public HeightmapModifier(ref Optimized_Heightmap heightmap, int timerInterval) { this.heightmap = heightmap; stamp = Editor.content.Load <Texture2D>(@"content\textures\icons\height_cursor_01"); timer = new Timer(timerInterval); timer.Elapsed += new ElapsedEventHandler(Timer_tick); timer.Start(); }
public HeightmapModifier(ref Optimized_Heightmap heightmap, int timerInterval) { this.heightmap = heightmap; stamp = Editor.content.Load<Texture2D>(@"content\textures\icons\height_cursor_01"); timer = new Timer(timerInterval); timer.Elapsed += new ElapsedEventHandler(Timer_tick); timer.Start(); }