public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(0, "Perform Full EMV Processing(default)"); strings.Add(1, "Perform partial EMV Processing"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, " Do not check if the ICC app. requires cardholder confirm."); strings.Add(001, "Check if the ICC application requires cardholder confirm."); return(strings); }
public ItemCollection GetValues() { ItemCollection coll = new ItemCollection(); var delimitersList = new List <Delimiter> { new Delimiter { Value = ";", Name = "Semicolon" }, new Delimiter { Value = ",", Name = "Comma" }, // new Delimiter {Value = " ", Name = "Space"}, new Delimiter { Value = "\\t", Name = "Tabulation" }, new Delimiter { Value = "|", Name = "Pipe" }, new Delimiter { Value = ".", Name = "Dot" }, new Delimiter { Value = "\\r\\n", Name = "New line" }, }; foreach (var delim in delimitersList) { coll.Add(delim.Value, delim.Name); } return(coll); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "Cardholder ICC app. selec. or confirm. to be performed."); strings.Add(001, "Automatic ICC app. selec. to be performed."); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "Eject Card Immediately"); strings.Add(001, "Return Card According Transaction Reply"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "Always begin ICC initialisation"); strings.Add(001, "Only begin ICC initialisation"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(0, "No conversion is required"); strings.Add(1, "Conversion is required"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection _languages = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); _languages.Add(Languages.English, "English"); _languages.Add(Languages.Slovak, "Slovak"); return _languages; }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "Eject the card immediately"); strings.Add(001, "Return the card as..."); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(1, "Yes"); strings.Add(0, "No"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(255, "None"); strings.Add(000, "candidates which have to be confirmed.should NOT be removed "); strings.Add(001, "candidates which have to be confirmed.should be removed "); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(01, "01X-General purpose buffer B"); strings.Add(02, "02X-General purpose buffer C"); strings.Add(03, "03X-Amount buffer"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "Check if the ICC app. name is provided."); strings.Add(001, "Do not check if the ICC app. name is provided"); strings.Add(002, "Check if the ICC app. name is provided."); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(255, "None"); strings.Add(000, "Do not verify locally"); strings.Add(001, "Verify both attempts locally"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(255, "None"); strings.Add(000, "Always start EMV processing."); strings.Add(001, "Start EMV processing only if the magnetic track 2 data has been read and contains a service code indicating that this card has a chip"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "Standard format,do not send Buffer A"); strings.Add(001, "Standard format,send Buffer A"); strings.Add(128, "Extended format,do not send Buffer A"); strings.Add(129, "Extended format,send Buffer A"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(255, "None"); strings.Add(000, "Return"); strings.Add(001, "Retain"); strings.Add(002, "Leave notes in escrow"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(255, "None"); strings.Add(000, "Retain"); strings.Add(001, "Return and retract if not taken"); strings.Add(002, "Return and do not retract if not taken"); return(strings); }
public ItemCollection GetValues() { ItemCollection modes = new ItemCollection(); modes.Add(false, "Без ограничения"); modes.Add(true, "Ограничение по времени"); return(modes); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(0, "Display X save to buffer C"); strings.Add(1, "Display normal save to buffer C"); strings.Add(2, "Display X save to buffer B"); strings.Add(3, "Display normal save to buffer B"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "Send no buffers"); strings.Add(001, "Send Buffer B"); strings.Add(002, "Send Buffer C"); strings.Add(003, "Send Buffer B and C"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); for (int i = 0; i < 1000; i++) { strings.Add(i.ToString().PadLeft(3, '0')); } return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { var sizes = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); for (int i = 0; i < Constants.SaveStyle.Count; ++i) { sizes.Add(i, Constants.SaveStyle[i]); } return(sizes); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { var sizes = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); sizes.Add(1, "地板供暖"); sizes.Add(2, "空调供暖"); sizes.Add(3, "散热器采暖"); sizes.Add(4, "一次热源"); return(sizes); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(00, "00 Numeric"); for (int i = 0; i < 32; i++) { strings.Add((i + 1).ToString().PadLeft(2, '0'), (i + 1).ToString().PadLeft(2, '0') + " Alfanumeric"); } return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(00, "Do nothing (no source buffer)"); strings.Add(01, "General Purpose Buffer B"); strings.Add(02, "General Purpose Buffer C"); strings.Add(03, "Amount Buffer"); strings.Add(04, "Set Amount Other to 0."); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add("000"); strings.Add("001"); strings.Add("002"); strings.Add("003"); strings.Add("004"); strings.Add("005"); strings.Add("006"); strings.Add("007"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "None"); strings.Add(001, "A"); strings.Add(002, "B"); strings.Add(003, "C"); strings.Add(004, "D"); strings.Add(006, "F"); strings.Add(007, "G"); strings.Add(008, "H"); strings.Add(009, "I"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "None"); strings.Add(001, "FDK A"); strings.Add(002, "FDK B"); strings.Add(003, "FDK C"); strings.Add(004, "FDK D"); strings.Add(005, "FDK F"); strings.Add(006, "FDK G"); strings.Add(007, "FDK H"); strings.Add(008, "FDK I"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "None"); strings.Add(001, "User Data field"); strings.Add(002, "b"); strings.Add(003, "Reserved"); strings.Add(004, "Reserved"); strings.Add(005, "e"); strings.Add(006, "g"); strings.Add(007, "Reserved"); strings.Add(008, "Reserved"); return(strings); }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection strings = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); strings.Add(000, "Don’t set amount."); strings.Add(001, "Set amount to 0"); strings.Add(002, "Set amount from Amount Buffer with no conversion"); strings.Add(003, "Set amount from General Purpose Buffer B with no conversion"); strings.Add(004, "Set amount from General Purpose Buffer C with no conversion"); strings.Add(005, "Set amount from Amount Buffer with conversion"); strings.Add(006, "Set amount from General Purpose Buffer B with conversion."); strings.Add(007, "Set amount from General Purpose Buffer C with conversion"); return(strings); }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110501, "110501 - Ice Systems : Limits : Limits of Visual Observation"); items.Add(110502, "110502 - Ice Systems : Limits : Limits of Under Cast"); items.Add(110503, "110503 - Ice Systems : Limits : Limits of Radar Observation"); items.Add(110504, "110504 - Ice Systems : Limits : Observed Ice Edge or Boundary"); items.Add(110505, "110505 - Ice Systems : Limits : Estimated Ice Edge or Boundary"); items.Add(110506, "110506 - Ice Systems : Limits : Ice Edge or Boundary From Radar"); items.Add(110601, "110601 - Ice Systems : Openings in the Ice : Cracks"); items.Add(110602, "110602 - Ice Systems : Openings in the Ice : Cracks at a Specific Location"); items.Add(110603, "110603 - Ice Systems : Openings in the Ice : Lead"); items.Add(110604, "110604 - Ice Systems : Openings in the Ice : Frozen Lead"); items.Add(120102, "120102 - Hydrography : Depth : Depth Curve"); items.Add(120103, "120103 - Hydrography : Depth : Depth Contour"); items.Add(120201, "120201 - Hydrography : Coastal Hydrography : Coastline"); items.Add(120205, "120205 - Hydrography : Coastal Hydrography : Foreshore - Line"); items.Add(120305, "120305 - Hydrography : Ports and Harbors : Anchorage - Line"); items.Add(120308, "120308 - Hydrography : Ports and Harbors : Pier/Wharf/Quay"); items.Add(120317, "120317 - Hydrography : Ports and Harbors : Offshore Loading Facility - Line"); items.Add(120319, "120319 - Hydrography : Ports and Harbors : Ramp - Above Water"); items.Add(120320, "120320 - Hydrography : Ports and Harbors : Ramp - Below Water"); items.Add(120326, "120326 - Hydrography : Ports and Harbors : Breakwater/Groin/Jetty - Above Water"); items.Add(120327, "120327 - Hydrography : Ports and Harbors : Breakwater/Groin/Jetty - Below Water"); items.Add(120328, "120328 - Hydrography : Ports and Harbors : Seawall"); items.Add(120407, "120407 - Hydrography : Aids to Navigation : Leading Line"); items.Add(120511, "120511 - Hydrography : Dangers/Hazards : Breakers"); items.Add(120512, "120512 - Hydrography : Dangers/Hazards : Reef"); items.Add(120702, "120702 - Hydrography : Tide and Current : Current Flow - Ebb"); items.Add(120703, "120703 - Hydrography : Tide and Current : Current Flow - Flood"); items.Add(150100, "150100 - Limits : Maritime Limit Boundary"); items.Add(150300, "150300 - Limits : Restricted Area"); items.Add(160100, "160100 - Man-Made Structures : Submarine Cable"); items.Add(160300, "160300 - Man-Made Structures : Canal"); items.Add(160800, "160800 - Man-Made Structures : Pipelines/Pipe"); return items; }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { var sizes = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); for (int i = 0; i < Constants.Province.Count; ++i) { sizes.Add(i, Constants.Province[i]); } return sizes; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110000, "110000 - Military (Sea Surface)"); items.Add(120000, "120000 - Military Combatant"); items.Add(120100, "120100 - Military Combatant : Carrier"); items.Add(120200, "120200 - Military Combatant : Surface Combatant- Line"); items.Add(120201, "120201 - Military Combatant : Surface Combatant- Line : Battleship"); items.Add(120202, "120202 - Military Combatant : Surface Combatant- Line : Cruiser"); items.Add(120203, "120203 - Military Combatant : Surface Combatant- Line : Destroyer"); items.Add(120204, "120204 - Military Combatant : Surface Combatant- Line : Frigate"); items.Add(120205, "120205 - Military Combatant : Surface Combatant- Line : Corvette"); items.Add(120206, "120206 - Military Combatant : Surface Combatant- Line : Littoral Combatant Ship"); items.Add(120300, "120300 - Military Combatant : Amphibious Warfare Ship"); items.Add(120301, "120301 - Military Combatant : Amphibious Warfare Ship : Command Ship"); items.Add(120302, "120302 - Military Combatant : Amphibious Warfare Ship : Assault- Non-specified"); items.Add(120303, "120303 - Military Combatant : Amphibious Warfare Ship : Assault Ship- General"); items.Add(120304, "120304 - Military Combatant : Amphibious Warfare Ship : Assault Ship- Multipurpose"); items.Add(120305, "120305 - Military Combatant : Amphibious Warfare Ship : Assault Ship- Helicopter"); items.Add(120306, "120306 - Military Combatant : Amphibious Warfare Ship : Transport Dock"); items.Add(120307, "120307 - Military Combatant : Amphibious Warfare Ship : Landing Ship"); items.Add(120308, "120308 - Military Combatant : Amphibious Warfare Ship : Landing Craft"); items.Add(120400, "120400 - Military Combatant : Mine Warfare Ship"); items.Add(120401, "120401 - Military Combatant : Mine Warfare Ship : Mine Layer"); items.Add(120402, "120402 - Military Combatant : Mine Warfare Ship : Mine Sweeper"); items.Add(120403, "120403 - Military Combatant : Mine Warfare Ship : Mine Sweeper- Drone"); items.Add(120404, "120404 - Military Combatant : Mine Warfare Ship : Mine Hunter"); items.Add(120405, "120405 - Military Combatant : Mine Warfare Ship : Mine Countermeasures"); items.Add(120406, "120406 - Military Combatant : Mine Warfare Ship : Mine Countermeasures- Support Ship"); items.Add(120500, "120500 - Military Combatant : Patrol Boat"); items.Add(120501, "120501 - Military Combatant : Patrol Boat : Patrol Craft- Submarine Chaser/Escort- General"); items.Add(120502, "120502 - Military Combatant : Patrol Boat : Patrol Ship- General"); items.Add(120600, "120600 - Military Combatant : Decoy"); items.Add(120700, "120700 - Military Combatant : Unmanned Surface Water Vehicle (USV)"); items.Add(120800, "120800 - Military Combatant : Speedboat"); items.Add(120801, "120801 - Military Combatant : Speedboat : Rigid-Hull Inflatable Boat"); items.Add(120900, "120900 - Military Combatant : Jet Ski"); items.Add(121000, "121000 - Military Combatant : Navy Task Organization"); items.Add(121001, "121001 - Military Combatant : Navy Task Organization : Navy Task Element"); items.Add(121002, "121002 - Military Combatant : Navy Task Organization : Navy Task Force"); items.Add(121003, "121003 - Military Combatant : Navy Task Organization : Navy Task Group"); items.Add(121004, "121004 - Military Combatant : Navy Task Organization : Navy Task Unit"); items.Add(121005, "121005 - Military Combatant : Navy Task Organization : Convoy"); items.Add(121100, "121100 - Military Combatant : Sea-Based X-Band (SBX) Radar"); items.Add(130000, "130000 - Military Noncombatant"); items.Add(130100, "130100 - Military Noncombatant : Auxiliary Ship"); items.Add(130101, "130101 - Military Noncombatant : Auxiliary Ship : Ammunition Ship"); items.Add(130102, "130102 - Military Noncombatant : Auxiliary Ship : Naval Stores Ship"); items.Add(130103, "130103 - Military Noncombatant : Auxiliary Ship : Auxiliary Flag Ship"); items.Add(130104, "130104 - Military Noncombatant : Auxiliary Ship : Intelligence Collector"); items.Add(130105, "130105 - Military Noncombatant : Auxiliary Ship : Oceanographic Research Ship"); items.Add(130106, "130106 - Military Noncombatant : Auxiliary Ship : Survey Ship"); items.Add(130107, "130107 - Military Noncombatant : Auxiliary Ship : Hospital Ship"); items.Add(130108, "130108 - Military Noncombatant : Auxiliary Ship : Naval Cargo Ship"); items.Add(130109, "130109 - Military Noncombatant : Auxiliary Ship : Combat Support Ship- Fast"); items.Add(130110, "130110 - Military Noncombatant : Auxiliary Ship : Oiler- Replenishment"); items.Add(130111, "130111 - Military Noncombatant : Auxiliary Ship : Repair Ship"); items.Add(130112, "130112 - Military Noncombatant : Auxiliary Ship : Submarine Tender"); items.Add(130113, "130113 - Military Noncombatant : Auxiliary Ship : Tug- Ocean Going"); items.Add(130200, "130200 - Military Noncombatant : Service Craft/Yard"); items.Add(130201, "130201 - Military Noncombatant : Service Craft/Yard : Barge- Not Self-Propelled"); items.Add(130202, "130202 - Military Noncombatant : Service Craft/Yard : Barge- Self-Propelled"); items.Add(130203, "130203 - Military Noncombatant : Service Craft/Yard : Tug- Harbor"); items.Add(130204, "130204 - Military Noncombatant : Service Craft/Yard : Launch"); items.Add(140000, "140000 - Civilian (Sea Surface)"); items.Add(140100, "140100 - Civilian (Sea Surface) : Merchant Ship"); items.Add(140101, "140101 - Civilian (Sea Surface) : Merchant Ship : Cargo- General"); items.Add(140102, "140102 - Civilian (Sea Surface) : Merchant Ship : Container Ship"); items.Add(140103, "140103 - Civilian (Sea Surface) : Merchant Ship : Dredge"); items.Add(140104, "140104 - Civilian (Sea Surface) : Merchant Ship : Roll On/Roll Off"); items.Add(140105, "140105 - Civilian (Sea Surface) : Merchant Ship : Ferry"); items.Add(140106, "140106 - Civilian (Sea Surface) : Merchant Ship : Heavy Lift"); items.Add(140107, "140107 - Civilian (Sea Surface) : Merchant Ship : Hovercraft"); items.Add(140108, "140108 - Civilian (Sea Surface) : Merchant Ship : Lash Carrier (with Barges)"); items.Add(140109, "140109 - Civilian (Sea Surface) : Merchant Ship : Oiler/Tanker"); items.Add(140110, "140110 - Civilian (Sea Surface) : Merchant Ship : Passenger"); items.Add(140111, "140111 - Civilian (Sea Surface) : Merchant Ship : Tug- Ocean Going"); items.Add(140112, "140112 - Civilian (Sea Surface) : Merchant Ship : Tow"); items.Add(140113, "140113 - Civilian (Sea Surface) : Merchant Ship : Transport Ship- Hazardous Material"); items.Add(140114, "140114 - Civilian (Sea Surface) : Merchant Ship : Junk/Dhow"); items.Add(140115, "140115 - Civilian (Sea Surface) : Merchant Ship : Barge- Not Self-Propelled"); items.Add(140116, "140116 - Civilian (Sea Surface) : Merchant Ship : Hospital Ship"); items.Add(140200, "140200 - Civilian (Sea Surface) : Fishing Vessel"); items.Add(140201, "140201 - Civilian (Sea Surface) : Fishing Vessel : Drifter"); items.Add(140202, "140202 - Civilian (Sea Surface) : Fishing Vessel : Trawler"); items.Add(140203, "140203 - Civilian (Sea Surface) : Fishing Vessel : Dredger"); items.Add(140300, "140300 - Civilian (Sea Surface) : Law Enforcement Vessel"); items.Add(140400, "140400 - Civilian (Sea Surface) : Leisure Craft- Sailing"); items.Add(140500, "140500 - Civilian (Sea Surface) : Leisure Craft- Motorized"); items.Add(140501, "140501 - Civilian (Sea Surface) : Leisure Craft- Motorized : Rigid-Hull Inflatable Boat"); items.Add(140502, "140502 - Civilian (Sea Surface) : Leisure Craft- Motorized : Speedboat"); items.Add(140600, "140600 - Civilian (Sea Surface) : Jet Ski"); items.Add(140700, "140700 - Civilian (Sea Surface) : Unmanned Surface Water Vehicle (USV)"); items.Add(150000, "150000 - Own Ship"); items.Add(160000, "160000 - Fused Track (Sea Surface)"); items.Add(170000, "170000 - Manual Track (Sea Surface)"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(61, "61 - Short towed array"); items.Add(62, "62 - Long towed array"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(00, "00 - Unspecified"); items.Add(01, "01 - Mission Area : Antisubmarine Warfare (Sea Subsurface)"); items.Add(02, "02 - Mission Area : Auxiliary"); items.Add(03, "03 - Mission Area : Command and Control"); items.Add(04, "04 - Mission Area : Intelligence Surveillance Reconnaissance"); items.Add(05, "05 - Mission Area : Mine Countermeasures (Sea Subsurface)"); items.Add(06, "06 - Mission Area : Mine Warfare (Sea Subsurface)"); items.Add(07, "07 - Mission Area : Surface Warfare (Sea Subsurface)"); items.Add(08, "08 - Weapons Capability : Attack"); items.Add(09, "09 - Weapons Capability : Ballistic Missile (Sea Subsurface)"); items.Add(10, "10 - Weapons Capability : Guided Missile (Sea Subsurface)"); items.Add(11, "11 - Weapons Capability : Other Guided Missile (Sea Subsurface)"); items.Add(12, "12 - Asset Capability : SOF (Sea Subsurface)"); items.Add(13, "13 - Submarine Confidence : Possible Submarine Low 1"); items.Add(14, "14 - Submarine Confidence : Possible Submarine Low 2"); items.Add(15, "15 - Submarine Confidence : Possible Submarine High 3"); items.Add(16, "16 - Submarine Confidence : Possible Submarine High 4"); items.Add(17, "17 - Submarine Confidence : Probable Submarine"); items.Add(18, "18 - Submarine Confidence : Certain Submarine"); items.Add(19, "19 - Weapons Capability : Anti-torpedo Torpedo"); items.Add(20, "20 - Crime : Hijacking/Highjacked"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(35, "35 - Sea Subsurface"); items.Add(36, "36 - Mine Warfare"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(00, "00 - Unspecified"); items.Add(01, "01 - Radar : Anti-Aircraft Fire Control (Land)"); items.Add(06, "06 - Radar : Air Traffic