protected override void ReadLine(BinaryReader reader) { HeroBattleMapCenter.RowData rowData = new HeroBattleMapCenter.RowData(); base.Read <uint>(reader, ref rowData.SceneID, CVSReader.uintParse); this.columnno = 0; base.Read <uint>(reader, ref rowData.CenterType, CVSReader.uintParse); this.columnno = 1; base.ReadSeq <float>(reader, ref rowData.Center, CVSReader.floatParse); this.columnno = 2; base.ReadArray <float>(reader, ref rowData.Param, CVSReader.floatParse); this.columnno = 3; base.Read <float>(reader, ref rowData.ClientFxScalse, CVSReader.floatParse); this.columnno = 4; base.ReadArray <string>(reader, ref rowData.OccupantFx, CVSReader.stringParse); this.columnno = 5; base.ReadArray <string>(reader, ref rowData.MiniMapFx, CVSReader.stringParse); this.columnno = 6; base.ReadArray <string>(reader, ref rowData.OccSuccessFx, CVSReader.stringParse); this.columnno = 7; base.ReadArray <string>(reader, ref rowData.OccWinFx, CVSReader.stringParse); this.columnno = 8; base.Read <string>(reader, ref rowData.MVPCutScene, CVSReader.stringParse); this.columnno = 9; base.ReadArray <float>(reader, ref rowData.MVPPos, CVSReader.floatParse); this.columnno = 10; this.AddRowSceneID(rowData.SceneID, rowData, 0, this.Table.Count - 1); this.columnno = -1; }
private HeroBattleMapCenter.RowData BinarySearchSceneID(uint key, int min, int max) { HeroBattleMapCenter.RowData rowData = this.Table[min]; if (rowData.SceneID == key) { return(rowData); } HeroBattleMapCenter.RowData rowData2 = this.Table[max]; if (rowData2.SceneID == key) { return(rowData2); } if (max - min <= 1) { return(null); } int num = min + (max - min) / 2; HeroBattleMapCenter.RowData rowData3 = this.Table[num]; if (rowData3.SceneID.CompareTo(key) > 0) { return(this.BinarySearchSceneID(key, min, num)); } if (rowData3.SceneID.CompareTo(key) < 0) { return(this.BinarySearchSceneID(key, num, max)); } return(rowData3); }
protected override bool OnLine(string[] Fields) { HeroBattleMapCenter.RowData rowData = new HeroBattleMapCenter.RowData(); if (!base.Parse(Fields[this.ColMap[0]], ref rowData.SceneID)) { return(false); } if (!base.Parse(Fields[this.ColMap[1]], ref rowData.CenterType)) { return(false); } if (!base.Parse <float>(Fields[this.ColMap[2]], ref rowData.Center, CVSReader.floatParse, "3F")) { return(false); } if (!base.Parse(Fields[this.ColMap[3]], ref rowData.Param)) { return(false); } if (!base.Parse(Fields[this.ColMap[4]], ref rowData.ClientFxScalse)) { return(false); } if (!base.Parse(Fields[this.ColMap[5]], ref rowData.OccupantFx)) { return(false); } if (!base.Parse(Fields[this.ColMap[6]], ref rowData.MiniMapFx)) { return(false); } if (!base.Parse(Fields[this.ColMap[7]], ref rowData.OccSuccessFx)) { return(false); } if (!base.Parse(Fields[this.ColMap[8]], ref rowData.OccWinFx)) { return(false); } if (!base.Parse(Fields[this.ColMap[9]], ref rowData.MVPCutScene)) { return(false); } if (!base.Parse(Fields[this.ColMap[10]], ref rowData.MVPPos)) { return(false); } this.AddRowSceneID(rowData.SceneID, rowData, 0, this.Table.Count - 1); return(true); }
private void AddRowSceneID(uint key, HeroBattleMapCenter.RowData row, int min, int max) { if (this.Table.Count == 0) { this.Table.Add(row); return; } HeroBattleMapCenter.RowData rowData = this.Table[min]; if (rowData.SceneID.CompareTo(key) > 0) { this.Table.Insert(min, row); return; } if (rowData.SceneID == key) { XSingleton <XDebug> .singleton.AddErrorLog2("Table: HeroBattleMapCenter duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); return; } HeroBattleMapCenter.RowData rowData2 = this.Table[max]; if (rowData2.SceneID.CompareTo(key) < 0) { this.Table.Insert(max + 1, row); return; } if (rowData2.SceneID == key) { XSingleton <XDebug> .singleton.AddErrorLog2("Table: HeroBattleMapCenter duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); return; } if (max - min <= 1) { this.Table.Insert(min + 1, row); return; } int num = min + (max - min) / 2; HeroBattleMapCenter.RowData rowData3 = this.Table[num]; if (rowData3.SceneID.CompareTo(key) > 0) { this.AddRowSceneID(key, row, min, num); return; } if (rowData3.SceneID.CompareTo(key) < 0) { this.AddRowSceneID(key, row, num, max); return; } XSingleton <XDebug> .singleton.AddErrorLog2("Table: HeroBattleMapCenter duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); }