示例#1
0
        public Boolean WriteBinaryMap(String FileName)
        {
            try
            {
                serialzed_stream = new FileStream(FileName, FileMode.OpenOrCreate, FileAccess.Write);
                binary_formatter = new BinaryFormatter();
                xmap             = new FileFormat();

                WriteMapData();
            }
            catch (Exception e)
            {
                #if(DEBUG)
                MessageBox.Show(e.Message, "Save Map Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                #else // RELEASE
                MessageBox.Show("Error while saving map, the file could be in use by another program, or is write protected", "Save Map Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                #endif

                return false;
            }
            finally
            {
                serialzed_stream.Close();
                serialzed_stream.Dispose();
            }

            // Write to file Ok
            return true;
        }
示例#2
0
        private Boolean LoadMapDataOther()
        {
            xmap = (FileFormat)binary_formatter.Deserialize(file_stream);

            if (xmap.texture_file_name == "")
            {
                GLB_Data_Other.MapSize = xmap.map_dimensions;
                return true;
            }

            if (CheckTileTexture(ref xmap.texture_file_name, true))
            {
                // 22-NOV-2008:
                // Variable Tilesize has been implemented but older .xmap files do not support it.
                // Check if there is a 0 tile size in current xmap structure, if yes set it to DEFAULT
                if (xmap.map_dimensions.TileSize == 0)
                {
                    xmap.map_dimensions.TileSize = Constants.DEFAULT_TILE_SIZE;
                }

                // copy deserialized data to GLB_Data_Other
                GLB_Data_Other.MapSize = xmap.map_dimensions;
                GLB_Data_Other.TileMap = xmap.tile_map;
                GLB_Data_Other.TextureFileName = xmap.texture_file_name;
                GLB_Data_Other.TilePalette = xmap.tile_palette;

                /*
                GLB_Data_Other.TerrainList.Clear();

                if (xmap.terrain_layout == null)
                {
                    // map file does not contain terrain layout information
                    // make a new empty terrain layout.
                    GLB_Data_Other.TerrainLayout = new int[GLB_Data_Other.MapSize.Width, GLB_Data_Other.MapSize.Height];
                }
                else
                {
                    // map has terrain layout, we can copy it
                    GLB_Data_Other.TerrainLayout = xmap.terrain_layout;

                    foreach (TerrainType t in xmap.terrain_list)
                    {
                        GLB_Data_Other.TerrainList.Add(t);
                    }
                }
                */

                GLB_Data_Other.portals = xmap.portals;
                GLB_Data_Other.portalIndex = xmap.portalIndex;

                return true;
            }

            return false;
        }
示例#3
0
        private Boolean LoadMapData(string fileName)
        {
            xmap = (FileFormat)binary_formatter.Deserialize(file_stream);

            if (xmap.texture_file_name == "")
            {
                GLB_Data.MapSize = xmap.map_dimensions;
                return true;
            }

            if (CheckTileTexture(ref xmap.texture_file_name, true))
            {
                // 22-NOV-2008:
                // Variable Tilesize has been implemented but older .xmap files do not support it.
                // Check if there is a 0 tile size in current xmap structure, if yes set it to DEFAULT
                if (xmap.map_dimensions.TileSize == 0)
                {
                    xmap.map_dimensions.TileSize = Constants.DEFAULT_TILE_SIZE;
                }

                // copy deserialized data to GLB_Data
                GLB_Data.MapSize            = xmap.map_dimensions;
                GLB_Data.TileMap            = xmap.tile_map;
                GLB_Data.TextureFileName    = xmap.texture_file_name;
                GLB_Data.TilePalette        = xmap.tile_palette;

                GLB_Data.TerrainList.Clear();

                if (xmap.terrain_layout == null)
                {
                    // map file does not contain terrain layout information
                    // make a new empty terrain layout.
                    GLB_Data.TerrainLayout = new int[GLB_Data.MapSize.Width, GLB_Data.MapSize.Height];
                }
                else
                {
                    // map has terrain layout, we can copy it
                    GLB_Data.TerrainLayout = xmap.terrain_layout;

                    foreach (TerrainType t in xmap.terrain_list)
                    {
                        GLB_Data.TerrainList.Add(t);
                    }
                }