Control (Land)"); items.Add(07, "07 - Radar : Beacon Transponder (not IFF) (Land)"); items.Add(08, "08 - Radar : Battlefield Surveillance (Land)"); items.Add(09, "09 - Radar : Controlled Approach (Land)"); items.Add(10, "10 - Radar : Controlled Intercept (Land)"); items.Add(11, "11 - Communications : Cellular/Mobile (Land)"); items.Add(13, "13 - Jammer : Decoy/Mimic (Land)"); items.Add(14, "14 - Radar : Data Transmission (Land)"); items.Add(16, "16 - Radar : Early Warning (Land)"); items.Add(17, "17 - Radar : Fire Control (Land)"); items.Add(19, "19 - Radar : Height Finding (Land)"); items.Add(20, "20 - Radar : Harbor Surveillance"); items.Add(21, "21 - Radar : Identification Friend or Foe (Interrogator) (Land)"); items.Add(22, "22 - Radar : Instrument Landing System (Land)"); items.Add(23, "23 - Radar : Ionospheric Sounding (Land)"); items.Add(24, "24 - Radar : Identification Friend or Foe (Transponder) (Land)"); items.Add(25, "25 - Jammer : Barrage Jammer (Land)"); items.Add(26, "26 - Jammer : Click Jammer (Land)"); items.Add(27, "27 - Jammer : Deceptive Jammer (Land)"); items.Add(28, "28 - Jammer : Frequency Swept Jammer (Land)"); items.Add(29, "29 - Jammer : Jammer (General) (Land)"); items.Add(30, "30 - Jammer : Noise Jammer (Land)"); items.Add(31, "31 - Jammer : Pulsed Jammer (Land)"); items.Add(32, "32 - Jammer : Repeater Jammer (Land)"); items.Add(33, "33 - Jammer : Spot Noise Jammer (Land)"); items.Add(34, "34 - Jammer : Transponder Jammer (Land)"); items.Add(35, "35 - Radar : Missile Acquisition (Land)"); items.Add(36, "36 - Jammer : Missile Control (Land)"); items.Add(38, "38 - Radar : Meteorological (Land)"); items.Add(39, "39 - Jammer : Multi-Function (Land)"); items.Add(40, "40 - Radar : Missile Guidance (Land)"); items.Add(42, "42 - Jammer : Missile Tracking (Land)"); items.Add(43, "43 - Jammer : Navigational/General (Land)"); items.Add(44, "44 - Jammer : Navigational/Distance Measuring Equipment (Land)"); items.Add(45, "45 - Jammer : Navigation/Terrain Following (Land)"); items.Add(46, "46 - Jammer : Navigational/Weather Avoidance (Land)"); items.Add(47, "47 - Communications : Omni-Line of Sight (LOS) (Land)"); items.Add(49, "49 - Communications : Point-to-Point Line of Sight (LOS) (Land)"); items.Add(50, "50 - Radar : Instrumentation (Land)"); items.Add(51, "51 - Radar : Range Only (Land)"); items.Add(54, "54 - Radar : Space (Land)"); items.Add(55, "55 - Radar : Surface Search (Land)"); items.Add(56, "56 - Radar : Shell Tracking"); items.Add(57, "57 - Communications : Satellite Uplink (Land)"); items.Add(58, "58 - Jammer : Target Acquisition (Land)"); items.Add(59, "59 - Radar : Target Illumination (Land)"); items.Add(60, "60 - Communications : Tropospheric Scatter"); items.Add(61, "61 - Radar : Target Tracking (Land)"); items.Add(62, "62 - Radar : Unknown (Land)"); items.Add(63, "63 - Radar : Video Remoting (Land)"); items.Add(64, "64 - Radar : Experimental (Land)"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110100, "110100 - Signal Intercept (Sea Subsurface) : Communications"); items.Add(110200, "110200 - Signal Intercept (Sea Subsurface) : Jammer"); items.Add(110300, "110300 - Signal Intercept (Sea Subsurface) : Radar"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(51, "51 - Signals Intelligence - Air"); items.Add(50, "50 - Signals Intelligence - Space"); items.Add(52, "52 - Signals Intelligence - Land"); items.Add(53, "53 - Signals Intelligence - Surface"); items.Add(54, "54 - Signals Intelligence - Subsurface"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add("M", "'M' - Mobile"); items.Add("S", "'S' - Static"); items.Add("U", "'U' - Uncertain"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(120104, "120104 - Hydrography : Depth : Depth Area"); items.Add(120202, "120202 - Hydrography : Coastal Hydrography : Island"); items.Add(120203, "120203 - Hydrography : Coastal Hydrography : Beach"); items.Add(120204, "120204 - Hydrography : Coastal Hydrography : Water"); items.Add(120206, "120206 - Hydrography : Coastal Hydrography : Foreshore - Area"); items.Add(120306, "120306 - Hydrography : Ports and Harbors : Anchorage - Area"); items.Add(120312, "120312 - Hydrography : Ports and Harbors : Fish Traps - Area"); items.Add(120314, "120314 - Hydrography : Ports and Harbors : Drydock"); items.Add(120318, "120318 - Hydrography : Ports and Harbors : Offshore Loading Facility - Area"); items.Add(120405, "120405 - Hydrography : Aids to Navigation : Perches/Stakes - Area"); items.Add(120503, "120503 - Hydrography : Dangers/Hazards : Underwater Danger/Hazard"); items.Add(120505, "120505 - Hydrography : Dangers/Hazards : Foul Ground - Area"); items.Add(120507, "120507 - Hydrography : Dangers/Hazards : Kelp/Seaweed - Area"); items.Add(120514, "120514 - Hydrography : Dangers/Hazards : Discolored Water"); items.Add(130101, "130101 - Oceanography : Bioluminescence : Visual Detection Ratio (VDR) Level 1-2"); items.Add(130102, "130102 - Oceanography : Bioluminescence : VDR Level 2-3"); items.Add(130103, "130103 - Oceanography : Bioluminescence : VDR Level 3-4"); items.Add(130104, "130104 - Oceanography : Bioluminescence : VDR Level 4-5"); items.Add(130105, "130105 - Oceanography : Bioluminescence : VDR Level 5-6"); items.Add(130106, "130106 - Oceanography : Bioluminescence : VDR Level 6-7"); items.Add(130107, "130107 - Oceanography : Bioluminescence : VDR Level 7-8"); items.Add(130108, "130108 - Oceanography : Bioluminescence : VDR Level 8-9"); items.Add(130109, "130109 - Oceanography : Bioluminescence : VDR Level 9-10"); items.Add(130201, "130201 - Oceanography : Beach Slope : Flat"); items.Add(130202, "130202 - Oceanography : Beach Slope : Gentle"); items.Add(130203, "130203 - Oceanography : Beach Slope : Moderate"); items.Add(130204, "130204 - Oceanography : Beach Slope : Steep"); items.Add(140101, "140101 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Solid Rock"); items.Add(140102, "140102 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Clay"); items.Add(140103, "140103 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Very Coarse Sand"); items.Add(140104, "140104 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Coarse Sand"); items.Add(140105, "140105 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Medium Sand"); items.Add(140106, "140106 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Fine Sand"); items.Add(140107, "140107 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Very Fine Sand"); items.Add(140108, "140108 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Very Fine Silt"); items.Add(140109, "140109 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Fine Silt"); items.Add(140110, "140110 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Medium Silt"); items.Add(140111, "140111 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Coarse Silt"); items.Add(140112, "140112 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Boulders"); items.Add(140113, "140113 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Cobbles-Oyster Shells"); items.Add(140114, "140114 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Pebbles-Shells"); items.Add(140115, "140115 - Geophysics/Acoustics : MIW : MIW Bottom Sediments - Sand and Shells"); items.Add(140116, "140116 - Geophysics/Acoustics : MIW : MIW Bottom Sediment - Land"); items.Add(140117, "140117 - Geophysics/Acoustics : MIW : MIW Bottom Sediment - No Data"); items.Add(140118, "140118 - Geophysics/Acoustics : MIW : Bottom Roughness - Smooth"); items.Add(140119, "140119 - Geophysics/Acoustics : MIW : Bottom Roughness - Moderate"); items.Add(140120, "140120 - Geophysics/Acoustics : MIW : Bottom Roughness - Rough"); items.Add(140121, "140121 - Geophysics/Acoustics : MIW : Clutter (Bottom) - Low"); items.Add(140122, "140122 - Geophysics/Acoustics : MIW : Clutter (Bottom) - Medium"); items.Add(140123, "140123 - Geophysics/Acoustics : MIW : Clutter (Bottom) - High"); items.Add(140124, "140124 - Geophysics/Acoustics : MIW : Impact Burial - 0%"); items.Add(140125, "140125 - Geophysics/Acoustics : MIW : Impact Burial - 0-10%"); items.Add(140126, "140126 - Geophysics/Acoustics : MIW : Impact Burial - 10-20%"); items.Add(140127, "140127 - Geophysics/Acoustics : MIW : Impact Burial - 20-75%"); items.Add(140128, "140128 - Geophysics/Acoustics : MIW : Impact Burial - >75%"); items.Add(140129, "140129 - Geophysics/Acoustics : MIW : MIW Bottom Category A"); items.Add(140130, "140130 - Geophysics/Acoustics : MIW : MIW Bottom Category B"); items.Add(140131, "140131 - Geophysics/Acoustics : MIW : MIW Bottom Category C"); items.Add(140132, "140132 - Geophysics/Acoustics : MIW : MIW Bottom Type A1"); items.Add(140133, "140133 - Geophysics/Acoustics : MIW : MIW Bottom Type A2"); items.Add(140134, "140134 - Geophysics/Acoustics : MIW : MIW Bottom Type A3"); items.Add(140135, "140135 - Geophysics/Acoustics : MIW : MIW Bottom Type B1"); items.Add(140136, "140136 - Geophysics/Acoustics : MIW : MIW Bottom Type B2"); items.Add(140137, "140137 - Geophysics/Acoustics : MIW : MIW Bottom Type B3"); items.Add(140138, "140138 - Geophysics/Acoustics : MIW : MIW Bottom Type C1"); items.Add(140139, "140139 - Geophysics/Acoustics : MIW : MIW Bottom Type C2"); items.Add(140140, "140140 - Geophysics/Acoustics : MIW : MIW Bottom Type C3"); items.Add(150200, "150200 - Limits : Maritime Area"); items.Add(150400, "150400 - Limits : Swept Area"); items.Add(150500, "150500 - Limits : Training Area"); items.Add(150600, "150600 - Limits : Operator-Defined"); items.Add(160200, "160200 - Man-Made Structures : Submerged Crib"); items.Add(160700, "160700 - Man-Made Structures : Oil/Gas Rig Field"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(162004, "162004 - Weather Symbols : Tropical Storm