示例#1
0
 private void RestartGame()
 {
     score              = new GameScore();
     player             = new Player(playerImages[0].Width, playerImages[0].Height);
     mpC                = new MapController(bgLeft, bgRight, bg);
     enemiesManager     = new EnemiesManager(ship, heli, jet, NumberOfEnemies);
     waitingForButtonUp = false;
     isDead             = false;
 }
示例#2
0
        private void Initialize(Context ctx)
        {
            mContext = ctx;

            NumberOfEnemies = 10;
            isDead          = isPaused = false;
            bgLeft          = BitmapFactory.DecodeResource(Resources, Resource.Drawable.game_bg_left);
            bgRight         = BitmapFactory.DecodeResource(Resources, Resource.Drawable.game_bg_right);
            bg = BitmapFactory.DecodeResource(Resources, Resource.Drawable.game_bg);

            restartText = BitmapFactory.DecodeResource(Resources, Resource.Drawable.restart_text);
            mpC         = new MapController(bgLeft, bgRight, bg);

            //bulletCoolDown = 1;
            SetBackgroundColor(Color.MediumBlue);

            bulletImage = BitmapFactory.DecodeResource(Resources, Resource.Drawable.bullet);

            screenW = mContext.Resources.DisplayMetrics.WidthPixels;
            screenH = mContext.Resources.DisplayMetrics.HeightPixels;

            fuelbar     = BitmapFactory.DecodeResource(Resources, Resource.Drawable.fuel_bar);
            fuelPointer = BitmapFactory.DecodeResource(Resources, Resource.Drawable.fuel_pointer);
            fireButton  = BitmapFactory.DecodeResource(Resources, Resource.Drawable.fire_button);
            fuel        = new FuelManager(fuelPointer);

            //isDead = isPaused = false;
            playerImages[0] = BitmapFactory.DecodeResource(Resources, Resource.Drawable.player_middle);
            playerImages[1] = BitmapFactory.DecodeResource(Resources, Resource.Drawable.player_left);
            playerImages[2] = BitmapFactory.DecodeResource(Resources, Resource.Drawable.player_right);
            playerImages[3] = BitmapFactory.DecodeResource(Resources, Resource.Drawable.player_explosion);

            isUpdating = true;

            dpad   = BitmapFactory.DecodeResource(Resources, Resource.Drawable.d_pad);
            score  = new GameScore();
            player = new Player(playerImages[0].Width, playerImages[0].Height);
            paint  = new Paint {
                Color = Color.White
            };
            textPaint = new Paint {
                Color = Color.White, TextSize = 50
            };
            gray = new Paint {
                Color = Color.Gray
            };

            // Enemies
            ship[0]        = BitmapFactory.DecodeResource(Resources, Resource.Drawable.ship_l);
            ship[1]        = BitmapFactory.DecodeResource(Resources, Resource.Drawable.ship_r);
            heli[0]        = BitmapFactory.DecodeResource(Resources, Resource.Drawable.heli_l);
            heli[1]        = BitmapFactory.DecodeResource(Resources, Resource.Drawable.heli_r);
            jet[0]         = BitmapFactory.DecodeResource(Resources, Resource.Drawable.jet_l);
            jet[1]         = BitmapFactory.DecodeResource(Resources, Resource.Drawable.jet_r);
            enemiesManager = new EnemiesManager(ship, heli, jet, NumberOfEnemies);

            save      = new SaveData(Context);
            highScore = save.GetHighScore();

            handler = new Handler();
            handler.Post(this);
        }