public static XbimVector3D operator *(XbimVector3D v1, XbimMatrix3D m) { return(XbimVector3D.Multiply(v1, m)); }
public XbimVector3D Transform(XbimVector3D xbimVector3D) { return(XbimVector3D.Multiply(xbimVector3D, this)); }
public static XbimVector3D operator *(XbimVector3D v1, double l) { return(XbimVector3D.Multiply(l, v1)); }