)
                            GameStudioPreviewService.DisablePreview = true;
                            renderDocManager = new RenderDocManager();
                        }
                        else if (args[i] == "/Reattach")
                        {
                            var debuggerProcessId = int.Parse(args[++i]);

                            if (!System.Diagnostics.Debugger.IsAttached)
                            {
                                using (var debugger = VisualStudioDebugger.GetByProcess(debuggerProcessId))
                                {
                                    debugger?.Attach();
                                }
                            }
                        }
                        else if (args[i] == "/RecordEffects")
                        {
                            GameStudioBuilderService.GlobalEffectLogPath = args[++i];
                        }
                        else
                        {
                            initialSessionPath = args[i];
                        }
                    }
                    RuntimeHelpers.RunModuleConstructor(typeof(Asset).Module.ModuleHandle);

                    //listen to logger for crash report
                    GlobalLogger.GlobalMessageLogged += GlobalLoggerOnGlobalMessageLogged;

                    mainDispatcher = Dispatcher.CurrentDispatcher;
                    mainDispatcher.InvokeAsync(() => Startup(initialSessionPath));

                    using (new WindowManager(mainDispatcher))
                    {
                        app = new App {
                            ShutdownMode = ShutdownMode.OnExplicitShutdown
                        };
                        app.Activated += (sender, eventArgs) =>
                        {
                            XenkoGameStudio.MetricsClient?.SetActiveState(true);
                        };
                        app.Deactivated += (sender, eventArgs) =>
                        {
                            XenkoGameStudio.MetricsClient?.SetActiveState(false);
                        };

                        app.InitializeComponent();
                        app.Run();
                    }

                    renderDocManager?.Shutdown();
                }
                catch (Exception e)
                {
                    HandleException(e, 0);
                }
            }
        }
示例#2
0
        public static void Main()
        {
            // wait, are we already running?
            int waitToClose = 16;

            while (Process.GetProcessesByName("Focus.GameStudio").Length > 1)
            {
                if (waitToClose-- <= 0)
                {
                    MessageBox.Show("Focus GameStudio is already running! Only one instance is possible at a time.", "Focus", MessageBoxButton.OK, MessageBoxImage.Error);
                    Environment.Exit(1);
                }
                Thread.Sleep(250);
            }

            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
            EditorPath.EditorTitle = XenkoGameStudio.EditorName;

            if (IntPtr.Size == 4)
            {
                MessageBox.Show(EngineName + " " + GameStudioName + " requires a 64bit OS to run.", "Focus", MessageBoxButton.OK, MessageBoxImage.Error);
                Environment.Exit(1);
            }

            PrivacyPolicyHelper.RestartApplication = RestartApplication;
            PrivacyPolicyHelper.EnsurePrivacyPolicyXenko30();

            // We use MRU of the current version only when we're trying to reload last session.
            var mru = new MostRecentlyUsedFileCollection(InternalSettings.LoadProfileCopy, InternalSettings.MostRecentlyUsedSessions, InternalSettings.WriteFile);

            mru.LoadFromSettings();

            EditorSettings.Initialize();
            Thread.CurrentThread.Name    = "EditorGameThread (GameStudio)";
            EntityManager.EnforceThreads = false;

            try
            {
                // Environment.GetCommandLineArgs correctly process arguments regarding the presence of '\' and '"'
                var args = Environment.GetCommandLineArgs().Skip(1).ToList();
                var startupSessionPath = XenkoEditorSettings.StartupSession.GetValue();
                var lastSessionPath    = EditorSettings.ReloadLastSession.GetValue() ? mru.MostRecentlyUsedFiles.FirstOrDefault() : null;
                var initialSessionPath = !UPath.IsNullOrEmpty(startupSessionPath) ? startupSessionPath : lastSessionPath?.FilePath;

                // Handle arguments
                for (var i = 0; i < args.Count; i++)
                {
                    if (args[i] == "/LauncherWindowHandle")
                    {
                        windowHandle = new IntPtr(long.Parse(args[++i]));
                    }
                    else if (args[i] == "/NewProject")
                    {
                        initialSessionPath = null;
                    }
                    else if (args[i] == "/DebugEditorGraphics")
                    {
                        EmbeddedGame.DebugMode = true;
                    }
                    else if (args[i] == "/RenderDoc")
                    {
                        // TODO: RenderDoc is not working here (when not in debug)
                        GameStudioPreviewService.DisablePreview = true;
                        renderDocManager = new RenderDocManager();
                    }
                    else if (args[i] == "/Reattach")
                    {
                        var debuggerProcessId = int.Parse(args[++i]);

                        if (!System.Diagnostics.Debugger.IsAttached)
                        {
                            using (var debugger = VisualStudioDebugger.GetByProcess(debuggerProcessId))
                            {
                                debugger?.Attach();
                            }
                        }
                    }
                    else if (args[i] == "/RecordEffects")
                    {
                        GameStudioBuilderService.GlobalEffectLogPath = args[++i];
                    }
                    else
                    {
                        initialSessionPath = args[i];
                    }
                }
                RuntimeHelpers.RunModuleConstructor(typeof(Asset).Module.ModuleHandle);

                //listen to logger for crash report
                GlobalLogger.GlobalMessageLogged += GlobalLoggerOnGlobalMessageLogged;

                mainDispatcher = Dispatcher.CurrentDispatcher;
                mainDispatcher.InvokeAsync(() => Startup(initialSessionPath));

                using (new WindowManager(mainDispatcher))
                {
                    app = new App {
                        ShutdownMode = ShutdownMode.OnExplicitShutdown
                    };
                    app.InitializeComponent();
                    app.Run();
                }

                renderDocManager?.Shutdown();
            }
            catch (Exception e)
            {
                HandleException(e, 0);
            }
        }