Systems : Tropical Storm Wind Areas and Date/Time Labels"); items.Add(170100, "170100 - Bounded Areas : Instrument Flight Rule (IFR)"); items.Add(170200, "170200 - Bounded Areas : Marginal Visual Flight Rule (MVFR)"); items.Add(170300, "170300 - Bounded Areas : Turbulence"); items.Add(170400, "170400 - Bounded Areas : Icing"); items.Add(170500, "170500 - Bounded Areas : Liquid Precipitation - Non-Convective Continuous or Intermittent"); items.Add(170501, "170501 - Bounded Areas : Liquid Precipitation - Non-Convective Continuous or Intermittent : Liquid Precipitation - Convective"); items.Add(170600, "170600 - Bounded Areas : Freezing /Frozen Precipitation"); items.Add(170700, "170700 - Bounded Areas : Thunderstorm"); items.Add(170800, "170800 - Bounded Areas : Fog"); items.Add(170900, "170900 - Bounded Areas : Dust or Sand"); items.Add(171000, "171000 - Bounded Areas : Operator-Defined Freeform"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(45, "45 - Meteorological - Atmospheric"); items.Add(46, "46 - Meteorological - Oceanographic"); items.Add(47, "47 - Meteorological - Space"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110000, "110000 - Sea Mine-General"); items.Add(110100, "110100 - Sea Mine-General : Sea Mine-Bottom"); items.Add(110200, "110200 - Sea Mine-General : Sea Mine-Moored"); items.Add(110300, "110300 - Sea Mine-General : Sea Mine-Floating"); items.Add(110400, "110400 - Sea Mine-General : Sea Mine-Rising"); items.Add(110500, "110500 - Sea Mine-General : Sea Mine-Other Position"); items.Add(110800, "110800 - Sea Mine-General : Exercise Mine-General"); items.Add(110801, "110801 - Sea Mine-General : Exercise Mine-General : Exercise Mine-Bottom"); items.Add(110802, "110802 - Sea Mine-General : Exercise Mine-General : Exercise Mine-Moored"); items.Add(110803, "110803 - Sea Mine-General : Exercise Mine-General : Exercise Mine-Floating"); items.Add(110804, "110804 - Sea Mine-General : Exercise Mine-General : Exercise Mine-Rising"); items.Add(110900, "110900 - Sea Mine-General : Neutralized"); items.Add(110901, "110901 - Sea Mine-General : Neutralized : Neutralized Mine-Bottom"); items.Add(110902, "110902 - Sea Mine-General : Neutralized : Neutralized Mine-Moored"); items.Add(110903, "110903 - Sea Mine-General : Neutralized : Neutralized Mine-Floating"); items.Add(110904, "110904 - Sea Mine-General : Neutralized : Neutralized Mine-Rising"); items.Add(110905, "110905 - Sea Mine-General : Neutralized : Neutralized Mine-Other Position"); items.Add(120000, "120000 - Unexploded Ordnance"); items.Add(130000, "130000 - Sea Mine Decoy"); items.Add(130100, "130100 - Sea Mine Decoy : Sea Mine Decoy-Bottom"); items.Add(130200, "130200 - Sea Mine Decoy : Sea Mine Decoy-Moored"); items.Add(140100, "140100 - MILCO : General"); items.Add(140101, "140101 - MILCO : General : General-Confidence-Level 1"); items.Add(140102, "140102 - MILCO : General : General-Confidence-Level 2"); items.Add(140103, "140103 - MILCO : General : General-Confidence-Level 3"); items.Add(140104, "140104 - MILCO : General : General-Confidence-Level 4"); items.Add(140105, "140105 - MILCO : General : General-Confidence-Level 5"); items.Add(140200, "140200 - MILCO : Bottom"); items.Add(140201, "140201 - MILCO : Bottom : Bottom-Confidence-Level 1"); items.Add(140202, "140202 - MILCO : Bottom : Bottom-Confidence-Level 2"); items.Add(140203, "140203 - MILCO : Bottom : Bottom-Confidence-Level 3"); items.Add(140204, "140204 - MILCO : Bottom : Bottom-Confidence-Level 4"); items.Add(140205, "140205 - MILCO : Bottom : Bottom-Confidence-Level 5"); items.Add(140300, "140300 - MILCO : Moored"); items.Add(140301, "140301 - MILCO : Moored : Moored-Confidence-Level 1"); items.Add(140302, "140302 - MILCO : Moored : Moored-Confidence-Level 2"); items.Add(140303, "140303 - MILCO : Moored : Moored-Confidence-Level 3"); items.Add(140304, "140304 - MILCO : Moored : Moored-Confidence-Level 4"); items.Add(140305, "140305 - MILCO : Moored : Moored-Confidence-Level 5"); items.Add(140400, "140400 - MILCO : Floating"); items.Add(140401, "140401 - MILCO : Floating : Floating-Confidence-Level 1"); items.Add(140402, "140402 - MILCO : Floating : Floating-Confidence-Level 2"); items.Add(140403, "140403 - MILCO : Floating : Floating-Confidence-Level 3"); items.Add(140404, "140404 - MILCO : Floating : Floating-Confidence-Level 4"); items.Add(140405, "140405 - MILCO : Floating : Floating-Confidence-Level 5"); items.Add(150000, "150000 - Mine-Like Echo (MILEC)-General"); items.Add(150100, "150100 - Mine-Like Echo (MILEC)-General : Mine-Like Echo-Bottom"); items.Add(150200, "150200 - Mine-Like Echo (MILEC)-General : Mine-Like Echo-Moored"); items.Add(150300, "150300 - Mine-Like Echo (MILEC)-General : Mine-Like Echo-Floating"); items.Add(160000, "160000 - Negative Reacquisition-General"); items.Add(160100, "160100 - Negative Reacquisition-General : Negative Reacquisition-Bottom"); items.Add(160200, "160200 - Negative Reacquisition-General : Negative Reacquisition-Moored"); items.Add(160300, "160300 - Negative Reacquisition-General : Negative Reacquisition-Floating"); items.Add(170000, "170000 - Obstructor"); items.Add(170100, "170100 - Obstructor : Neutralized Obstructor"); items.Add(180000, "180000 - General Mine Anchor"); items.Add(190000, "190000 - NMLO-General"); items.Add(190100, "190100 - NMLO-General : Non-Mine Mine-Like Object-Bottom"); items.Add(190200, "190200 - NMLO-General : Non-Mine Mine-Like Object-Moored"); items.Add(190300, "190300 - NMLO-General : Non-Mine Mine-Like Object-Floating"); items.Add(200000, "200000 - Environmental Report Location"); items.Add(210000, "210000 - Dive Report Location"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(00, "00 - Unspecified"); items.Add(07, "07 - Radar : Beacon Transponder (not IFF) (Sea Subsurface)"); items.Add(11, "11 - Communications : Cellular/Mobile (Sea Subsurface)"); items.Add(13, "13 - Jammer : Decoy/Mimic (Sea Subsurface)"); items.Add(14, "14 - Radar : Data Transmission (Sea Subsurface)"); items.Add(16, "16 - Radar : Early Warning (Sea Subsurface)"); items.Add(21, "21 - Radar : Identification Friend or Foe (Interrogator) (Sea Subsurface)"); items.Add(24, "24 - Radar : Identification Friend or Foe (Transponder) (Sea Subsurface)"); items.Add(25, "25 - Jammer : Barrage Jammer (Sea Subsurface)"); items.Add(26, "26 - Jammer : Click Jammer (Sea Subsurface)"); items.Add(27, "27 - Jammer : Deceptive Jammer (Sea Subsurface)"); items.Add(28, "28 - Jammer : Frequency Swept Jammer (Sea Subsurface)"); items.Add(29, "29 - Jammer : Jammer (General) (Sea Subsurface)"); items.Add(30, "30 - Jammer : Noise Jammer (Sea Subsurface)"); items.Add(31, "31 - Jammer : Pulsed Jammer (Sea Subsurface)"); items.Add(32, "32 - Jammer : Repeater Jammer (Sea Subsurface)"); items.Add(33, "33 - Jammer : Spot Noise Jammer (Sea Subsurface)"); items.Add(34, "34 - Jammer : Transponder Jammer (Sea Subsurface)"); items.Add(36, "36 - Jammer : Missile Control (Sea Subsurface)"); items.Add(39, "39 - Jammer : Multi-Function (Sea Subsurface)"); items.Add(42, "42 - Jammer : Missile Tracking (Sea Subsurface)"); items.Add(43, "43 - Jammer : Navigational/General (Sea Subsurface)"); items.Add(44, "44 - Jammer : Navigational/Distance Measuring Equipment (Sea Subsurface)"); items.Add(45, "45 - Jammer : Navigation/Terrain Following (Sea Subsurface)"); items.Add(46, "46 - Jammer : Navigational/Weather Avoidance (Sea Subsurface)"); items.Add(47, "47 - Communications : Omni-Line of Sight (LOS) (Sea Subsurface)"); items.Add(49, "49 - Communications : Point-to-Point Line of Sight (LOS) (Sea Subsurface)"); items.Add(50, "50 - Radar : Instrumentation (Sea Subsurface)"); items.Add(51, "51 - Radar : Range Only (Sea Subsurface)"); items.Add(52, "52 - Radar : Sonobuoy (Sea Subsurface)"); items.Add(54, "54 - Radar : Space (Sea Subsurface)"); items.Add(55, "55 - Radar : Surface Search (Sea Subsurface)"); items.Add(57, "57 - Communications : Satellite Uplink (Sea Subsurface)"); items.Add(58, "58 - Jammer : Target Acquisition (Sea Subsurface)"); items.Add(61, "61 - Radar : Target Tracking (Sea Subsurface)"); items.Add(62, "62 - Radar : Unknown (Sea Subsurface)"); items.Add(63, "63 - Radar : Video Remoting (Sea Subsurface)"); items.Add(64, "64 - Radar : Experimental (Sea Subsurface)"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(00, "00 - Unspecified"); items.Add(01, "01 - Ship Propulsion : Air Independent Propulsion"); items.Add(02, "02 - Ship Propulsion : Diesel Electric General"); items.Add(03, "03 - Ship Propulsion : Diesel - Type 1"); items.Add(04, "04 - Ship Propulsion : Diesel - Type 2"); items.Add(05, "05 - Ship Propulsion : Diesel - Type 3"); items.Add(06, "06 - Ship Propulsion : Nuclear Powered General"); items.Add(07, "07 - Ship Propulsion : Nuclear - Type 1"); items.Add(08, "08 - Ship Propulsion : Nuclear - Type 2"); items.Add(09, "09 - Ship Propulsion : Nuclear - Type 3"); items.Add(10, "10 - Ship Propulsion : Nuclear - Type 4"); items.Add(11, "11 - Ship Propulsion : Nuclear - Type 5"); items.Add(12, "12 - Ship Propulsion : Nuclear - Type 6"); items.Add(13, "13 - Ship Propulsion : Nuclear - Type 7"); items.Add(14, "14 - UUV Control : Autonomous Control"); items.Add(15, "15 - UUV Control : Remotely Piloted"); items.Add(16, "16 - UUV Control : Expendable"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(60, "60 - Cyberspace"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110000, "110000 - Military (Sea Subsurface)"); items.Add(110100, "110100 - Military (Sea Subsurface) : Submarine"); items.Add(110101, "110101 - Military (Sea Subsurface) : Submarine : Submarine-Surfaced"); items.Add(110102, "110102 - Military (Sea Subsurface) : Submarine : Submarine-Snorkeling"); items.Add(110103, "110103 - Military (Sea