示例#1
0
        internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> assets)
#endif
        {
            Parameters    = parameters;
            Bundle        = bundle;
            _backingField = new BackingFieldOrArray(assets);
        }
示例#2
0
 internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnityEngine.Object[] assets)
 {
     Parameters = parameters;
     Bundle     = bundle;
     Assets     = assets;
 }
示例#3
0
 internal AssetLoadedContext(string assetName, Type assetType, AssetLoadType loadType, AssetBundle bundle, UnityEngine.Object[] assets)
 {
     Parameters = new AssetLoadedParameters(assetName, assetType, loadType);
     Bundle     = bundle;
     Assets     = assets;
 }
示例#4
0
 internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnityEngine.Object asset)
 {
     Parameters    = parameters;
     Bundle        = bundle;
     _backingField = new BackingFieldOrArray(asset);
 }
示例#5
0
 internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnityEngine.Object[] assets)