                GLB_Data.portals = xmap.portals;
                if (GLB_Data.portals == null)
                    GLB_Data.portals = new List<Portal>();

                GLB_Data.portalIndex = xmap.portalIndex;

                GLB_Data.destinations = xmap.destinations;
                if (GLB_Data.destinations == null)
                    GLB_Data.destinations = new List<PortalDestination>();

                GLB_Data.chests = xmap.chests;
                if (GLB_Data.chests == null)
                    GLB_Data.chests = new List<Chest>();

                GLB_Data.npcs = xmap.npcs;
                if (GLB_Data.npcs == null)
                    GLB_Data.npcs = new List<NPC>();

                GLB_Data.fixedCombatNPCs = xmap.fixedCombatNPCs;
                if (GLB_Data.fixedCombatNPCs == null)
                    GLB_Data.fixedCombatNPCs = new List<FixedCombatNPC>();

                GLB_Data.blocks = xmap.blocks;
                if (GLB_Data.blocks == null)
                    GLB_Data.blocks = new List<Block>();

                GLB_Data.switches = xmap.switches;
                if (GLB_Data.switches == null)
                    GLB_Data.switches = new List<Switch>();

                return true;
            }

            return false;
        }
示例#4
0
        internal bool LoadBinaryMapOther(string FileName)
        {
            return_value = true;

            try
            {
                file_stream = new FileStream(FileName, FileMode.Open, FileAccess.Read);
                binary_formatter = new BinaryFormatter();
                xmap = new FileFormat();

                return_value = LoadMapDataOther();
            }
            catch (Exception e)
            {
                #if(DEBUG)
                    MessageBox.Show(e.Message, "Load Map Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                #else // RELEASE
                    MessageBox.Show("Error loading map file, the file could be corrupt", "Load Map Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                #endif

                return_value = false;
            }
            finally
            {
                file_stream.Close();
                file_stream.Dispose();
            }

            return return_value;
        }
示例#5
0
        public Boolean LoadMapDataXMLOther(string fileName)
        {
            XmlDocument xml = new XmlDocument();
            xml.Load(fileName);

            string outie = xml.OuterXml;

            int startIndex;
            int length;
            string[] split;

            //Texture Name
            startIndex = outie.IndexOf("<TextureName>") + "<TextureName>".Length;
            length = outie.IndexOf("</TextureName>") - startIndex;

            GLB_Data_Other.TextureFileName = outie.Substring(startIndex, length).Trim();

            //map dimensions
            startIndex = outie.IndexOf("<MapDimensions>") + "<MapDimensions>".Length;
            length = outie.IndexOf("</MapDimensions>") - startIndex;

            split = outie.Substring(startIndex, length).Split(' ');

            int.TryParse(split[0], out GLB_Data_Other.MapSize.Width);
            int.TryParse(split[1], out GLB_Data_Other.MapSize.Height);

            //tile size
            startIndex = outie.IndexOf("<FileTileSize>") + "<FileTileSize>".Length;
            length = outie.IndexOf("</FileTileSize>") - startIndex;

            if (length <= 0)
            {
                startIndex = outie.IndexOf("<TileSize>") + "<TileSize>".Length;
                length = outie.IndexOf("</TileSize>") - startIndex;
            }

            split = outie.Substring(startIndex, length).Split(' ');

            int.TryParse(split[0], out GLB_Data_Other.MapSize.TileSize);

            xmap = new FileFormat();

            xmap.texture_file_name = GLB_Data_Other.TextureFileName;

            xmap.texture_dimensions.X = GLB_Data_Other.TilesTexture.Width;
            xmap.texture_dimensions.Y = GLB_Data_Other.TilesTexture.Height;

            xmap.map_dimensions.Width = GLB_Data_Other.MapSize.Width;
            xmap.map_dimensions.Height = GLB_Data_Other.MapSize.Height;
            xmap.map_dimensions.Depth = 4;
            xmap.map_dimensions.TileSize = GLB_Data_Other.MapSize.TileSize;

            if (CheckTileTexture(ref xmap.texture_file_name, true))
            {
                /*
                //map name
                startIndex = outie.IndexOf("<Name>") + "<Name>".Length;
                length = outie.IndexOf("</Name>") - startIndex;

