示例#1
0
 protected bool _InsertObject(ref XRedpointMgr.stRedpointGameObject[] array, GameObject go, SetRedpointUIHandler callback)
 {
     for (int i = 0; i < array.Length; i++)
     {
         if (null == array[i].go || array[i].go == go)
         {
             array[i].go       = go;
             array[i].callback = callback;
             return(false);
         }
     }
     XRedpointMgr.stRedpointGameObject[] array2 = new XRedpointMgr.stRedpointGameObject[array.Length << 1];
     array.CopyTo(array2, 0);
     array2[array.Length].go       = go;
     array2[array.Length].callback = callback;
     array = array2;
     return(true);
 }
示例#2
0
 public void AddSysRedpointUI(int sys, GameObject go, SetRedpointUIHandler callback = null)
 {
     if (null == go)
     {
         return;
     }
     XRedpointMgr.stRedpointGameObject[] array = null;
     if (this.mSysGameObjectListDic.TryGetValue(sys, out array))
     {
         if (this._InsertObject(ref array, go, callback))
         {
             this.mSysGameObjectListDic[sys] = array;
         }
     }
     else
     {
         array             = new XRedpointMgr.stRedpointGameObject[4];
         array[0].go       = go;
         array[0].callback = callback;
         this.mSysGameObjectListDic[sys] = array;
     }
     go.SetActive(base._GetSysRedpointState(sys));
 }
示例#3
0
 protected void _DeleteObject(ref XRedpointMgr.stRedpointGameObject[] array, GameObject parent)
 {
     for (int i = 0; i < array.Length; i++)
     {
         if (array[i].go == parent)
         {
             XRedpointMgr.stRedpointGameObject stRedpointGameObject = default(XRedpointMgr.stRedpointGameObject);
             if (i + 1 < array.Length)
             {
                 for (int j = array.Length - 1; j > i; j--)
                 {
                     if (null != array[j].go)
                     {
                         stRedpointGameObject = array[j];
                         array[j]             = default(XRedpointMgr.stRedpointGameObject);
                         break;
                     }
                 }
             }
             array[i] = stRedpointGameObject;
         }
     }
 }