public static void BuildExpression(List <BlockModel.Element> _elements, Dictionary <string, string> _variants, GameObject _obj, CustomElementModel.CustomElementStatus _elementStatus, Symbol _symbol, string _color)
        {
            Color  color  = FacadeUtility.HexToColor(_color);
            Sprite sprite = imgBlockBlank;

            if (Symbol.Single == _symbol)
            {
                sprite = imgBlockSingle;
            }
            else if (Symbol.Left == _symbol)
            {
                sprite = imgBlockHead;
            }
            else if (Symbol.Right == _symbol)
            {
                sprite = imgBlockFoot;
            }
            else if (Symbol.Middle == _symbol)
            {
                sprite = imgBlockMiddle;
            }

            Image img = _obj.transform.Find("__img__").GetComponent <Image>();

            img.color  = color;
            img.sprite = sprite;
            decorateElements(_obj, _elements, _variants, _elementStatus);
        }
        public static void BuildBlock(BlockModel.Block _block, GameObject _obj, CustomElementModel.CustomElementStatus _elementStatus)
        {
            Transform  tsExpression    = _obj.transform.Find("expression");
            Color      color           = FacadeUtility.HexToColor(_block.color);
            GameObject expressionClone = null;

            int line = _block.elements.Count;

            expressionClone = cloneExpression(tsExpression.gameObject, color, line > 1 ? imgBlockHead : imgBlockSingle, line == 1 ? Symbol.Single : Symbol.Left);
            decorateElements(expressionClone, _block.elements[0], new Dictionary <string, string>(), _elementStatus);

            for (int i = 1; i < _block.elements.Count; ++i)
            {
                Symbol symbol = Symbol.Blank;
                Sprite sprite = imgBlockBlank;
                // blank
                cloneExpression(tsExpression.gameObject, color, sprite, symbol);

                if (i == line - 1)
                {
                    // last one
                    symbol = Symbol.Right;
                    sprite = imgBlockFoot;
                }
                else
                {
                    symbol = Symbol.Middle;
                    sprite = imgBlockMiddle;
                }

                expressionClone = cloneExpression(tsExpression.gameObject, color, sprite, symbol);
                decorateElements(expressionClone, _block.elements[i], new Dictionary <string, string>(), _elementStatus);
            }

            Transform tsDrag = _obj.transform.Find("#drag");

            tsDrag.SetAsLastSibling();

            DragBlock drag = tsDrag.GetComponent <DragBlock>();

            drag.method = _block.method;
        }
示例#3
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        private void addGroup(GroupModel.Group _group)
        {
            GameObject clone = GameObject.Instantiate(uiBlockly.tsTempalteGroup.gameObject);

            clone.transform.SetParent(uiBlockly.tsTempalteGroup.parent);
            clone.transform.localScale = Vector3.one;
            clone.SetActive(true);
            clone.name = _group.name;

            Image icon = clone.transform.Find("icon").GetComponent <Image>();

            icon.color = FacadeUtility.HexToColor(_group.color);

            UnityEngine.UI.Text name = clone.transform.Find("name").GetComponent <UnityEngine.UI.Text>();
            name.text = _group.name;

            Toggle toggle = clone.GetComponent <Toggle>();

            toggle.onValueChanged.AddListener(
                (_toggled) => {
                onGroupChanged(_toggled, toggle);
            }
                );
        }