示例#1
0
        public static GLKMesh[] FromAsset(MDLAsset asset, out MDLMesh [] sourceMeshes, out NSError error)
        {
            NSArray aret;

            var ret = FromAsset (asset, out aret, out error);
            sourceMeshes = NSArray.FromArray<MDLMesh> (aret);
            return ret;
        }
示例#2
0
 internal MDLMesh(MDLMesh mesh, int submeshIndex, uint subdivisionLevels, IMDLMeshBufferAllocator allocator)
 {
     InitializeHandle(InitMesh(mesh, submeshIndex, subdivisionLevels, allocator), "initMeshBySubdividingMesh:submeshIndex:subdivisionLevels:allocator:");
 }
示例#3
0
 public static MDLMesh CreateSubdividedMesh(MDLMesh mesh, int submeshIndex, uint subdivisionLevels, IMDLMeshBufferAllocator allocator)
 {
     return(new MDLMesh(mesh, submeshIndex, subdivisionLevels, allocator));
 }