public static GLKMesh[] FromAsset(MDLAsset asset, out MDLMesh [] sourceMeshes, out NSError error) { NSArray aret; var ret = FromAsset (asset, out aret, out error); sourceMeshes = NSArray.FromArray<MDLMesh> (aret); return ret; }
internal MDLMesh(MDLMesh mesh, int submeshIndex, uint subdivisionLevels, IMDLMeshBufferAllocator allocator) { InitializeHandle(InitMesh(mesh, submeshIndex, subdivisionLevels, allocator), "initMeshBySubdividingMesh:submeshIndex:subdivisionLevels:allocator:"); }
public static MDLMesh CreateSubdividedMesh(MDLMesh mesh, int submeshIndex, uint subdivisionLevels, IMDLMeshBufferAllocator allocator) { return(new MDLMesh(mesh, submeshIndex, subdivisionLevels, allocator)); }