Subsurface) : Submarine : Submarine-Bottomed"); items.Add(110200, "110200 - Military (Sea Subsurface) : Other Submersible"); items.Add(110300, "110300 - Military (Sea Subsurface) : Nonsubmarine"); items.Add(110400, "110400 - Military (Sea Subsurface) : Autonomous Underwater Vehicle (AUV)"); items.Add(110500, "110500 - Military (Sea Subsurface) : Diver"); items.Add(120000, "120000 - Civilian (Sea Subsurface)"); items.Add(120100, "120100 - Civilian (Sea Subsurface) : Submersible"); items.Add(120200, "120200 - Civilian (Sea Subsurface) : Autonomous Underwater Vehicle (AUV)"); items.Add(120300, "120300 - Civilian (Sea Subsurface) : Diver"); items.Add(130000, "130000 - Weapon (Sea Subsurface)"); items.Add(130100, "130100 - Weapon (Sea Subsurface) : Torpedo"); items.Add(130200, "130200 - Weapon (Sea Subsurface) : Improvised Explosive Device (IED)"); items.Add(130300, "130300 - Weapon (Sea Subsurface) : Decoy"); items.Add(140000, "140000 - Echo Tracker Classifier (ETC) / Possible Contact (POSCON)"); items.Add(150000, "150000 - Fused Track (Sea Subsurface)"); items.Add(160000, "160000 - Manual Track (Sea Subsurface)"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110100, "110100 - Botnet : Command and Control (C2)"); items.Add(110200, "110200 - Botnet : Herder"); items.Add(110300, "110300 - Botnet : Callback Domain"); items.Add(110400, "110400 - Botnet : Zombie"); items.Add(120100, "120100 - Infection : APT"); items.Add(120101, "120101 - Infection : APT : APT with C2"); items.Add(120102, "120102 - Infection : APT : APT with Self Propagation"); items.Add(120103, "120103 - Infection : APT : APT with C2 and Self Propagation"); items.Add(120104, "120104 - Infection : APT : Other"); items.Add(120200, "120200 - Infection : NAPT"); items.Add(120201, "120201 - Infection : NAPT : NAPT with C2"); items.Add(120202, "120202 - Infection : NAPT : NAPT with Self Propagation"); items.Add(120203, "120203 - Infection : NAPT : NAPT with C2 and Self Propagation"); items.Add(120204, "120204 - Infection : NAPT : Other"); items.Add(130100, "130100 - Health and Status : Normal"); items.Add(130200, "130200 - Health and Status : Network Outage"); items.Add(130300, "130300 - Health and Status : Unknown"); items.Add(130400, "130400 - Health and Status : Impaired"); items.Add(140100, "140100 - Device Type : Core Router"); items.Add(140200, "140200 - Device Type : Router"); items.Add(140300, "140300 - Device Type : Cross Domain Solution"); items.Add(140400, "140400 - Device Type : Mail Server"); items.Add(140500, "140500 - Device Type : Web Server"); items.Add(140600, "140600 - Device Type : Domain Server"); items.Add(140700, "140700 - Device Type : File Server"); items.Add(140800, "140800 - Device Type : Peer-to-Peer Node"); items.Add(140900, "140900 - Device Type : Firewall"); items.Add(141000, "141000 - Device Type : Switch"); items.Add(141100, "141100 - Device Type : Host"); items.Add(141200, "141200 - Device Type : Virtual Private Network (VPN)"); items.Add(150100, "150100 - Device Domain : Department of Defense (DoD)"); items.Add(150200, "150200 - Device Domain : Government"); items.Add(150300, "150300 - Device Domain : Contractor"); items.Add(150400, "150400 - Device Domain : Supervisory Control and Data Acquisition (SCADA)"); items.Add(150500, "150500 - Device Domain : Non-Government"); items.Add(160100, "160100 - Effect : Infection"); items.Add(160200, "160200 - Effect : Degradation"); items.Add(160300, "160300 - Effect : Data Spoofing"); items.Add(160400, "160400 - Effect : Data Manipulation"); items.Add(160500, "160500 - Effect : Exfiltration"); items.Add(160600, "160600 - Effect : Power Outage"); items.Add(160700, "160700 - Effect : Network Outage"); items.Add(160800, "160800 - Effect : Service Outage"); items.Add(160900, "160900 - Effect : Device Outage"); return items; }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { var sizes = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); sizes.Add(1, "地板供暖"); sizes.Add(2, "空调供暖"); sizes.Add(3, "散热器采暖"); sizes.Add(4, "一次热源"); return sizes; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110100, "110100 - Pressure Systems : Low Pressure Center"); items.Add(110101, "110101 - Pressure Systems : Low Pressure Center : Cyclone Center"); items.Add(110102, "110102 - Pressure Systems : Low Pressure Center : Tropopause Low"); items.Add(110200, "110200 - Pressure Systems : High Pressure Center"); items.Add(110201, "110201 - Pressure Systems : High Pressure Center : Anticyclone Center"); items.Add(110202, "110202 - Pressure Systems : High Pressure Center : Tropopause High"); items.Add(110501, "110501 - Pressure Systems : Pressure Tendency : Rise Then Fall Higher"); items.Add(110502, "110502 - Pressure Systems : Pressure Tendency : Rise Then Steady"); items.Add(110503, "110503 - Pressure Systems : Pressure Tendency : Rise"); items.Add(110504, "110504 - Pressure Systems : Pressure Tendency : Rise Then Rise Higher"); items.Add(110505, "110505 - Pressure Systems : Pressure Tendency : Steady"); items.Add(110506, "110506 - Pressure Systems : Pressure Tendency : Fall Then Rise Lower"); items.Add(110507, "110507 - Pressure Systems : Pressure Tendency : Fall Then Steady"); items.Add(110508, "110508 - Pressure Systems : Pressure Tendency : Fall"); items.Add(110509, "110509 - Pressure Systems : Pressure Tendency : Rise Then Fall Lower"); items.Add(120100, "120100 - Turbulence : Light"); items.Add(120200, "120200 - Turbulence : Moderate"); items.Add(120300, "120300 - Turbulence : Severe"); items.Add(120400, "120400 - Turbulence : Extreme"); items.Add(120500, "120500 - Turbulence : Mountain Waves"); items.Add(130101, "130101 - Icing : Clear Icing : Light"); items.Add(130102, "130102 - Icing : Clear Icing : Moderate"); items.Add(130103, "130103 - Icing : Clear Icing : Severe"); items.Add(130201, "130201 - Icing : Rime Icing : Light"); items.Add(130202, "130202 - Icing : Rime Icing : Moderate"); items.Add(130203, "130203 - Icing : Rime Icing : Severe"); items.Add(130301, "130301 - Icing : Mixed Icing : Light"); items.Add(130302, "130302 - Icing : Mixed Icing : Moderate"); items.Add(130303, "130303 - Icing : Mixed Icing : Severe"); items.Add(140100, "140100 - Winds : Calm Winds"); items.Add(140200, "140200 - Winds : Wind Plot"); items.Add(150101, "150101 - Cloud Cover : Cloud Coverage : Clear Sky"); items.Add(150102, "150102 - Cloud Cover : Cloud Coverage : Few Coverage"); items.Add(150103, "150103 - Cloud Cover : Cloud Coverage : Scattered Coverage"); items.Add(150104, "150104 - Cloud Cover : Cloud Coverage : Broken Coverage"); items.Add(150105, "150105 - Cloud Cover : Cloud Coverage : Overcast Coverage"); items.Add(150106, "150106 - Cloud Cover : Cloud Coverage : Sky Totally or Partially Obscured"); items.Add(160101, "160101 - Weather Symbols : Rain : Intermittent Light"); items.Add(160102, "160102 - Weather Symbols : Rain : Continuous Light"); items.Add(160103, "160103 - Weather Symbols : Rain : Intermittent Moderate"); items.Add(160104, "160104 - Weather Symbols : Rain : Intermittent Moderate/Continuous Moderate"); items.Add(160105, "160105 - Weather Symbols : Rain : Intermittent Heavy"); items.Add(160106, "160106 - Weather Symbols : Rain : Intermittent Heavy/Continuous Heavy"); items.Add(160201, "160201 - Weather Symbols : Freezing Rain : Light"); items.Add(160202, "160202 - Weather Symbols : Freezing Rain : Moderate/Heavy"); items.Add(160301, "160301 - Weather Symbols : Rain Showers : Light"); items.Add(160302, "160302 - Weather Symbols : Rain Showers : Moderate/Heavy"); items.Add(160303, "160303 - Weather Symbols : Rain Showers : Torrential"); items.Add(160401, "160401 - Weather Symbols : Drizzle : Intermittent Light"); items.Add(160402, "160402 - Weather Symbols : Drizzle : Intermittent Light/Continuous Light"); items.Add(160403, "160403 - Weather Symbols : Drizzle : Intermittent Moderate"); items.Add(160404, "160404 - Weather Symbols : Drizzle : Intermittent Moderate/Continuous Moderate"); items.Add(160405, "160405 - Weather Symbols : Drizzle : Intermittent Heavy"); items.Add(160406, "160406 - Weather Symbols : Drizzle : Intermittent Heavy/Continuous Heavy"); items.Add(160501, "160501 - Weather Symbols : Freezing Drizzle : Light"); items.Add(160502, "160502 - Weather Symbols : Freezing Drizzle : Moderate/Heavy"); items.Add(160601, "160601 - Weather Symbols : Rain and Snow Mixed : Rain or Drizzle and Snow - Light"); items.Add(160602, "160602 - Weather Symbols : Rain and Snow Mixed : Rain or Drizzle and Snow - Moderate/Heavy"); items.Add(160603, "160603 - Weather Symbols : Rain and Snow Mixed : Rain and Snow Showers - Light"); items.Add(160604, "160604 - Weather Symbols : Rain and Snow Mixed : Rain and Snow Showers - Moderate/Heavy"); items.Add(160701, "160701 - Weather Symbols : Snow : Intermittent Light"); items.Add(160702, "160702 - Weather Symbols : Snow : Intermittent Light/Continuous Light"); items.Add(160703, "160703 - Weather Symbols : Snow : Intermittent Moderate"); items.Add(160704, "160704 - Weather Symbols : Snow : Intermittent Moderate/Continuous Moderate"); items.Add(160705, "160705 - Weather Symbols : Snow : Intermittent Heavy"); items.Add(160706, "160706 - Weather Symbols : Snow : Intermittent Heavy/Continuous Heavy"); items.Add(160707, "160707 - Weather Symbols : Snow : Blowing Snow - Light/Moderate"); items.Add(160708, "160708 - Weather Symbols : Snow : Blowing Snow - Heavy"); items.Add(160800, "160800 - Weather Symbols : Snow Grains"); items.Add(160901, "160901 - Weather Symbols : Snow Showers : Light"); items.Add(160902, "160902 - Weather Symbols : Snow Showers : Moderate/Heavy"); items.Add(161001, "161001 - Weather Symbols : Hail : Light not Associated with Thunder"); items.Add(161002, "161002 - Weather Symbols : Hail : Moderate/Heavy not