private static void KeyboardMouseInput() { while (true) { TranslateMouse.MouseButtonsInput(Controller); TranslateKeyboard.KeyboardInput(Controller); SendtoController(Controller); } }
private static void KeyboardMouseInput() { while (!shuttingDown) { TranslateMouse.MouseButtonsInput(state); TranslateKeyboard.KeyboardInput(state); SimGamePad.Instance.Update(); // Poll aggressively, but avoid completely pegging the CPU to 100%. Thread.Sleep(1); } }
static void Main(string[] args) { // Check if we are debugging // if so then attach the console #if (DEBUG) int conPtr = AllocConsole(); AttachConsole(conPtr); Logger.appendLogLine("State", "Console Attached!", Logger.Type.Info); #endif ReadConfiguration(); ActiveConfig = Data.Load(ActiveConfigFile); ReloadActiveConfig(); ReloadControlScheme(); TranslateKeyboard.LoadKeymap(); Thread tApplicationRun = new Thread(ApplicationRun); tApplicationRun.SetApartmentState(ApartmentState.STA); tApplicationRun.Start(); //XboxKeyboardMouse.Hooks.HIDHook.getInfo(); //XboxKeyboardMouse.Hooks.InterceptKeys.init(); while (MainForm == null) { Thread.Sleep(100); } MainForm.FormClosing += (sender, e) => { Activate.ShutDown(); }; Thread tPause = new Thread(Pause); tPause.SetApartmentState(ApartmentState.STA); tPause.IsBackground = true; tPause.Start(); Thread tActivateKM = new Thread(() => { Activate.ActivateKeyboardAndMouse(); }); tActivateKM.SetApartmentState(ApartmentState.STA); tActivateKM.IsBackground = true; tActivateKM.Start(); }
public static void ReloadControlScheme() { TranslateKeyboard.ClearAllDicts(); lock (TranslateKeyboard.buttons) { lock (TranslateKeyboard.mapLeftStickY) { lock (TranslateKeyboard.mapLeftStickX) { lock (TranslateKeyboard.mapRightStickX) { lock (TranslateKeyboard.mapRightStickY) { if (ActiveConfig.Controls_KB_Xbox_A != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_A, ScpDriverInterface.X360Buttons.A); } if (ActiveConfig.Controls_KB_Xbox_B != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_B, ScpDriverInterface.X360Buttons.B); } if (ActiveConfig.Controls_KB_Xbox_X != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_X, ScpDriverInterface.X360Buttons.X); } if (ActiveConfig.Controls_KB_Xbox_Y != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Y, ScpDriverInterface.X360Buttons.Y); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Up != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Up, ScpDriverInterface.X360Buttons.Up); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Down != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Down, ScpDriverInterface.X360Buttons.Down); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Left != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Left, ScpDriverInterface.X360Buttons.Left); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Right != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Right, ScpDriverInterface.X360Buttons.Right); } if (ActiveConfig.Controls_KB_Xbox_Guide != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Guide, ScpDriverInterface.X360Buttons.Guide); } if (ActiveConfig.Controls_KB_Xbox_Start != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Start, ScpDriverInterface.X360Buttons.Start); } if (ActiveConfig.Controls_KB_Xbox_Back != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Back, ScpDriverInterface.X360Buttons.Back); } if (ActiveConfig.Controls_KB_Xbox_LeftBumper != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_LeftBumper, ScpDriverInterface.X360Buttons.LeftBumper); } if (ActiveConfig.Controls_KB_Xbox_RightBumper != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_RightBumper, ScpDriverInterface.X360Buttons.RightBumper); } if (ActiveConfig.Controls_KB_Xbox_Sticks_Left != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Sticks_Left, ScpDriverInterface.X360Buttons.LeftStick); } if (ActiveConfig.Controls_KB_Xbox_Sticks_Right != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Sticks_Right, ScpDriverInterface.X360Buttons.RightStick); } if (ActiveConfig.Controls_KB_Xbox_Trigger_Left != 0) { TranslateKeyboard.triggers.Add((Key)ActiveConfig.Controls_KB_Xbox_Trigger_Left, TranslateKeyboard.TriggerType.LeftTrigger); } if (ActiveConfig.Controls_KB_Xbox_Trigger_Right != 0) { TranslateKeyboard.triggers.Add((Key)ActiveConfig.Controls_KB_Xbox_Trigger_Right, TranslateKeyboard.TriggerType.RightTrigger); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Up != 0) { TranslateKeyboard.mapLeftStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Up, short.MaxValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Down != 0) { TranslateKeyboard.mapLeftStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Down, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Left != 0) { TranslateKeyboard.mapLeftStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Left, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Right != 0) { TranslateKeyboard.mapLeftStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Right, short.MaxValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Up != 0) { TranslateKeyboard.mapRightStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Up, short.MaxValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Down != 0) { TranslateKeyboard.mapRightStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Down, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Left != 0) { TranslateKeyboard.mapRightStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Left, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Right != 0) { TranslateKeyboard.mapRightStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Right, short.MaxValue); } } } } } } }