                GLB_Data_Other.MapName = outie.Substring(startIndex, length).Trim();
                */

                // palette

                GLB_Data_Other.MapSize.Depth = 4;

                Tile t;

                int x = GLB_Data_Other.TilesTexture.Width / GLB_Data_Other.MapSize.TileSize;
                int y = GLB_Data_Other.TilesTexture.Height / GLB_Data_Other.MapSize.TileSize;

                int index = 1;
                GLB_Data_Other.TilePalette = new Tile[x, y];

                for (int j = 0; j < y; j++)
                {
                    for (int i = 0; i < x; i++)
                    {
                        t = new Tile();

                        t.grid_location.X = i;
                        t.grid_location.Y = j;

                        t.id = index;
                        index++;

                        t.terrain_type = 0;
                        t.texture_location.X = 0;
                        t.texture_location.Y = 0;
                        t.walkable = true;

                        GLB_Data_Other.TilePalette[i, j] = t;
                    }
                }

                char[] splitChars = new char[4];
                splitChars[0] = ' ';
                splitChars[1] = '\n';
                splitChars[2] = '\r';
                splitChars[3] = '\t';

                GLB_Data_Other.TileMap = new Tile[4, GLB_Data_Other.MapSize.Width, GLB_Data_Other.MapSize.Height];

                //BaseLayer
                startIndex = outie.IndexOf("<BaseLayer>") + "<BaseLayer>".Length;
                length = outie.IndexOf("</BaseLayer>") - startIndex;

                split = outie.Substring(startIndex, length).Split(splitChars);

                x = 0;
                y = 0;

                foreach (string s in split)
                {
                    if (s != "")
                    {
                        t = new Tile();

                        t.grid_location.X = x;
                        t.grid_location.Y = y;

                        t.id = int.Parse(s);

                        t.terrain_type = 0;
                        t.texture_location.X = (t.id - 1) % (GLB_Data_Other.TilesTexture.Width / GLB_Data_Other.MapSize.TileSize);
                        t.texture_location.Y = (t.id - 1) / (GLB_Data_Other.TilesTexture.Width / GLB_Data_Other.MapSize.TileSize);
                        t.walkable = false;

                        GLB_Data_Other.TileMap[0, x, y] = t;

                        x++;

                        if (x > GLB_Data_Other.MapSize.Width - 1)
                        {
                            x = 0;
                            y++;
                        }
                    }

                }

                //Tile d = GLB_Data_Other.TileMap[0, 58, 79];
                //Tile f = GLB_Data_Other.TileMap[0, 59, 79];

                //FringeLayer
                startIndex = outie.IndexOf("<FringeLayer>") + "<FringeLayer>".Length;
                length = outie.IndexOf("</FringeLayer>") - startIndex;

                split = outie.Substring(startIndex, length).Split(splitChars);

                x = 0;
                y = 0;

                foreach (string s in split)
                {
                    if (s != "")
                    {
                        t = new Tile();

                        t.grid_location.X = x;
                        t.grid_location.Y = y;

                        t.id = int.Parse(s);

                        t.terrain_type = 0;
                        t.texture_location.X = (t.id - 1) % (GLB_Data_Other.TilesTexture.Width / GLB_Data_Other.MapSize.TileSize);
                        t.texture_location.Y = (t.id - 1) / (GLB_Data_Other.TilesTexture.Width / GLB_Data_Other.MapSize.TileSize);
                        t.walkable = false;

