public Q3BSPCollisionData Trace(Vector3 startPosition, Vector3 endPosition) { Q3BSPCollisionData cd = new Q3BSPCollisionData(); cd.startOutside = true; cd.inSolid = false; cd.ratio = 1.0f; cd.startPosition = startPosition; cd.endPosition = endPosition; cd.collisionPoint = startPosition; WalkNode(0, 0.0f, 1.0f, startPosition, endPosition, ref cd); if (1.0f == cd.ratio) { cd.collisionPoint = endPosition; } else { cd.collisionPoint = startPosition + cd.ratio * (endPosition - startPosition); } return(cd); }
private void WalkNode(int nodeIndex, float startRatio, float endRatio, Vector3 startPosition, Vector3 endPosition, ref Q3BSPCollisionData cd) { // Is this a leaf? if (0 > nodeIndex) { Q3BSPLeaf leaf = leafs[-(nodeIndex + 1)]; for (int i = 0; i < leaf.LeafBrushCount; i++) { Q3BSPBrush brush = brushes[leafBrushes[leaf.StartLeafBrush + i]]; if (0 < brush.BrushSideCount && 1 == (textureData[brush.TextureIndex].Contents & 1)) { CheckBrush(ref brush, ref cd); } } return; } // This is a node Q3BSPNode thisNode = nodes[nodeIndex]; Plane thisPlane = planes[thisNode.Plane]; float startDistance = Vector3.Dot(startPosition, thisPlane.Normal) - thisPlane.D; float endDistance = Vector3.Dot(endPosition, thisPlane.Normal) - thisPlane.D; if (startDistance >= 0 && endDistance >= 0) { // Both points are in front WalkNode(thisNode.Left, startRatio, endRatio, startPosition, endPosition, ref cd); } else if (startDistance < 0 && endDistance < 0) { WalkNode(thisNode.Right, startRatio, endRatio, startPosition, endPosition, ref cd); } else { // The line spans the splitting plane int side = 0; float fraction1 = 0.0f; float fraction2 = 0.0f; float middleFraction = 0.0f; Vector3 middlePosition = new Vector3(); if (startDistance < endDistance) { side = 1; float inverseDistance = 1.0f / (startDistance - endDistance); fraction1 = (startDistance + Q3BSPConstants.epsilon) * inverseDistance; fraction2 = (startDistance + Q3BSPConstants.epsilon) * inverseDistance; } else if (endDistance < startDistance) { side = 0; float inverseDistance = 1.0f / (startDistance - endDistance); fraction1 = (startDistance + Q3BSPConstants.epsilon) * inverseDistance; fraction2 = (startDistance - Q3BSPConstants.epsilon) * inverseDistance; } else { side = 0; fraction1 = 1.0f; fraction2 = 0.0f; } if (fraction1 < 0.0f) { fraction1 = 0.0f; } else if (fraction1 > 1.0f) { fraction1 = 1.0f; } if (fraction2 < 0.0f) { fraction2 = 0.0f; } else if (fraction2 > 1.0f) { fraction2 = 1.0f; } middleFraction = startRatio + (endRatio - startRatio) * fraction1; middlePosition = startPosition + fraction1 * (endPosition - startPosition); int side1; int side2; if (0 == side) { side1 = thisNode.Left; side2 = thisNode.Right; } else { side1 = thisNode.Right; side2 = thisNode.Left; } WalkNode(side1, startRatio, middleFraction, startPosition, middlePosition, ref cd); middleFraction = startRatio + (endRatio - startRatio) * fraction2; middlePosition = startPosition + fraction2 * (endPosition - startPosition); WalkNode(side2, middleFraction, endRatio, middlePosition, endPosition, ref cd); } }
private void CheckBrush(ref Q3BSPBrush brush, ref Q3BSPCollisionData cd) { float startFraction = -1.0f; float endFraction = 1.0f; bool startsOut = false; bool endsOut = false; for (int i = 0; i < brush.BrushSideCount; i++) { Q3BSPBrushSide brushSide = brushSides[brush.StartBrushSide + i]; Plane plane = planes[brushSide.PlaneIndex]; float startDistance = Vector3.Dot(cd.startPosition, plane.Normal) - plane.D; float endDistance = Vector3.Dot(cd.endPosition, plane.Normal) - plane.D; if (startDistance > 0) { startsOut = true; } if (endDistance > 0) { endsOut = true; } if (startDistance > 0 && endDistance > 0) { return; } if (startDistance <= 0 && endDistance <= 0) { continue; } if (startDistance > endDistance) { float fraction = (startDistance - Q3BSPConstants.epsilon) / (startDistance - endDistance); if (fraction > startFraction) { startFraction = fraction; } } else { float fraction = (startDistance + Q3BSPConstants.epsilon) / (startDistance - endDistance); if (fraction < endFraction) { endFraction = fraction; } } } if (false == startsOut) { cd.startOutside = false; if (false == endsOut) { cd.inSolid = true; } return; } if (startFraction < endFraction) { if (startFraction > -1.0f && startFraction < cd.ratio) { if (startFraction < 0) { startFraction = 0; } cd.ratio = startFraction; } } }