public Map(Game1 game) : base(game) { this.game = game; nature = new List<NatureObject>(); Game.Components.Add(this); }
static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public Tree(Game1 game, int x, int y) : base(game) { this.x = x; this.y = y; DrawOrder = 9999; Game.Components.Add(this); }
public MenuItem(Game1 game, string text, Vector2 pos, Screen screen) : base(game) { this.game = game; this.text = text; this.pos = pos; this.screen = screen; game.Components.Add(this); }
public MenuScreen(Game1 game) : base(game) { }
public MenuItem(Game1 game, string text, Vector2 pos) : this(game, text, pos, null) { }
public Tree(Game1 game) : this(game, 0, 0) { }
public Screen(Game1 game) : base(game) { this.game = game; }
public SplashScreen(Game1 game) : base(game) { }
public NatureObject(Game1 game) : base(game) { }
public CreditScreen(Game1 game) : base(game) { this.game = game; }