                        GLB_Data_Other.TileMap[1, x, y] = t;

                        x++;

                        if (x > GLB_Data_Other.MapSize.Width - 1)
                        {
                            x = 0;
                            y++;
                        }
                    }

                }

                //ObjectLayer
                startIndex = outie.IndexOf("<ObjectLayer>") + "<ObjectLayer>".Length;
                length = outie.IndexOf("</ObjectLayer>") - startIndex;

                split = outie.Substring(startIndex, length).Split(splitChars);

                x = 0;
                y = 0;

                foreach (string s in split)
                {
                    if (s != "")
                    {
                        t = new Tile();

                        t.grid_location.X = x;
                        t.grid_location.Y = y;

                        t.id = int.Parse(s);

                        t.terrain_type = 0;
                        t.texture_location.X = (t.id - 1) % (GLB_Data_Other.TilesTexture.Width / GLB_Data_Other.MapSize.TileSize);
                        t.texture_location.Y = (t.id - 1) / (GLB_Data_Other.TilesTexture.Width / GLB_Data_Other.MapSize.TileSize);
                        t.walkable = false;

                        GLB_Data_Other.TileMap[2, x, y] = t;

                        x++;

                        if (x > GLB_Data_Other.MapSize.Width - 1)
                        {
                            x = 0;
                            y++;
                        }
                    }

                }

                //CollisionLayer
                startIndex = outie.IndexOf("<CollisionLayer>") + "<CollisionLayer>".Length;
                length = outie.IndexOf("</CollisionLayer>") - startIndex;

                split = outie.Substring(startIndex, length).Split(splitChars);

                x = 0;
                y = 0;

                foreach (string s in split)
                {
                    if (s != "")
                    {
                        t = new Tile();

                        t.grid_location.X = x;
                        t.grid_location.Y = y;

                        t.id = -1;

                        t.terrain_type = 0;
                        t.texture_location.X = 0;
                        t.texture_location.Y = 0;

                        bool walk = false;

                        if (int.Parse(s) == 0)
                            walk = true;

                        if (int.Parse(s) == 2)
                            t.terrain_type = 2;

                        t.walkable = walk;

                        GLB_Data_Other.TileMap[3, x, y] = t;

                        x++;

                        if (x > GLB_Data_Other.MapSize.Width - 1)
                        {
                            x = 0;
                            y++;
                        }
                    }

                }

                GLB_Data_Other.portals = xmap.portals;
                if (GLB_Data_Other.portals == null)
                    GLB_Data_Other.portals = new List<Portal>();

                GLB_Data_Other.portalIndex = xmap.portalIndex;

                GLB_Data_Other.destinations = xmap.destinations;
                if (GLB_Data_Other.destinations == null)
                    GLB_Data_Other.destinations = new List<PortalDestination>();

                GLB_Data_Other.chests = xmap.chests;
                if (GLB_Data_Other.chests == null)
                    GLB_Data_Other.chests = new List<Chest>();

                GLB_Data_Other.npcs = xmap.npcs;
                if (GLB_Data_Other.npcs == null)
                    GLB_Data_Other.npcs = new List<NPC>();

                GLB_Data_Other.fixedCombatNPCs = xmap.fixedCombatNPCs;
                if (GLB_Data_Other.fixedCombatNPCs == null)
                    GLB_Data_Other.fixedCombatNPCs = new List<FixedCombatNPC>();

                GLB_Data_Other.blocks = xmap.blocks;
                if (GLB_Data_Other.blocks == null)
                    GLB_Data_Other.blocks = new List<Block>();

                GLB_Data_Other.switches = xmap.switches;
                if (GLB_Data_Other.switches == null)
                    GLB_Data_Other.switches = new List<Switch>();

                xmap.tile_map = GLB_Data_Other.TileMap;
                xmap.tile_palette = GLB_Data_Other.TilePalette;

                return true;
            }

            return false;
        }