/// <summary> /// Mask drawing for a specified particle type (enable or disable drawing of the particle type in the particle system) /// </summary> /// <param name="particleType"></param> /// <param name="draw"></param> public void SetParticleTypeDrawMask(Xen.Ex.Graphics.Content.ParticleSystemTypeData particleType, bool draw) { ParticleDrawer2DElement.SetParticleTypeDrawMask(ref this.drawMask, this.system, particleType, draw); }
/// <summary> /// Mask drawing for a specified particle type (enable or disable drawing of the particle type in the particle system) /// </summary> /// <param name="particleTypeIndex"></param><param name="draw"></param> public void SetParticleTypeDrawMask(int particleTypeIndex, bool draw) { ParticleDrawer2DElement.SetParticleTypeDrawMask(ref this.drawMask, particleTypeIndex, draw); }
/// <summary> /// Mask drawing for a specified particle type (enable or disable drawing of the particle type in the particle system) /// </summary> /// <param name="particleTypeName"></param> /// <param name="draw"></param> public void SetParticleTypeDrawMask(string particleTypeName, bool draw) { ParticleDrawer2DElement.SetParticleTypeDrawMask(ref this.drawMask, this.system, particleTypeName, draw); }