private void WriteSector() { if (_bufferLoaded) { _s.Seek(-_bufferSize, SeekOrigin.Current); } _s.Write(_buffer, 0, _bufferSize); _bufferDirty = false; _bufferLoaded = false; _bufferPos = 0; Array.Clear(_buffer, 0, _bufferSize); }
/// <summary> /// Writes a sector /// </summary> private void WriteSector() { if (_bufferLoaded) { //go back to beginning of the current sector _s.Seek(-_bufferSize, SeekOrigin.Current); } //write it _s.Write(_buffer, 0, _bufferSize); _bufferDirty = false; _bufferLoaded = false; _bufferPos = 0; Array.Clear(_buffer, 0, _bufferSize); }