private SkillTreeConfigTable.RowData BinarySearchLevel(uint key, int min, int max) { SkillTreeConfigTable.RowData rowData = this.Table[min]; if (rowData.Level == key) { return(rowData); } SkillTreeConfigTable.RowData rowData2 = this.Table[max]; if (rowData2.Level == key) { return(rowData2); } if (max - min <= 1) { return(null); } int num = min + (max - min) / 2; SkillTreeConfigTable.RowData rowData3 = this.Table[num]; if (rowData3.Level.CompareTo(key) > 0) { return(this.BinarySearchLevel(key, min, num)); } if (rowData3.Level.CompareTo(key) < 0) { return(this.BinarySearchLevel(key, num, max)); } return(rowData3); }
protected override void ReadLine(BinaryReader reader) { SkillTreeConfigTable.RowData rowData = new SkillTreeConfigTable.RowData(); base.Read <uint>(reader, ref rowData.Level, CVSReader.uintParse); this.columnno = 0; base.Read <int>(reader, ref rowData.RedPointShowNum, CVSReader.intParse); this.columnno = 1; this.AddRowLevel(rowData.Level, rowData, 0, this.Table.Count - 1); this.columnno = -1; }
protected override bool OnLine(string[] Fields) { SkillTreeConfigTable.RowData rowData = new SkillTreeConfigTable.RowData(); if (!base.Parse(Fields[this.ColMap[0]], ref rowData.Level)) { return(false); } if (!base.Parse(Fields[this.ColMap[1]], ref rowData.RedPointShowNum)) { return(false); } this.AddRowLevel(rowData.Level, rowData, 0, this.Table.Count - 1); return(true); }
private void AddRowLevel(uint key, SkillTreeConfigTable.RowData row, int min, int max) { if (this.Table.Count == 0) { this.Table.Add(row); return; } SkillTreeConfigTable.RowData rowData = this.Table[min]; if (rowData.Level.CompareTo(key) > 0) { this.Table.Insert(min, row); return; } if (rowData.Level == key) { XSingleton <XDebug> .singleton.AddErrorLog2("Table: SkillTreeConfigTable duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); return; } SkillTreeConfigTable.RowData rowData2 = this.Table[max]; if (rowData2.Level.CompareTo(key) < 0) { this.Table.Insert(max + 1, row); return; } if (rowData2.Level == key) { XSingleton <XDebug> .singleton.AddErrorLog2("Table: SkillTreeConfigTable duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); return; } if (max - min <= 1) { this.Table.Insert(min + 1, row); return; } int num = min + (max - min) / 2; SkillTreeConfigTable.RowData rowData3 = this.Table[num]; if (rowData3.Level.CompareTo(key) > 0) { this.AddRowLevel(key, row, min, num); return; } if (rowData3.Level.CompareTo(key) < 0) { this.AddRowLevel(key, row, num, max); return; } XSingleton <XDebug> .singleton.AddErrorLog2("Table: SkillTreeConfigTable duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); }