示例#1
0
文件: Program.cs 项目: alanjg/Heroes
        static void Main(string[] args)
        {
            bool loadMap = false;
            XdbLoader loader = new XdbLoader(baseFolder);
            if (loadMap)
            {
                loader.LoadMap(@"Maps\Multiplayer\XL1\XL1.xdb");
                int limit = 300;
                int count = 0;
                foreach (ModelDefinition def in loader.ModelDictionary.Values)
                {
                    if (count == limit) break;
                    if (badMapObjectsModels.Any(n => n == def.name)) continue;
                    ConvertCreature(def, @"e:\HeroesAnimations\ConvertedMap2");
                    count++;
                }
            }
            ModelDefinition mod = loader.LoadEffect(@"E:\Heroes5Models\Effects\_(ModelInstance)\Effects\UI\ArmyFlag.xdb");
            ConvertCreature(mod, @"e:\HeroesAnimations\ConvertedEffects");
            //loader.LoadMapObjectDefinition(@"E:\Heroes5Models\MapObjects\Haven\ArchersTower.(AdvMapDwellingShared).xdb");
            //		LoadAllMapObjects(loader, null);
            //		foreach (ObjectInstance obj in loader.Map.Objects)
            //		{
            //			ConvertCreature(obj.model, @"e:\HeroesAnimations\ConvertedMap2");
            //		}
            //ModelDefinition creature = loader.LoadCreature(@"Characters\Creatures\Haven\Archangel.(Character).xdb");
            //ConvertCreature(creature, @"e:\HeroesAnimations\Converted");
            //		LoadAllCreatures(loader, null);
            //LoadAllCreatures(loader, null);

            //		ConvertArenaTownsDirectory(loader, "river_noLM");
        }
示例#2
0
文件: Program.cs 项目: alanjg/Heroes
        static void LoadAllCreatures(XdbLoader loader, string skipTo)
        {
            List<ModelDefinition> creatures = new List<ModelDefinition>();
            string creatureFolder = Path.Combine(baseFolder, @"Characters\Creatures");
            foreach (string file in Directory.GetFiles(creatureFolder, "*.xdb", SearchOption.AllDirectories))
            {
                if (file.Contains("_LOD") || file.Contains("(CharacterView)") || !file.Contains("(Character)") || file.Contains("Renegades"))
                {
                    continue;
                }

                ModelDefinition creature = loader.LoadCreature(file);
                if (creature == null) continue;
                creatures.Add(creature);

                // skip to this
                if (skipTo != null)
                {
                    if(skipTo == creature.name)
                    {
                        skipTo = null;
                    }
                    else
                    {
                        continue;
                    }
                }
                if (badCreatureModels.Any(n => n == creature.name)) continue;

                ConvertCreature(creature, @"e:\HeroesAnimations\Converted");
            }
        }
示例#3
0
文件: Program.cs 项目: alanjg/Heroes
        static void LoadAllMapObjects(XdbLoader loader, string skipTo)
        {
            List<ModelDefinition> mapObjects = new List<ModelDefinition>();
            string mapObjectsFolder = Path.Combine(baseFolder, @"MapObjects");
            foreach (string file in Directory.GetFiles(mapObjectsFolder, "*.xdb", SearchOption.AllDirectories))
            {
                if (file.Contains("(Texture)") || file.Contains("(Material)"))
                {
                    continue;
                }

                ModelDefinition mapObject = loader.LoadMapObjectDefinition(file);
                if (mapObject == null) continue;
                mapObjects.Add(mapObject);

                // skip to this
                if (skipTo != null)
                {
                    if (skipTo == mapObject.name)
                    {
                        skipTo = null;
                    }
                    else
                    {
                        continue;
                    }
                }
                if (badMapObjectsModels.Any(n => n == mapObject.name)) continue;

                ConvertCreature(mapObject, @"e:\HeroesAnimations\ConvertedMap3");
            }
        }
示例#4
0
文件: Program.cs 项目: alanjg/Heroes
        static void ConvertArenaTownsDirectory(XdbLoader loader, string skipTo)
        {
            string[] skipList = new string[] { "(Texture)", "(Material)", "(Camera)", "-geom", "(ArenaModObject)", "(ArenaLocObject)", "(ArenaEnvObject)", "(ArenaDesc)" };
            List<ModelDefinition> mapObjects = new List<ModelDefinition>();
            string mapObjectsFolder = Path.Combine(baseFolder, @"Arenas\Town\NewHaven");
            foreach (string file in Directory.GetFiles(mapObjectsFolder, "*.xdb", SearchOption.AllDirectories))
            {
                if (skipList.Any(s => file.Contains(s)))
                {
                    continue;
                }

                ModelDefinition mapObject = loader.LoadArenaTownDefinition(file);
                if (mapObject == null) continue;
                mapObjects.Add(mapObject);

                // skip to this
                if (skipTo != null)
                {
                    if (skipTo == mapObject.name)
                    {
                        skipTo = null;
                    }
                    else
                    {
                        continue;
                    }
                }
                if (badArenaTownModels.Any(n => n == mapObject.name)) continue;

                ConvertCreature(mapObject, @"e:\HeroesAnimations\ConvertedArenas\Town\NewHaven");
            }
        }