Associated with Thunder"); items.Add(161100, "161100 - Weather Symbols : Ice Crystals (Diamond Dust)"); items.Add(161201, "161201 - Weather Symbols : Ice Pellets (Sleet) : Light"); items.Add(161202, "161202 - Weather Symbols : Ice Pellets (Sleet) : Moderate"); items.Add(161203, "161203 - Weather Symbols : Ice Pellets (Sleet) : Heavy"); items.Add(161300, "161300 - Weather Symbols : Inversion"); items.Add(161401, "161401 - Weather Symbols : Storms : Thunderstorm - No Precipitation"); items.Add(161402, "161402 - Weather Symbols : Storms : Thunderstorm Light to Moderate with Rain/Snow - No Hail"); items.Add(161403, "161403 - Weather Symbols : Storms : Thunderstorm Heavy with Rain/Snow - No Hail"); items.Add(161404, "161404 - Weather Symbols : Storms : Thunderstorm Light to Moderate - With Hail"); items.Add(161405, "161405 - Weather Symbols : Storms : Thunderstorm Heavy - With Hail"); items.Add(161406, "161406 - Weather Symbols : Storms : Funnel Cloud (Tornado/Waterspout)"); items.Add(161407, "161407 - Weather Symbols : Storms : Squall"); items.Add(161408, "161408 - Weather Symbols : Storms : Lightning"); items.Add(161501, "161501 - Weather Symbols : Fog : Shallow Patches"); items.Add(161502, "161502 - Weather Symbols : Fog : Shallow Continuous"); items.Add(161503, "161503 - Weather Symbols : Fog : Patchy"); items.Add(161504, "161504 - Weather Symbols : Fog : Sky Visible"); items.Add(161505, "161505 - Weather Symbols : Fog : Sky Obscured"); items.Add(161506, "161506 - Weather Symbols : Fog : Freezing-Sky Visible"); items.Add(161507, "161507 - Weather Symbols : Fog : Freezing-Sky Obscured"); items.Add(161600, "161600 - Weather Symbols : Mist"); items.Add(161700, "161700 - Weather Symbols : Smoke"); items.Add(161800, "161800 - Weather Symbols : Haze"); items.Add(161901, "161901 - Weather Symbols : Dust or Sand : Light to Moderate"); items.Add(161902, "161902 - Weather Symbols : Dust or Sand : Severe"); items.Add(161903, "161903 - Weather Symbols : Dust or Sand : Dust Devil"); items.Add(161904, "161904 - Weather Symbols : Dust or Sand : Blowing Dust or Sand"); items.Add(162001, "162001 - Weather Symbols : Tropical Storm Systems : Tropical Depression"); items.Add(162002, "162002 - Weather Symbols : Tropical Storm Systems : Tropical Storm"); items.Add(162003, "162003 - Weather Symbols : Tropical Storm Systems : Hurricane/Typhoon"); items.Add(162100, "162100 - Weather Symbols : Volcanic Eruption"); items.Add(162101, "162101 - Weather Symbols : Volcanic Eruption : Volcanic Ash"); items.Add(162200, "162200 - Weather Symbols : Tropopause Level"); items.Add(162300, "162300 - Weather Symbols : Freezing Level"); items.Add(162400, "162400 - Weather Symbols : Precipitation of Unknown Type and Intensity"); items.Add(190101, "190101 - State of the Ground : Without Snow or Measurable Ice Cover : Surface Dry Without Cracks or Appreciable Dust or Loose Sand"); items.Add(190102, "190102 - State of the Ground : Without Snow or Measurable Ice Cover : Surface Moist"); items.Add(190103, "190103 - State of the Ground : Without Snow or Measurable Ice Cover : Surface Wet-Standing Water in Small or Large Pools"); items.Add(190104, "190104 - State of the Ground : Without Snow or Measurable Ice Cover : Surface Flooded"); items.Add(190105, "190105 - State of the Ground : Without Snow or Measurable Ice Cover : Surface Frozen"); items.Add(190106, "190106 - State of the Ground : Without Snow or Measurable Ice Cover : Glaze (Thin Ice) on Ground"); items.Add(190107, "190107 - State of the Ground : Without Snow or Measurable Ice Cover : Loose Dry Dust or Sand not Covering Ground Completely"); items.Add(190108, "190108 - State of the Ground : Without Snow or Measurable Ice Cover : Thin Loose Dry Dust or Sand Covering Ground Completely"); items.Add(190109, "190109 - State of the Ground : Without Snow or Measurable Ice Cover : Moderate/Thick Loose Dry Dust or Sand Covering Ground Completely"); items.Add(190110, "190110 - State of the Ground : Without Snow or Measurable Ice Cover : Extremely Dry with Cracks"); items.Add(190201, "190201 - State of the Ground : With Snow or Measurable Ice Cover : Predominately Ice Covered"); items.Add(190202, "190202 - State of the Ground : With Snow or Measurable Ice Cover : Compact or Wet Snow (with or without Ice) Covering Less Than One-Half of Ground"); items.Add(190203, "190203 - State of the Ground : With Snow or Measurable Ice Cover : Compact or Wet Snow (with or without Ice) Covering at Least One-Half of Ground-but Ground not Completely Covered"); items.Add(190204, "190204 - State of the Ground : With Snow or Measurable Ice Cover : Even Layer of Compact or Wet Snow Covering Ground Completely"); items.Add(190205, "190205 - State of the Ground : With Snow or Measurable Ice Cover : Uneven Layer of Compact or Wet Snow Covering Ground Completely"); items.Add(190206, "190206 - State of the Ground : With Snow or Measurable Ice Cover : Loose Dry Snow Covering Less Than One-Half of Ground"); items.Add(190207, "190207 - State of the Ground : With Snow or Measurable Ice Cover : Loose Dry Snow Covering at Least One-Half of Ground-but Ground not Completely Covered"); items.Add(190208, "190208 - State of the Ground : With Snow or Measurable Ice Cover : Even Layer of Loose Dry Snow Covering Ground Completely"); items.Add(190209, "190209 - State of the Ground : With Snow or Measurable Ice Cover : Uneven Layer of Loose Dry Snow Covering Ground Completely"); items.Add(190210, "190210 - State of the Ground : With Snow or Measurable Ice Cover : Snow Covering Ground Completely-Deep Drifts"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(00, "00 - Unspecified"); items.Add(01, "01 - Ship Propulsion : Nuclear Powered"); items.Add(02, "02 - Ship Capacity : Heavy"); items.Add(03, "03 - Ship Capacity : Light"); items.Add(04, "04 - Ship Capacity : Medium"); items.Add(05, "05 - Cargo Capacity : Dock"); items.Add(06, "06 - Cargo Capacity : Logistics"); items.Add(07, "07 - Cargo Capacity : Tank"); items.Add(08, "08 - Cargo Capacity : Vehicle"); items.Add(09, "09 - Ship Mobility : Fast"); items.Add(10, "10 - Ship Mobility : Air-Cushioned (US)"); items.Add(11, "11 - Ship Mobility : Air-Cushioned (NATO)"); items.Add(12, "12 - Ship Mobility : Hydrofoil"); items.Add(13, "13 - USV Control : Autonomous Control"); items.Add(14, "14 - USV Control : Remotely Piloted"); items.Add(15, "15 - USV Control : Expendable"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(00, "00 - Unspecified"); items.Add(01, "01 - Crime : Assassination (Activities)"); items.Add(02, "02 - Crime : Execution (Wrongful Killing) (Activities)"); items.Add(03, "03 - Crime : Hijacking/Hijacked (Activities)"); items.Add(04, "04 - Psychological Operations : House-to-House"); items.Add(05, "05 - Crime : Kidnapping (Activities)"); items.Add(06, "06 - Crime : Murder"); items.Add(07, "07 - Crime : Piracy (Activities)"); items.Add(08, "08 - Crime : Rape (Activities)"); items.Add(09, "09 - Psychological Operations : Written Psychological Operations"); items.Add(10, "10 - Crime : Pirate"); items.Add(11, "11 - IED Category : False"); items.Add(12, "12 - IED Category : Find"); items.Add(13, "13 - IED Category : Found and Cleared"); items.Add(14, "14 - IED Category : Hoax (Decoy)"); items.Add(15, "15 - Incident Qualifier : Attempted"); items.Add(16, "16 - Incident Qualifier : Accident"); items.Add(17, "17 - Incident Qualifier : Incident"); items.Add(18, "18 - Crime : Theft"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(00, "00 - Unspecified"); items.Add(01, "01 - Mission Area : Own Ship"); items.Add(02, "02 - Mission Area : Antiair Warfare"); items.Add(03, "03 - Mission Area : Antisubmarine Warfare (Sea Surface)"); items.Add(04, "04 - Mission Area : Escort"); items.Add(05, "05 - Mission Area : Electronic Warfare"); items.Add(06, "06 - Mission Area : Intelligence- Surveillance- Reconnaissance"); items.Add(07, "07 - Mission Area : Mine Countermeasures (Sea Surface)"); items.Add(08, "08 - Mission Area : Missile Defense"); items.Add(09, "09 - Mission Area : Medical"); items.Add(10, "10 - Mission Area : Mine Warfare (Sea Surface)"); items.Add(11, "11 - Mission Area : Remote Multi-Mission Vehicle (USV-only)"); items.Add(12, "12 - Asset Capability : SOF (Sea Surface)"); items.Add(13, "13 - Mission Area : Surface Warfare (Sea Surface)"); items.Add(14, "14 - Weapons Capability : Ballistic Missile (Sea Surface)"); items.Add(15, "15 - Weapons Capability : Guided Missile (Sea Surface)"); items.Add(16, "16 - Weapons Capability : Other Guided Missile (Sea Surface)"); items.Add(17, "17 - Weapons Capability : Torpedo"); items.Add(18, "18 - Asset Capability : Drone-Equipped"); items.Add(19, "19 - Asset Capability : Helicopter-Equipped/VSTOL"); items.Add(20, "20 - Mission Area : Ballistic Missile Defense- Shooter"); items.Add(21, "21 - Mission Area : Ballistic Missile Defense- Long-Range Surveillance and Track (LRST)"); items.Add(22, "22 - Mission Area : Sea-Base X-Band"); items.Add(23, "23 - Crime : Hijacking/Hijacked (Sea Surface)"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110100, "110100 - Incident : Criminal Activity Incident"); items.Add(110101, "110101 - Incident : Criminal Activity Incident : Arrest"); items.Add(110102, "110102 - Incident : Criminal Activity Incident : Arson"); items.Add(110103, "110103 - Incident : Criminal Activity Incident : Attempted Criminal Activity"); items.Add(110104, "110104 - Incident : Criminal Activity Incident : Drive-by Shooting"); items.Add(110105, "110105 - Incident : Criminal Activity Incident : Drug Related"); items.Add(110106, "110106 - Incident : Criminal Activity Incident : Extortion"); items.Add(110107, "110107 - Incident : Criminal Activity Incident : Graffiti"); items.Add(110108, "110108 - Incident : Criminal