public override bool Equals(object obj) { SoldierClassEquipment other = obj as SoldierClassEquipment; if (other == null) { return(false); } if (!String.Equals(squaddieLoadout, other.squaddieLoadout)) { return(false); } if (!String.Equals(allowedArmors, other.allowedArmors)) { return(false); } if (!weapons.SequenceEqual(other.weapons)) { return(false); } return(true); }
private void bSave_Click(object sender, EventArgs e) { ClassOverview owner = Owner as ClassOverview; SoldierClassEquipment equipment = new SoldierClassEquipment(); equipment.squaddieLoadout = tSquaddieLoadout.Text; equipment.allowedArmors = tAllowedArmors.Text; equipment.weapons = weapons.ToList(); ValidationResult allowUpdate = equipment.allowUpdate(); if (!allowUpdate.valid) { MessageBox.Show(allowUpdate.message, "Cannot save", MessageBoxButtons.OK); return; } SavedSoldiersManager manager = new SavedSoldiersManager(); manager.saveEquipment(formerInternalName, equipment); owner.updateSoldiers(); owner.selectSoldier(formerInternalName); Close(); }
public void displayEquipment(SoldierClassEquipment equipment) { laEquipmentSquaddieLoadout.Text = equipment.squaddieLoadout; laEquipmentPrimaryWeapon.Text = equipment.primaryWeapon; laEquipmentSecondaryWeapon.Text = equipment.secondaryWeapon; laEquipmentAllowedArmors.Text = equipment.allowedArmors; }
public SoldierClass() { metadata = new SoldierClassMetadata(); experience = new SoldierClassExperience(); equipment = new SoldierClassEquipment(); soldierAbilities = new List <SoldierClassAbility>(); stats = new List <SoldierClassStat>(); }
public bool saveEquipment(string internalName, SoldierClassEquipment equipment) { XElement xmlEquipment = getClassElement(internalName, Constants.XML_EQUIPMENT); XElement newXmlEquipment = new XElement(Conversion.Convert.toXmlEquipment(equipment)); xmlEquipment.ReplaceWith(newXmlEquipment); document.Save(fullPath); return(true); }
private SoldierClassEquipment readEquipment(XElement equipmentElement) { SoldierClassEquipment equipment = new SoldierClassEquipment(); equipment.squaddieLoadout = equipmentElement.Element("squaddie_loadout").Value; //equipment.primaryWeapon = equipmentElement.Element("primary_weapon").Value; //equipment.secondaryWeapon = equipmentElement.Element("secondary_weapon").Value; equipment.allowedArmors = equipmentElement.Element("allowed_armors").Value; return(equipment); }
public SoldierClassEquipment(SoldierClassEquipment other) : base() { squaddieLoadout = other.squaddieLoadout; primaryWeapon = other.primaryWeapon; secondaryWeapon = other.secondaryWeapon; allowedArmors = other.allowedArmors; weapons = new List <Weapon>(); foreach (Weapon weapon in other.weapons) { weapons.Add(new Weapon(weapon)); } }
public SoldierClass(SoldierClass other) { metadata = new SoldierClassMetadata(other.metadata); experience = new SoldierClassExperience(other.experience); equipment = new SoldierClassEquipment(other.equipment); soldierAbilities = new List <SoldierClassAbility>(); foreach (SoldierClassAbility soldierAbility in other.soldierAbilities) { soldierAbilities.Add(new SoldierClassAbility(soldierAbility)); } stats = new List <SoldierClassStat>(); foreach (SoldierClassStat stat in other.stats) { stats.Add(new SoldierClassStat(stat)); } }
public void updateClassEquipment(string formerInternalName, SoldierClassEquipment equipment) { XElement parentElement = document.Element(Constants.XML_CLASSES); List <XElement> soldierElements = parentElement.Elements(Constants.XML_CLASS).ToList(); foreach (XElement soldierElement in soldierElements) { XElement metadataElement = soldierElement.Element("metadata"); if (metadataElement.Element("internal_name").Value.Equals(formerInternalName)) { XElement experienceElement = soldierElement.Element("equipment"); experienceElement.Element("squaddie_loadout").Value = equipment.squaddieLoadout; experienceElement.Element("primary_weapon").Value = equipment.primaryWeapon; experienceElement.Element("secondary_weapon").Value = equipment.secondaryWeapon; experienceElement.Element("allowed_armors").Value = equipment.allowedArmors; break; } } document.Save(fullPath); }