public GpuParticleShader(ParticleSystemCompiledShaderData pixelShaderData) { this.fxb = pixelShaderData.CompressedShaderCode; this.colourSamplerIndex = pixelShaderData.ColourSamplerIndex; this.userSamplerIndex = pixelShaderData.UserSamplerIndex; this.lifeSamplerIndex = pixelShaderData.LifeSamplerIndex; this.spawnIndices = new Dictionary<ParticleSpawnValues, float>(new ParticleSpawnValues.ParticleSpawnValuesComparer()); this.psConstants = new Vector4[6]; }
/// <summary></summary> /// <param name="onceShaderData"></param> /// <param name="onceCloneShaderData"></param> /// <param name="frameShaderData"></param> /// <param name="frameMoveShaderData"></param> public GpuParticleProcessorData(ParticleSystemCompiledShaderData onceShaderData, ParticleSystemCompiledShaderData onceCloneShaderData, ParticleSystemCompiledShaderData frameShaderData, ParticleSystemCompiledShaderData frameMoveShaderData) { this.OnceShaderData = onceShaderData; this.OnceCloneShaderData = onceCloneShaderData; this.FrameShaderData = frameShaderData; this.FrameMoveShaderData = frameMoveShaderData; this.onceShader = new GpuParticleShader(this.OnceShaderData); this.onceCloneShader = new GpuParticleShader(this.OnceCloneShaderData); this.frameShader = new GpuParticleShader(this.FrameShaderData); this.frameMoveShader = new GpuParticleShader(this.FrameMoveShaderData); }
/// <summary></summary> /// <param name="onceShaderData"></param> /// <param name="onceCloneShaderData"></param> /// <param name="frameShaderData"></param> /// <param name="frameMoveShaderData"></param> public GpuParticleProcessorData(ParticleSystemCompiledShaderData onceShaderData, ParticleSystemCompiledShaderData onceCloneShaderData, ParticleSystemCompiledShaderData frameShaderData, ParticleSystemCompiledShaderData frameMoveShaderData) { this.OnceShaderData = onceShaderData; this.OnceCloneShaderData = onceCloneShaderData; this.FrameShaderData = frameShaderData; this.FrameMoveShaderData = frameMoveShaderData; this.onceShader = new GpuParticleShader(GpuVertexShaderData.VS_ONCE, this.OnceShaderData); this.onceCloneShader = new GpuParticleShader(GpuVertexShaderData.VS_ONCE_CLONE, this.OnceCloneShaderData); this.frameShader = new GpuParticleShader(GpuVertexShaderData.VS_FRAME, this.FrameShaderData); this.frameMoveShader = new GpuParticleShader(GpuVertexShaderData.VS_ONCE_CLONE, this.FrameMoveShaderData); }