private TerritoryBattle.RowData BinarySearchID(uint key, int min, int max) { TerritoryBattle.RowData rowData = this.Table[min]; if (rowData.ID == key) { return(rowData); } TerritoryBattle.RowData rowData2 = this.Table[max]; if (rowData2.ID == key) { return(rowData2); } if (max - min <= 1) { return(null); } int num = min + (max - min) / 2; TerritoryBattle.RowData rowData3 = this.Table[num]; if (rowData3.ID.CompareTo(key) > 0) { return(this.BinarySearchID(key, min, num)); } if (rowData3.ID.CompareTo(key) < 0) { return(this.BinarySearchID(key, num, max)); } return(rowData3); }
protected override bool OnLine(string[] Fields) { TerritoryBattle.RowData rowData = new TerritoryBattle.RowData(); if (!base.Parse(Fields[this.ColMap[0]], ref rowData.ID)) { return(false); } if (!base.Parse(Fields[this.ColMap[1]], ref rowData.territoryname)) { return(false); } if (!base.Parse(Fields[this.ColMap[2]], ref rowData.territorylevel)) { return(false); } if (!base.Parse(Fields[this.ColMap[3]], ref rowData.territorylevelname)) { return(false); } if (!base.Parse(Fields[this.ColMap[4]], ref rowData.territoryIcon)) { return(false); } if (!base.Parse(Fields[this.ColMap[5]], ref rowData.territoryLeagues)) { return(false); } this.AddRowID(rowData.ID, rowData, 0, this.Table.Count - 1); return(true); }
protected override void ReadLine(BinaryReader reader) { TerritoryBattle.RowData rowData = new TerritoryBattle.RowData(); base.Read <uint>(reader, ref rowData.ID, CVSReader.uintParse); this.columnno = 0; base.Read <string>(reader, ref rowData.territoryname, CVSReader.stringParse); this.columnno = 1; base.Read <uint>(reader, ref rowData.territorylevel, CVSReader.uintParse); this.columnno = 2; base.Read <string>(reader, ref rowData.territorylevelname, CVSReader.stringParse); this.columnno = 3; base.Read <string>(reader, ref rowData.territoryIcon, CVSReader.stringParse); this.columnno = 4; base.ReadArray <uint>(reader, ref rowData.territoryLeagues, CVSReader.uintParse); this.columnno = 5; this.AddRowID(rowData.ID, rowData, 0, this.Table.Count - 1); this.columnno = -1; }
private void AddRowID(uint key, TerritoryBattle.RowData row, int min, int max) { if (this.Table.Count == 0) { this.Table.Add(row); return; } TerritoryBattle.RowData rowData = this.Table[min]; if (rowData.ID.CompareTo(key) > 0) { this.Table.Insert(min, row); return; } if (rowData.ID == key) { XSingleton <XDebug> .singleton.AddErrorLog2("Table: TerritoryBattle duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); return; } TerritoryBattle.RowData rowData2 = this.Table[max]; if (rowData2.ID.CompareTo(key) < 0) { this.Table.Insert(max + 1, row); return; } if (rowData2.ID == key) { XSingleton <XDebug> .singleton.AddErrorLog2("Table: TerritoryBattle duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); return; } if (max - min <= 1) { this.Table.Insert(min + 1, row); return; } int num = min + (max - min) / 2; TerritoryBattle.RowData rowData3 = this.Table[num]; if (rowData3.ID.CompareTo(key) > 0) { this.AddRowID(key, row, min, num); return; } if (rowData3.ID.CompareTo(key) < 0) { this.AddRowID(key, row, num, max); return; } XSingleton <XDebug> .singleton.AddErrorLog2("Table: TerritoryBattle duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); }