internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> assets) #endif { Parameters = parameters; Bundle = bundle; _backingField = new BackingFieldOrArray(assets); }
internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnityEngine.Object[] assets) { Parameters = parameters; Bundle = bundle; Assets = assets; }
internal AssetLoadedContext(string assetName, Type assetType, AssetLoadType loadType, AssetBundle bundle, UnityEngine.Object[] assets) { Parameters = new AssetLoadedParameters(assetName, assetType, loadType); Bundle = bundle; Assets = assets; }
internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnityEngine.Object asset) { Parameters = parameters; Bundle = bundle; _backingField = new BackingFieldOrArray(asset); }
internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnityEngine.Object[] assets)