public bool SetAnimationTrack(int position, MD5Animation animation, MD5AnimationRepeatSetting repeat, int bias) { // Input track position is out of bounds if (position < 0 || position >= MAX_NUMBER_OF_TRACKS) { return(false); } // User wants to clear the animation on the input track if (animation == null) { animationTracks[position] = null; return(true); } MD5AnimationTrack track = new MD5AnimationTrack(position, this, animation, repeat, bias); // The animation isn't compatable with this model if (numberOfBones != track.NumberOfJoints) { return(false); } // Everything is a-ok animationTracks[position] = track; return(true); }
public MD5AnimationTrack(int position, MD5AnimationController parent, MD5Animation animation, MD5AnimationRepeatSetting looping, int bias) { this.trackPosition = position; this.parent = parent; this.animation = animation; this.looping = looping; this.bias = bias; }
public bool SetAnimationTrack(int track, MD5Animation animation) { return(SetAnimationTrack(track, animation, MD5AnimationRepeatSetting.Looping, 1)); }
public bool SetAnimationTrack(int track, MD5Animation animation, MD5AnimationRepeatSetting repeat) { return(SetAnimationTrack(track, animation, repeat, 1)); }