private SkillTreeConfigTable.RowData BinarySearchLevel(uint key, int min, int max)
        {
            SkillTreeConfigTable.RowData rowData = this.Table[min];
            if (rowData.Level == key)
            {
                return(rowData);
            }
            SkillTreeConfigTable.RowData rowData2 = this.Table[max];
            if (rowData2.Level == key)
            {
                return(rowData2);
            }
            if (max - min <= 1)
            {
                return(null);
            }
            int num = min + (max - min) / 2;

            SkillTreeConfigTable.RowData rowData3 = this.Table[num];
            if (rowData3.Level.CompareTo(key) > 0)
            {
                return(this.BinarySearchLevel(key, min, num));
            }
            if (rowData3.Level.CompareTo(key) < 0)
            {
                return(this.BinarySearchLevel(key, num, max));
            }
            return(rowData3);
        }
 protected override void ReadLine(BinaryReader reader)
 {
     SkillTreeConfigTable.RowData rowData = new SkillTreeConfigTable.RowData();
     base.Read <uint>(reader, ref rowData.Level, CVSReader.uintParse);
     this.columnno = 0;
     base.Read <int>(reader, ref rowData.RedPointShowNum, CVSReader.intParse);
     this.columnno = 1;
     this.AddRowLevel(rowData.Level, rowData, 0, this.Table.Count - 1);
     this.columnno = -1;
 }
 protected override bool OnLine(string[] Fields)
 {
     SkillTreeConfigTable.RowData rowData = new SkillTreeConfigTable.RowData();
     if (!base.Parse(Fields[this.ColMap[0]], ref rowData.Level))
     {
         return(false);
     }
     if (!base.Parse(Fields[this.ColMap[1]], ref rowData.RedPointShowNum))
     {
         return(false);
     }
     this.AddRowLevel(rowData.Level, rowData, 0, this.Table.Count - 1);
     return(true);
 }
        private void AddRowLevel(uint key, SkillTreeConfigTable.RowData row, int min, int max)
        {
            if (this.Table.Count == 0)
            {
                this.Table.Add(row);
                return;
            }
            SkillTreeConfigTable.RowData rowData = this.Table[min];
            if (rowData.Level.CompareTo(key) > 0)
            {
                this.Table.Insert(min, row);
                return;
            }
            if (rowData.Level == key)
            {
                XSingleton <XDebug> .singleton.AddErrorLog2("Table: SkillTreeConfigTable duplicate id:{0}  lineno: {1}", new object[]
                {
                    key,
                    this.lineno
                });

                return;
            }
            SkillTreeConfigTable.RowData rowData2 = this.Table[max];
            if (rowData2.Level.CompareTo(key) < 0)
            {
                this.Table.Insert(max + 1, row);
                return;
            }
            if (rowData2.Level == key)
            {
                XSingleton <XDebug> .singleton.AddErrorLog2("Table: SkillTreeConfigTable duplicate id:{0}  lineno: {1}", new object[]
                {
                    key,
                    this.lineno
                });

                return;
            }
            if (max - min <= 1)
            {
                this.Table.Insert(min + 1, row);
                return;
            }
            int num = min + (max - min) / 2;

            SkillTreeConfigTable.RowData rowData3 = this.Table[num];
            if (rowData3.Level.CompareTo(key) > 0)
            {
                this.AddRowLevel(key, row, min, num);
                return;
            }
            if (rowData3.Level.CompareTo(key) < 0)
            {
                this.AddRowLevel(key, row, num, max);
                return;
            }
            XSingleton <XDebug> .singleton.AddErrorLog2("Table: SkillTreeConfigTable duplicate id:{0}  lineno: {1}", new object[]
            {
                key,
                this.lineno
            });
        }