private static void KeyboardMouseInput() { while (!shuttingDown) { /*TranslateMouse.MouseButtonsInput(state);*/ TranslateKeyboard.KeyboardInput(state); if (Program.MainForm.StatusSyncCheck() == true && Working == false) { if (Program.MainForm.AutoCheck() == true) { Working = true; Thread.Sleep(5000); if (DoneOnce == false) { /*----Begin Alchemy---*/ state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(100); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(100); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(5000); /*----Look at and open book----*/ state.RightStickX = 32767; SimGamePad.Instance.Update(); Thread.Sleep(600); state.RightStickX = 0; SimGamePad.Instance.Update(); state.RightStickY = -32767; SimGamePad.Instance.Update(); Thread.Sleep(100); state.RightStickY = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(10); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(100); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(5000); /*----Turn page----*/ state.Buttons = GamePadControl.RightShoulder; SimGamePad.Instance.Update(); Thread.Sleep(10); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(3000); /*----End----*/ } else { /*----Go to book from end and open----*/ state.RightStickX = 32767; SimGamePad.Instance.Update(); Thread.Sleep(600); state.RightStickX = 0; SimGamePad.Instance.Update(); Thread.Sleep(1500); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(10); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(100); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(4000); /*----End----*/ } /*----Prepare cockeral potion----*/ state.Buttons |= GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(2000); state.Buttons &= ~GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(3000); /*----Grab spirits----*/ state.RightStickX = -32767; SimGamePad.Instance.Update(); Thread.Sleep(150); state.RightStickX = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(100); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(7500); /*---Grab Mint----*/ state.RightStickX = 32767; SimGamePad.Instance.Update(); Thread.Sleep(450); state.RightStickX = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(4000); /*----Place Mint into morter----*/ state.RightStickY = -32767; SimGamePad.Instance.Update(); Thread.Sleep(400); state.RightStickY = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); PressA(); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(6000); Thread.Sleep(10000); /*----Grind Mint with pestle----*/ state.RightStickX = 32767; SimGamePad.Instance.Update(); Thread.Sleep(150); state.RightStickX = 0; SimGamePad.Instance.Update(); Thread.Sleep(2000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(17000); /*----Put Ground Mint into cauldren----*/ state.RightStickY = 32767; SimGamePad.Instance.Update(); Thread.Sleep(400); state.RightStickY = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(7000); /*----Grab 2nd Mint---*/ state.RightStickX = 32767; SimGamePad.Instance.Update(); Thread.Sleep(200); state.RightStickX = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.RightStickY = 32767; SimGamePad.Instance.Update(); Thread.Sleep(400); state.RightStickY = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(5000); /*----Place mint into morter----*/ state.RightStickY = -32767; SimGamePad.Instance.Update(); Thread.Sleep(400); state.RightStickY = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(3500); /*----Grab pestle----*/ state.RightStickX = 32767; SimGamePad.Instance.Update(); Thread.Sleep(200); state.RightStickX = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(11000); /*----Move morter to pot and drop in----*/ state.RightStickY = 32767; SimGamePad.Instance.Update(); Thread.Sleep(400); state.RightStickY = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(8500); /*----Sandglass and Bellows----*/ state.RightTrigger = 255; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.RightTrigger = 0; SimGamePad.Instance.Update(); Thread.Sleep(3500); state.LeftTrigger = 255; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.LeftTrigger = 0; SimGamePad.Instance.Update(); Thread.Sleep(8500); /*----Grab Valeran----*/ state.RightStickX = 32767; SimGamePad.Instance.Update(); Thread.Sleep(350); state.RightStickX = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(4000); /*----Place Valeran into cauldren----*/ state.RightStickX = -32767; SimGamePad.Instance.Update(); Thread.Sleep(450); state.RightStickX = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(4500); /*----Sandglass and Bellows x1----*/ state.RightTrigger = 255; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.RightTrigger = 0; SimGamePad.Instance.Update(); Thread.Sleep(3500); state.LeftTrigger = 255; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.LeftTrigger = 0; SimGamePad.Instance.Update(); Thread.Sleep(12000); /*----Sandglass and Bellows x2----*/ state.RightTrigger = 255; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.RightTrigger = 0; SimGamePad.Instance.Update(); Thread.Sleep(3500); state.LeftTrigger = 255; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.LeftTrigger = 0; SimGamePad.Instance.Update(); Thread.Sleep(8000); /*----Grab phail---*/ state.RightStickX = -32767; SimGamePad.Instance.Update(); Thread.Sleep(600); state.RightStickX = 0; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.RightStickY = -32767; SimGamePad.Instance.Update(); Thread.Sleep(175); state.RightStickY = 0; SimGamePad.Instance.Update(); Thread.Sleep(600); state.Buttons = GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.Buttons = GamePadControl.None; SimGamePad.Instance.Update(); Thread.Sleep(2500); /*----Use Still----*/ state.Buttons |= GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(2000); state.Buttons &= ~GamePadControl.A; SimGamePad.Instance.Update(); Thread.Sleep(10); Thread.Sleep(6000); /*----Final Bellows x2----*/ state.LeftTrigger = 255; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.LeftTrigger = 0; SimGamePad.Instance.Update(); Thread.Sleep(1500); state.LeftTrigger = 255; SimGamePad.Instance.Update(); Thread.Sleep(1000); state.LeftTrigger = 0; SimGamePad.Instance.Update(); Thread.Sleep(7500); /*----End----*/ Working = false; DoneOnce = true; } else { SimGamePad.Instance.Update(); Thread.Sleep(1); } } SimGamePad.Instance.Update(); // Poll aggressively, but avoid completely pegging the CPU to 100%. Thread.Sleep(1); } }
public static void ReloadControlScheme() { TranslateKeyboard.ClearAllDicts(); lock (TranslateKeyboard.buttons) { if (ActiveConfig.Controls_KB_Xbox_A != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_A, GamePadControl.A); } if (ActiveConfig.Controls_KB_Xbox_B != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_B, GamePadControl.B); } if (ActiveConfig.Controls_KB_Xbox_X != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_X, GamePadControl.X); } if (ActiveConfig.Controls_KB_Xbox_Y != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Y, GamePadControl.Y); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Up != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Up, GamePadControl.DPadUp); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Down != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Down, GamePadControl.DPadDown); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Left != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Left, GamePadControl.DPadLeft); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Right != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Right, GamePadControl.DPadRight); } if (ActiveConfig.Controls_KB_Xbox_Guide != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Guide, GamePadControl.Guide); } if (ActiveConfig.Controls_KB_Xbox_Start != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Start, GamePadControl.Start); } if (ActiveConfig.Controls_KB_Xbox_Back != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Back, GamePadControl.Back); } if (ActiveConfig.Controls_KB_Xbox_LeftBumper != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_LeftBumper, GamePadControl.LeftShoulder); } if (ActiveConfig.Controls_KB_Xbox_RightBumper != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_RightBumper, GamePadControl.RightShoulder); } if (ActiveConfig.Controls_KB_Xbox_Sticks_Left != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Sticks_Left, GamePadControl.LeftStickClick); } if (ActiveConfig.Controls_KB_Xbox_Sticks_Right != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Sticks_Right, GamePadControl.RightStickClick); } if (ActiveConfig.Controls_KB_Xbox_Trigger_Left != 0) { TranslateKeyboard.triggers.Add((Key)ActiveConfig.Controls_KB_Xbox_Trigger_Left, TranslateKeyboard.TriggerType.LeftTrigger); } if (ActiveConfig.Controls_KB_Xbox_Trigger_Right != 0) { TranslateKeyboard.triggers.Add((Key)ActiveConfig.Controls_KB_Xbox_Trigger_Right, TranslateKeyboard.TriggerType.RightTrigger); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Up != 0) { TranslateKeyboard.mapLeftStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Up, short.MaxValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Down != 0) { TranslateKeyboard.mapLeftStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Down, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Left != 0) { TranslateKeyboard.mapLeftStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Left, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Right != 0) { TranslateKeyboard.mapLeftStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Right, short.MaxValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Up != 0) { TranslateKeyboard.mapRightStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Up, short.MaxValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Down != 0) { TranslateKeyboard.mapRightStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Down, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Left != 0) { TranslateKeyboard.mapRightStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Left, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Right != 0) { TranslateKeyboard.mapRightStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Right, short.MaxValue); } } }