Activity Incident : Killing"); items.Add(110109, "110109 - Incident : Criminal Activity Incident : Poisoning"); items.Add(110110, "110110 - Incident : Criminal Activity Incident : Civil Rioting"); items.Add(110111, "110111 - Incident : Criminal Activity Incident : Booby Trap"); items.Add(110112, "110112 - Incident : Criminal Activity Incident : Home Eviction"); items.Add(110113, "110113 - Incident : Criminal Activity Incident : Black Marketing"); items.Add(110114, "110114 - Incident : Criminal Activity Incident : Vandalism / Loot / Ransack / Plunder"); items.Add(110115, "110115 - Incident : Criminal Activity Incident : Jail Break"); items.Add(110116, "110116 - Incident : Criminal Activity Incident : Robbery"); items.Add(110117, "110117 - Incident : Criminal Activity Incident : Theft"); items.Add(110118, "110118 - Incident : Criminal Activity Incident : Burglary"); items.Add(110119, "110119 - Incident : Criminal Activity Incident : Smuggling"); items.Add(110120, "110120 - Incident : Criminal Activity Incident : Rock Throwing"); items.Add(110121, "110121 - Incident : Criminal Activity Incident : Dead Body"); items.Add(110122, "110122 - Incident : Criminal Activity Incident : Sabotage"); items.Add(110123, "110123 - Incident : Criminal Activity Incident : Suspicious Activity"); items.Add(110200, "110200 - Incident : Bomb/Bombing"); items.Add(110201, "110201 - Incident : Bomb/Bombing : Bomb Threat"); items.Add(110300, "110300 - Incident : IED Event"); items.Add(110301, "110301 - Incident : IED Event : IED Explosion"); items.Add(110302, "110302 - Incident : IED Event : Premature IED Explosion"); items.Add(110303, "110303 - Incident : IED Event : IED Cache"); items.Add(110304, "110304 - Incident : IED Event : IED Suicide Bomber"); items.Add(110400, "110400 - Incident : Shooting"); items.Add(110401, "110401 - Incident : Shooting : Sniping"); items.Add(110500, "110500 - Incident : Illegal Drug Operation"); items.Add(110501, "110501 - Incident : Illegal Drug Operation : Trafficking"); items.Add(110502, "110502 - Incident : Illegal Drug Operation : Illegal Drug Lab"); items.Add(110600, "110600 - Incident : Explosion"); items.Add(110601, "110601 - Incident : Explosion : Grenade Explosion"); items.Add(110602, "110602 - Incident : Explosion : Incendiary Explosion"); items.Add(110603, "110603 - Incident : Explosion : Mine Explosion"); items.Add(110604, "110604 - Incident : Explosion : Mortar Fire Explosion"); items.Add(110605, "110605 - Incident : Explosion : Rocket Explosion"); items.Add(110606, "110606 - Incident : Explosion : Bomb Explosion"); items.Add(120000, "120000 - Civil Disturbance"); items.Add(120100, "120100 - Civil Disturbance : Demonstration"); items.Add(130100, "130100 - Operation : Patrolling"); items.Add(130200, "130200 - Operation : Military Information Support Operation (MISO)"); items.Add(130201, "130201 - Operation : Military Information Support Operation (MISO) : TV and Radio Propaganda"); items.Add(130300, "130300 - Operation : Foraging/Searching"); items.Add(130401, "130401 - Operation : Recruitment : Willing"); items.Add(130402, "130402 - Operation : Recruitment : Coerced/Impressed"); items.Add(130500, "130500 - Operation : Mine Laying"); items.Add(130600, "130600 - Operation : Spy"); items.Add(130700, "130700 - Operation : Warrant Served"); items.Add(130800, "130800 - Operation : Exfiltration"); items.Add(130900, "130900 - Operation : Infiltration"); items.Add(131000, "131000 - Operation : Meeting"); items.Add(131001, "131001 - Operation : Meeting : Polling Place/Election"); items.Add(131100, "131100 - Operation : Raid on House"); items.Add(131200, "131200 - Operation : Emergency Operation"); items.Add(131201, "131201 - Operation : Emergency Operation : Emergency Collection Evacuation Point"); items.Add(131202, "131202 - Operation : Emergency Operation : Emergency Food Distribution"); items.Add(131203, "131203 - Operation : Emergency Operation : Emergency Incident Command Center"); items.Add(131204, "131204 - Operation : Emergency Operation : Emergency Operations Center"); items.Add(131205, "131205 - Operation : Emergency Operation : Emergency Public Information Center"); items.Add(131206, "131206 - Operation : Emergency Operation : Emergency Shelter"); items.Add(131207, "131207 - Operation : Emergency Operation : Emergency Staging Area"); items.Add(131208, "131208 - Operation : Emergency Operation : Emergency Water Distribution Center"); items.Add(131300, "131300 - Operation : Emergency Medical Operation"); items.Add(131301, "131301 - Operation : Emergency Medical Operation : EMT Station Location"); items.Add(131302, "131302 - Operation : Emergency Medical Operation : Health Department Facility"); items.Add(131303, "131303 - Operation : Emergency Medical Operation : Medical Facilities Outpatient"); items.Add(131304, "131304 - Operation : Emergency Medical Operation : Morgue"); items.Add(131305, "131305 - Operation : Emergency Medical Operation : Pharmacy"); items.Add(131306, "131306 - Operation : Emergency Medical Operation : Triage"); items.Add(131400, "131400 - Operation : Fire Fighting Operation"); items.Add(131401, "131401 - Operation : Fire Fighting Operation : Fire Hydrant"); items.Add(131402, "131402 - Operation : Fire Fighting Operation : Fire Station"); items.Add(131403, "131403 - Operation : Fire Fighting Operation : Other Water Supply Location"); items.Add(131500, "131500 - Operation : Law Enforcement Operation"); items.Add(131501, "131501 - Operation : Law Enforcement Operation : ATF"); items.Add(131502, "131502 - Operation : Law Enforcement Operation : Border Patrol"); items.Add(131503, "131503 - Operation : Law Enforcement Operation : Customs Service"); items.Add(131504, "131504 - Operation : Law Enforcement Operation : DEA"); items.Add(131505, "131505 - Operation : Law Enforcement Operation : DOJ"); items.Add(131506, "131506 - Operation : Law Enforcement Operation : FBI"); items.Add(131507, "131507 - Operation : Law Enforcement Operation : Police"); items.Add(131508, "131508 - Operation : Law Enforcement Operation : Prison"); items.Add(131509, "131509 - Operation : Law Enforcement Operation : USSS"); items.Add(131510, "131510 - Operation : Law Enforcement Operation : TSA"); items.Add(131511, "131511 - Operation : Law Enforcement Operation : Coast Guard"); items.Add(131512, "131512 - Operation : Law Enforcement Operation : US Marshals Service"); items.Add(131513, "131513 - Operation : Law Enforcement Operation : Internal Security Force"); items.Add(140000, "140000 - Fire Event"); items.Add(140100, "140100 - Fire Event : Fire Origin"); items.Add(140200, "140200 - Fire Event : Smoke"); items.Add(140300, "140300 - Fire Event : Hot Spot"); items.Add(140400, "140400 - Fire Event : Non-Residential Fire"); items.Add(140500, "140500 - Fire Event : Residential Fire"); items.Add(140600, "140600 - Fire Event : School Fire"); items.Add(140700, "140700 - Fire Event : Special Needs Fire"); items.Add(140800, "140800 - Fire Event : Wild Fire"); items.Add(150100, "150100 - Hazard Materials : Incident"); items.Add(150101, "150101 - Hazard Materials : Incident : Chemical Agent"); items.Add(150102, "150102 - Hazard Materials : Incident : Corrosive Material"); items.Add(150103, "150103 - Hazard Materials : Incident : Hazardous when Wet"); items.Add(150104, "150104 - Hazard Materials : Incident : Explosive Material"); items.Add(150105, "150105 - Hazard Materials : Incident : Flammable Gas"); items.Add(150106, "150106 - Hazard Materials : Incident : Flammable Liquid"); items.Add(150107, "150107 - Hazard Materials : Incident : Flammable Solid"); items.Add(150108, "150108 - Hazard Materials : Incident : Non-Flammable Gas"); items.Add(150109, "150109 - Hazard Materials : Incident : Organic Peroxide"); items.Add(150110, "150110 - Hazard Materials : Incident : Oxidizer"); items.Add(150111, "150111 - Hazard Materials : Incident : Radioactive Material"); items.Add(150112, "150112 - Hazard Materials : Incident : Spontaneously Combustible Material"); items.Add(150113, "150113 - Hazard Materials : Incident : Toxic Gas"); items.Add(150114, "150114 - Hazard Materials : Incident : Toxic Infectious Material"); items.Add(150115, "150115 - Hazard Materials : Incident : Unexploded Ordnance"); items.Add(160000, "160000 - Transportation Incident"); items.Add(160100, "160100 - Transportation Incident : Air"); items.Add(160200, "160200 - Transportation Incident : Marine"); items.Add(160300, "160300 - Transportation Incident : Rail"); items.Add(160400, "160400 - Transportation Incident : Vehicle"); items.Add(160500, "160500 - Transportation Incident : Wheeled Vehicle Explosion"); items.Add(170000, "170000 - Natural Event"); items.Add(170100, "170100 - Natural Event : Geologic"); items.Add(170101, "170101 - Natural Event : Geologic : Aftershock"); items.Add(170102, "170102 - Natural Event : Geologic : Avalanche"); items.Add(170103, "170103 - Natural Event : Geologic : Earthquake Epicenter"); items.Add(170104, "170104 - Natural Event : Geologic : Landslide"); items.Add(170105, "170105 - Natural Event : Geologic : Subsidence"); items.Add(170106, "170106 - Natural Event : Geologic : Volcanic Eruption"); items.Add(170107, "170107 - Natural Event : Geologic : Volcanic Threat"); items.Add(170108, "170108 - Natural Event : Geologic : Cave Entrance"); items.Add(170200, "170200 - Natural Event : Hydro-Meteorological"); items.Add(170201, "170201 - Natural Event : Hydro-Meteorological : Drought"); items.Add(170202, "170202 - Natural Event : Hydro-Meteorological : Flood"); items.Add(170203, "170203 - Natural Event : Hydro-Meteorological : Tsunami"); items.Add(170300, "170300 - Natural Event : Infestation"); items.Add(170301, "170301 - Natural Event : Infestation : Bird"); items.Add(170302, "170302 - Natural Event : Infestation : Insect"); items.Add(170303, "170303 - Natural Event : Infestation : Microbial"); items.Add(170304, "170304 - Natural Event : Infestation : Reptile"); items.Add(170305, "170305 - Natural Event : Infestation : Rodent"); items.Add(180100, "180100 - Individual : Religious Leader"); items.Add(180200, "180200 - Individual : Speaker"); return items; }
public Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection GetValues() { var sizes = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); sizes.Add( 5.0, "Five" ); sizes.Add( 5.5 ); sizes.Add( 6.0, "Six" ); sizes.Add( 6.5 ); sizes.Add( 7.0, "Seven" ); sizes.Add( 7.5 ); sizes.Add( 8.0, "Eight" ); sizes.Add( 8.5 ); sizes.Add( 9.0, "Nine" ); sizes.Add( 9.5 ); sizes.Add( 10.0 ); sizes.Add( 12.0, "Twelve" ); sizes.Add( 14.0 ); sizes.Add( 16.0 ); sizes.Add( 18.0 ); sizes.Add( 20.0 ); return sizes; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(40, "40 - Activities"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110301, "110301 - Pressure Systems : Frontal Systems : Cold Front"); items.Add(110302, "110302 - Pressure Systems : Frontal Systems : Upper Cold Front"); items.Add(110303, "110303 - Pressure Systems : Frontal Systems : Cold Frontogenesis"); items.Add(110304, "110304 - Pressure Systems : Frontal Systems : Cold Frontolysis"); items.Add(110305, "110305 - Pressure Systems : Frontal Systems : Warm Front"); items.Add(110306, "110306 - Pressure Systems : Frontal Systems : Upper Warm Front"); items.Add(110307, "110307 - Pressure Systems : Frontal Systems : Warm Frontogenesis"); items.Add(110308, "110308 - Pressure Systems : Frontal Systems : Warm Frontolysis"); items.Add(110309, "110309 - Pressure Systems : Frontal Systems : Occluded Front"); items.Add(110310, "110310 - Pressure Systems : Frontal Systems : Upper Occluded Front"); items.Add(110311, "110311 - Pressure Systems : Frontal Systems : Occluded Frontolysis"); items.Add(110312, "110312 - Pressure Systems : Frontal Systems : Stationary Front"); items.Add(110313, "110313 - Pressure Systems : Frontal Systems : Upper Stationary Front"); items.Add(110314, "110314 - Pressure Systems : Frontal Systems : Stationary Frontogenesis"); items.Add(110315, "110315 - Pressure Systems : Frontal Systems : Stationary Frontolysis"); items.Add(110401, "110401 - Pressure Systems : Lines : Trough Axis"); items.Add(110402, "110402 - Pressure Systems : Lines : Upper Trough Axis"); items.Add(110403, "110403 - Pressure Systems : Lines : Ridge Axis"); items.Add(110404, "110404 - Pressure Systems : Lines : Severe Squall Line"); items.Add(110405, "110405 - Pressure Systems : Lines : Instability Line"); items.Add(110406, "110406 - Pressure Systems : Lines : Shear Line"); items.Add(110407, "110407 - Pressure Systems : Lines : Inter-Tropical Convergence Zone"); items.Add(110408, "110408 - Pressure Systems : Lines : Convergence Line"); items.Add(110409, "110409 - Pressure Systems : Lines : Inter-Tropical Discontinuity"); items.Add(140300, "140300 - Winds : Jet Stream"); items.Add(140400, "140400 - Winds : Stream Line"); items.Add(180100, "180100 - Isopleths : Isobar - Surface"); items.Add(180200, "180200 - Isopleths : Contour - Upper Air"); items.Add(180300, "180300 - Isopleths : Isotherm"); items.Add(180400, "180400 - Isopleths : Isotach"); items.Add(180500, "180500 - Isopleths : Isodrosotherm"); items.Add(180600, "180600 - Isopleths : Thickness"); items.Add(180700, "180700 - Isopleths : Operator-Defined Freeform"); return items; }
public ItemCollection GetValues() { var items = new Xceed.Wpf.Toolkit.PropertyGrid.Attributes.ItemCollection(); items.Add(000000, "000000 - Unspecified"); items.Add(110101, "110101 - Ice Systems : Icebergs : Many Icebergs"); items.Add(110102, "110102 - Ice Systems : Icebergs : Belts and Strips"); items.Add(110103, "110103 - Ice Systems : Icebergs : General"); items.Add(110104, "110104 - Ice Systems : Icebergs : Many Icebergs - General"); items.Add(110105, "110105 - Ice Systems : Icebergs : Bergy Bit"); items.Add(110106, "110106 - Ice Systems : Icebergs : Many Bergy Bits"); items.Add(110107, "110107 - Ice Systems : Icebergs : Growler"); items.Add(110108, "110108 - Ice Systems : Icebergs : Many Growlers"); items.Add(110109, "110109 - Ice Systems : Icebergs : Floeberg"); items.Add(110110, "110110 - Ice Systems : Icebergs : Ice Island"); items.Add(110201, "110201 - Ice Systems : Ice Concentration : Bergy Water"); items.Add(110202, "110202 - Ice Systems : Ice Concentration : Water with Radar Targets"); items.Add(110203, "110203 - Ice Systems : Ice Concentration : Ice Free"); items.Add(110301, "110301 - Ice Systems : Dynamic Processes : Convergence"); items.Add(110302, "110302 - Ice Systems : Dynamic Processes : Divergence"); items.Add(110303, "110303 - Ice Systems : Dynamic Processes : Shearing or Shear Zone"); items.Add(110304, "110304 - Ice Systems : Dynamic Processes : Ice Drift (Direction)"); items.Add(110400, "110400 - Ice Systems : Sea Ice"); items.Add(110401, "110401 - Ice Systems : Sea Ice : Ice Thickness (Observed)"); items.Add(110402, "110402 - Ice Systems : Sea Ice : Ice Thickness (Estimated)"); items.Add(110403, "110403 - Ice Systems : Sea Ice : Melt Puddles or Flooded Ice"); items.Add(110700, "110700 - Ice Systems : Snow Cover"); items.Add(110701, "110701 - Ice Systems : Snow Cover : Sastrugi (with Orientation)"); items.Add(110801, "110801 - Ice Systems : Topographical Features : Ridges or Hummocks"); items.Add(110802, "110802 - Ice Systems : Topographical Features : Rafting"); items.Add(110803, "110803 - Ice Systems : Topographical Features : Jammed Brash Barrier"); items.Add(120101, "120101 - Hydrography : Depth : Soundings"); items.Add(120302, "120302 - Hydrography : Ports and Harbors : Berths (Onshore)"); items.Add(120303, "120303 - Hydrography : Ports and Harbors : Berths (Anchor)"); items.Add(120304, "120304 - Hydrography : Ports and Harbors : Anchorage - Point"); items.Add(120307, "120307 - Hydrography : Ports and Harbors : Call in Point"); items.Add(120309, "120309 - Hydrography : Ports and Harbors : Fishing Harbor - Point"); items.Add(120310, "120310 - Hydrography : Ports and Harbors : Fish Weirs - Point"); items.Add(120311, "120311 - Hydrography : Ports and Harbors : Fish Stakes - Point"); items.Add(120315, "120315 - Hydrography : Ports and Harbors : Landing Place"); items.Add(120316, "120316 - Hydrography : Ports and Harbors : Offshore Loading Facility - Point"); items.Add(120321, "120321 - Hydrography : Ports and Harbors : Landing Ring"); items.Add(120322, "120322 - Hydrography : Ports and Harbors : Ferry Crossing"); items.Add(120323, "120323 - Hydrography : Ports and Harbors : Cable Ferry Crossing"); items.Add(120324, "120324 - Hydrography : Ports and Harbors : Dolphin"); items.Add(120401, "120401 - Hydrography : Aids to Navigation : Beacon"); items.Add(120402, "120402 - Hydrography : Aids to Navigation : Buoy Default"); items.Add(120403, "120403 - Hydrography : Aids to Navigation : Marker"); items.Add(120404, "120404 - Hydrography : Aids to Navigation : Perches/Stakes - Point"); items.Add(120406, "120406 - Hydrography : Aids to Navigation : Light"); items.Add(120408, "120408 - Hydrography : Aids to Navigation : Light Vessel/Light Ship"); items.Add(120409, "120409 - Hydrography : Aids to Navigation : Lighthouse"); items.Add(120501, "120501 - Hydrography : Dangers/Hazards : Rock Submerged"); items.Add(120502, "120502 - Hydrography : Dangers/Hazards : Rock Awashed"); items.Add(120504, "120504 - Hydrography : Dangers/Hazards : Foul Ground - Point"); items.Add(120506, "120506 - Hydrography : Dangers/Hazards : Kelp/Seaweed - Point"); items.Add(120508, "120508 - Hydrography : Dangers/Hazards : Snags/Stumps"); items.Add(120509, "120509 - Hydrography : Dangers/Hazards : Wreck (Uncovers)"); items.Add(120510, "120510 - Hydrography : Dangers/Hazards : Wreck (Submerged)"); items.Add(120513, "120513 - Hydrography : Dangers/Hazards : Eddies/Overfalls/Tide Rips"); items.Add(120601, "120601 - Hydrography : Bottom Features : Bottom Characteristics - Sand"); items.Add(120602, "120602 - Hydrography : Bottom Features : Bottom Characteristics - Mud"); items.Add(120603, "120603 - Hydrography : Bottom Features : Bottom Characteristics - Clay"); items.Add(120604, "120604 - Hydrography : Bottom Features : Bottom Characteristics - Silt"); items.Add(120605, "120605 - Hydrography : Bottom Features : Bottom Characteristics - Stones"); items.Add(120606, "120606 - Hydrography : Bottom Features : Bottom Characteristics - Gravel"); items.Add(120607, "120607 - Hydrography : Bottom Features : Bottom Characteristics - Pebbles"); items.Add(120608, "120608 - Hydrography : Bottom Features : Bottom Characteristics - Cobbles"); items.Add(120609, "120609 - Hydrography : Bottom Features : Bottom Characteristics - Rock"); items.Add(120610, "120610 - Hydrography : Bottom Features : Bottom Characteristics - Coral"); items.Add(120611, "120611 - Hydrography : Bottom Features : Bottom Characteristics - Shell"); items.Add(120612, "120612 - Hydrography : Bottom Features : Qualifying Terms - Fine"); items.Add(120613, "120613 - Hydrography : Bottom Features : Qualifying Terms - Medium"); items.Add(120614, "120614 - Hydrography : Bottom Features : Qualifying Terms - Coarse"); items.Add(120701, "120701 - Hydrography : Tide and Current : Water Turbulence"); items.Add(120704, "120704 - Hydrography : Tide and Current : Tide Data Point"); items.Add(120705, "120705 - Hydrography : Tide and Current : Tide Gauge"); items.Add(160400, "160400 - Man-Made Structures : Ford"); items.Add(160500, "160500 - Man-Made Structures : Lock"); items.Add(160600, "160600 - Man-Made Structures : Oil/Gas Rig"); items.Add(160900, "160900 - Man-Made Structures : Pile/Piling/Post"); return items; }