public static void ReloadControlScheme() { TranslateKeyboard.ClearAllDicts(); lock (TranslateKeyboard.buttons) { TranslateKeyboard.mapRunTimeOptions[RunTimeOptionType.CalibrateDeadZone] = ActiveConfig.Controls_Calibrate_DeadZone == 0 ? null : new RunTimeOption() { Key = (Key)ActiveConfig.Controls_Calibrate_DeadZone, Run = TranslateMouse.RunCalibrateDeadZone, }; TranslateKeyboard.mapRunTimeOptions[RunTimeOptionType.FineTuneDeadZone] = ActiveConfig.Controls_Calibrate_FineDeadZone == 0 ? null : new RunTimeOption() { Key = (Key)ActiveConfig.Controls_Calibrate_FineDeadZone, Run = TranslateMouse.RunFineTuneDeadZone, }; if (ActiveConfig.Controls_KB_Xbox_A != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_A, GamePadControl.A); } if (ActiveConfig.Controls_KB_Xbox_B != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_B, GamePadControl.B); } if (ActiveConfig.Controls_KB_Xbox_X != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_X, GamePadControl.X); } if (ActiveConfig.Controls_KB_Xbox_Y != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Y, GamePadControl.Y); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Up != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Up, GamePadControl.DPadUp); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Down != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Down, GamePadControl.DPadDown); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Left != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Left, GamePadControl.DPadLeft); } if (ActiveConfig.Controls_KB_Xbox_DPAD_Right != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_DPAD_Right, GamePadControl.DPadRight); } if (ActiveConfig.Controls_KB_Xbox_Guide != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Guide, GamePadControl.Guide); } if (ActiveConfig.Controls_KB_Xbox_Start != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Start, GamePadControl.Start); } if (ActiveConfig.Controls_KB_Xbox_Back != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Back, GamePadControl.Back); } if (ActiveConfig.Controls_KB_Xbox_LeftBumper != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_LeftBumper, GamePadControl.LeftShoulder); } if (ActiveConfig.Controls_KB_Xbox_RightBumper != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_RightBumper, GamePadControl.RightShoulder); } if (ActiveConfig.Controls_KB_Xbox_Sticks_Left != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Sticks_Left, GamePadControl.LeftStickClick); } if (ActiveConfig.Controls_KB_Xbox_Sticks_Right != 0) { TranslateKeyboard.buttons.Add((Key)ActiveConfig.Controls_KB_Xbox_Sticks_Right, GamePadControl.RightStickClick); } if (ActiveConfig.Controls_KB_Xbox_Trigger_Left != 0) { TranslateKeyboard.triggers.Add((Key)ActiveConfig.Controls_KB_Xbox_Trigger_Left, TranslateKeyboard.TriggerType.LeftTrigger); } if (ActiveConfig.Controls_KB_Xbox_Trigger_Right != 0) { TranslateKeyboard.triggers.Add((Key)ActiveConfig.Controls_KB_Xbox_Trigger_Right, TranslateKeyboard.TriggerType.RightTrigger); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Up != 0) { TranslateKeyboard.mapLeftStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Up, short.MaxValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Down != 0) { TranslateKeyboard.mapLeftStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Down, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Left != 0) { TranslateKeyboard.mapLeftStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Left, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_L_Right != 0) { TranslateKeyboard.mapLeftStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_L_Right, short.MaxValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Up != 0) { TranslateKeyboard.mapRightStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Up, short.MaxValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Down != 0) { TranslateKeyboard.mapRightStickY.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Down, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Left != 0) { TranslateKeyboard.mapRightStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Left, short.MinValue); } if (ActiveConfig.Controls_KB_Sticks_AXIS_R_Right != 0) { TranslateKeyboard.mapRightStickX.Add((Key)ActiveConfig.Controls_KB_Sticks_AXIS_R_Right, short.MaxValue); } /* if (!TranslateKeyboard.buttons.ContainsKey(Key.Y)) * TranslateKeyboard.buttons.Add(Key.Y, GamePadControl.Y); * if (!TranslateKeyboard.buttons.ContainsKey(Key.X)) * TranslateKeyboard.buttons.Add(Key.X, GamePadControl.X); * if (!TranslateKeyboard.buttons.ContainsKey(Key.B)) * TranslateKeyboard.buttons.Add(Key.B, GamePadControl.B); * if (!TranslateKeyboard.buttons.ContainsKey(Key.Return)) * TranslateKeyboard.buttons.Add(Key.Return, GamePadControl.A); * * if (!TranslateKeyboard.buttons.ContainsKey(Key.LeftCtrl)) * TranslateKeyboard.buttons.Add(Key.LeftCtrl, GamePadControl.RightShoulder); * * //TranslateKeyboard.buttons.Add((Key)(int)Key.Y, GamePadControl.Y); */ } }